Tag Archives: naxxramas

My SECOND favorite raid is…

It’s no real secret that my favorite raid in the entire game is Karazhan. But what’s my second favorite?

latestThis guy right here.  Naxxramas, my friends.  Naxx is brilliant.  Just utterly brilliant.

Now, I never did do the level 60 version, so my experience with Naxx comes from Wrath of the Lich King.  And friends, I know it’s hard to believe now because years later I think most people consider WotLK to be one of the major high points of WoW (if not the high point), but I tell you what, at the time there was a LOT of griping about the expansion and this raid in particular.  See, Wrath launched with three raids.  Two of them could be done in like twenty minutes, and the third was Naxx.  So everyone spent months in Naxx and everyone got tired of it.

Except for me!

naxxLook at these bosses.  I just love them all.  Want one of the greatest boss encounters in the entire game?  Here’s Four Horsemen.  Want to test your DPS on a Patchwerk fight?  Well I’ve got some great news for you, this is where the term Patchwerk fight came from!  Want to Safety Dance?  Say hello to Heigan.  Want Warcraft 3 lore goodness?  Kel’Thuzad and Sapphiron are right here!

Everything about this raid is great.  I love the design in its simplicity and elegance.  And you know, I was never too big into the 2spooky Halloween aesthetic, but if you’re gonna do it, this is how you do it.

Oh, also, Mr. Bigglesworth.  The most important part of the raid, bar none.

So yes, Naxxramas.  Learn to love it if you don’t already, because it’s just fantastic.


P.S. I also did this raid on my druid and two-healing Patchwerk (on ten man) was the most intense fight of my life.

Both Sides Now


The fact that we got this far, as a PuG, and on my first trip in there on my druid– and as one of just two healers for a good bulk of it, still hasn’t quite sunk in yet. Furthermore, that last Kel’Thuzad fight was one of the smoothest things I’ve ever seen, me half-asleep and yet somehow still feeling “in the zone” and Rejuv+Swiftmending those iceblocks… it felt amazing. I’m so glad I FRAPS’d it. I can’t wait to make a movie; “The Day Pike Played a Druid And Was Actually Good At It”.

…did I mention I got the [Safety Dance] achievement today too? Irony. Both my level 80s have it now o_o

Lemme tell you though, healing Naxx is nuts. It’s all improvisation. I am completely tuckered out.

Right after that was over, I hopped over to Tawyn, and was soon chucked a guild invite from the guild I was accepted to. Check it out, it lines up with my title + name and everything:


The second I joined I was met with several very friendly “hellos” and “welcomes” and lots of jovial banter. I felt almost bowled over with the niceness.

Also, I got a whisper from the guy who invited me. “Wanna come to our alt-run of 10-man Ulduar?”

I told him I had to go to bed because it was super late.

Bed is more important, right?

I can go to Ulduar later, right?

…riiiiiiiight? >.>

*twitches excitedly*

Patchwerk University Says…


Well, I did it. Got into Naxxramas as Survival. Unfortunately it was a 10man and not a 25man, and furthermore… the raid was kind of a giant failure. Yay PuGs, right?

It had one thing going for it though. The raid decided to do Patchwerk first. So that’s what I did. (And all I did in Naxx, actually.)

I felt really in the zone. I had super rhythmic music playing in the background, I was firing my shots in the correct order, my latency was low, my FPS was high, I was watching Quartz like a hawk and hitting my buttons and hotkeys the split second I was able to. Perezvon was Furious Howl’ing up a storm and I felt like I had finally nailed Survival and that there was absolutely no way in heck I wouldn’t beat my previous 10man Patchwerk high score.

So when it was all said and done and all the dust settled down I whipped out Recount…

I was a thousand DPS higher than second place.*

…I was 400 DPS lower than what I usually do as BM. (3333 as SV compared to 3700ish on most of my BM attempts. My personal high score on 10man Patchwerk is 3980, as Beast Master.)

/tilts head to one side and scratches scalp

And so I leave it at that. See, I am going to be working evenings the rest of the weekend so my chances of getting into another raid before I continue with the project and move on to Marksmanship are slim.

The verdict? Well, to be honest with you guys I am convinced I was using the right glyphs, spec, and rotation. And that screenshot I posted in my last post was a bad example; normally my pet is only doing about 15% of my damage, he was doing an unusually high amount in that last screenshot due to the mechanics of the fight, but I know I was pulling my weight this time.

So why did I not see this big DPS increase? Why did I wind up failing the Patchwerk test?

My guess is that it’s a gear issue. The vast majority of my gems are +hit gems, and I couldn’t exactly afford to lose those so I couldn’t re-gem to Agi. On top of that, I am puttering around in a mixture of Heroics blues, Naxx10 stuff, and a couple of Naxx25 and badge lewts. My guess is that at a lower gear level (like mine), BM simply scales… better.

And honestly I can’t help but think the fact that the Beast Mastery playstyle feels like it’s simply a natural extension of myself helps too… =P

Survival was an interesting experience, to say the least. I have gone from absolutely and utterly disliking the playstyle at the beginning of the week, to a sort of jovial handshakey acquaintanceship. I can appreciate the complexities of the shot rotation (even if staring at Quartz and my action bars made me feel horrifically claustrophobic) and the big Explosive Shot crits were pretty fun to watch– when I could see them out of the corner of my eye while staring at the action bars, anyway.

…but it wasn’t quite “home”. I have heard it said that playing a hunter spec is just pressing buttons in a different order… we will have to agree to disagree on that one. *nods*

* The second-place contestant was a very good Death Knight friend of mine who is normally neck-and-neck with me in the DPS department. He later expressed his befuddlement to me at how very poor his DPS was that round, and I’m starting to wonder if the group makeup was just horrible somehow and if that had something to do with my own performance. Guess I’ll never know, though. Not having a stable raid group sort of made it rather difficult to do a decent analysis of specs, really.

A Hunter's Guide to Naxxramas Bosses: Frostwyrm Lair

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad




“Once a noble blue dragon within the mountains of Northrend, Sapphiron was slain by Arthas during his campaign through the frozen north. Resurrected to serve him, Sapphiron guards Kel’Thuzad’s lair eternally, awaiting those who would dare tresspass upon his master.”

DPS Sapphiron. Let the healers know if you get cursed. Don’t stand in the blizzard.

When Sapphiron flies up in the air, run towards the entryway (where you came in)– two people will be turned into iceblocks. Unless you are one of those people, run behind the ice block and don’t move. Sapphiron will do a move that will one-shot anyone who isn’t standing behind an ice block.

Sapphiron will land, rinse and repeat.

It’s not a bad idea to misdirect to the tank everytime Sapphie lands.

Sapphiron has a wonky hitbox; I’ve found myself melee’ing him on accident more than once even though I was seriously standing on the other end of the room. Sorta like Onyxia. Soooo just watch out for that!



“The Lich, Kel’Thuzad. He serves the Lich King without question, a necromancer of great prowess in life, turned to a master of necromancy after his death. It is said he is the most loyal of the Lich King’s subjects.”

This fight is split up into two very different phases. During phase one keep your pet by your side at all times. There will be stuff coming towards you (you will be standing in the circle in the center of the room) that you will want to kill. Your job will firstly be on the little skeletons, but as you progress you will be focusing more on the banshees. Don’t touch the abominations! The melee and tanks will deal with those.

After this, Kel’Thuzad himself will show up. First thing’s first: spread out. Don’t be standing next to anyone. (But be sure you’re still in range of as many healers as you can get. Very important.)

DPS Kel’Thuzad. Watch out for Void Zones that will show up under you; move if one does. Sometimes something will happen called “mana detonation”, it drains your mana and blows up anyone standing next to you (see what I meant about spreading out?)

People will get ice-blocked. IF THIS HAPPENS TO YOU, IT IS IMPERATIVE THAT YOUR HEALERS KNOW IMMEDIATELY, if you don’t get any heals you will die in about two seconds. Depending on the experience level of your raid you will probably have to either announce in Vent or spam a macro or something.

Partway through the fight giant bugs will show up that a tank will pick up. You may be asked to misdirect these to the tank; it helps to have a macro ready for this. ( /cast [target=tank’s name] Misdirection , then shoot the bugs.)

If you’re on 25-man KT you’ll get mind controlled sometimes, you’ll just have to deal with it as far as I’m aware (KT is one of the few Naxx fights I haven’t done on 25-man yet x_x)

Warning: It is very possible for your pet to eat void zones. The likelihood of this happening increases with the amount of melee DPS in your raid group. If you can’t keep a very close eye on your pet and your group is melee heavy, you may opt to have him sit this one out, at least for the first part of the KT fight. He can usually go safely back in once the bugs come out.

Grats on beating Naxx!

…wait, a challenger appears!

Mr. Bigglesworth


“The last living creature in Naxxramas, this cat is said to be the last thread connecting Kel’thuzad to his mortal life. It is said that any who dare to harm a hair on his head doom themselves to… well, nevermind. I’m sure no one would be foolish enough to lay a hand on Kel’thuzad’s precious pet. “


…I say we take off and nuke the cat from orbit. It’s the only way to be sure.

And so our heroes have reached the end of their journey and returned home safely. But because we want you to keep tuning in, next time REVENGE OF THE SON OF MISTER BIGGLESWORTH, THE NINJA MECHA-CAT WITH LUPUS.


A Hunter's Guide to Naxxramas Bosses: Military Wing

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad


Instructor Razuvious:


“Pay attention. This is Instructor Razuvious, Kel’Thuzad’s appointed trainer of all death knights. It is said that his own technique is so potent, only a disciple of his could possibly withstand his might.”

Primarily a fight for whoever is going to be operating the mind-control-dealybobs, this is a DPS fest pure and simple for hunters. Well, aside from the giggling that you’re allowed to do at the expense of Razuvious’s crew-cut. *cough* Be careful when using Multishot because I’ve seen the Mind Control wear off for a second sometimes. Other than that, be watchful for a knife that is going to be flung around to various raid members and will put a big DoT on you. You may have to call this out over Vent if your healers are newer to the instance and not expecting it.

Gothik the Harvester:


Gothik, the Harvester. A master of necromancy and conjuration, Gothik is said to be able to beckon forth legions of the undead at a moment’s notice. It is with his guidance that even the weakest of Death Knights can raise the dead.

This is another one of those “put your pet on Defensive” fights. So do that!

Fight goes like this: the raid will be split up into two groups, one for “Live Side” and one for “Dead Side”. “Dead Side” is the one with piles of skulls in it, so you know where to go if you’re assigned there.

Stuff is going to show up on Live Side and when they die they’ll show up as ghosts on Dead Side. DPS them down. Starts out slowly but gets more hectic as time goes on, and I’ve seen more wipes here than I care to admit (mostly from Live Side going too fast and overwhelming Dead Side).

Eventually Gothik will show up and teleport back and forth between the sides before the gates open and everyone can just focus on him. He goes down very surprisingly quick and for the most part, when he shows up, you know you’ve won– go directly to epics, do not pass Go, do not collect 200 gold.

Take your pet off of Defensive after this fight. >.>

Four Horsemen:


“The most powerful Death Knights within Naxxramas are the four horsemen. They represent the pinnacle of Kel’Thuzad’s guard.”

I adore this encounter. It may take a little while for you to realize what’s going on, and strategies differ from group to group, but I still <3 it. If you are in the “front”: There are two main strategies here. The first strategy, and the one commonly used if your DPS is still gearing up, is for the two tanks to swap out their bosses. What this means is that you will DPS a boss until you get three “marks”– a stacking debuff– on you, at which point the tanks will run to the middle and switch our their bosses, and this will continue until the two bosses are down. The second strategy, commonly used if your DPS is good and/or you have a shaman for Heroism/Bloodlust, is to burn down the first boss and then run over and burn down the second. Either way, be sure you are standing as close to the boss as you can while still maintaining range– there will be issues if you are standing far away!

Once the two bosses in front are down, head to the back and take turns DPS’ing the two bosses back there. Just keep an eye out for your own marks on you, if you get a stack of three you want to head to the other boss for a while.

If you are in the “back”
: Hunter tank! Woot! I love the back. I always volunteer for it. I know it’s silly, but hey. You’ll be back here with someone who can heal and so your main job is, literally, to “tank” a boss back here. They don’t hit very hard and are casters, so basically you’ll just be shooting them and then swapping to the other boss with someone else when necessary – i.e, when you’ve got three marks on you. I would advise against sending your pet in– Ferocity pets die pretty quickly unless you know your healer will be keeping him up. Also, these bosses target whoever is closest, so you can keep your pet by your side, just turn a little so you are the closer to the boss of the two of you.

And that, as they say, is that.

And so our heroes make their way to the dreaded Frostwyrm Lair, home of some of Azeroth’s most vile denizens. Find out why Sapphiron is Mister White Christmas and Mister Snow tomorrow… same time, same place!

A Hunter's Guide to Naxxramas Bosses: Construct Wing

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad




“Behold, Patchwerk. When word of his existence first reached the ears of the Brotherhood, none believed the tales of an abomination with such immense speed and strength. Fewer still believed it when he fell the first time…”

Shoot him in the face until he dies. Optional: screenshot your Recount/record your WWStats results so you can analyze how you perform in DPS race under a raid situation.



“Grobbulus, the first of what was to be an army of flesh giants. It carried the plague slime of Naxxramas within its body, injecting the living ooze into the bodies of its foe. The recipient of this foul injection would usually flee to his allies, bringing them down with him. “

Stand in the middle of the room. The tank will kite good ol’ Grobby around and you will spend most of the fight pewpew’ing either him, or a slime add that will show up every so often which your off-tank will probably pick up. Avoid the big green mists of death on the floor that show up behind the boss.

Sometimes you will get a debuff on you; usually someone in the raid and/or Deadly Boss Mods will point it out to you in big letters. Run away from the raid! Find some safe spot behind Grobby and between the aforemtnioned green mists of death and wait for the debuff to go away before resuming your original position. You’ll take some damage from this but it won’t kill you– unless you run through the green mists or are standing to close to people.

Your pet is immune to said debuff so he can spend the fight happily nomming the boss. Beware though: sometimes if you run to the opposite end of the room while you have the debuff, it will be so far away from your pet that he will despawn. So be ready to Call Pet if that happens.



“Gluth, the foul plague-dog of Naxxramas, was said to have an appetitie so voracious that even the living were not enough to satisfy his hunger. Feugen was said to feed him an army of Zombies daily, recycling the remains of undead too weak to use in combat. “

The best way I’ve ever taken this guy out involved everyone hitting macros in a precise sequence and misdirecting to Evasion-tanking rogues in a certain order. It was awesome, but chances are good that you’ll do this a slightly more conventional way, I’m afraid. =P

First thing to be aware of: your pet is going to sit in the tube and refuse to come out and play. The easy method to fixing this is to run as far away from the tube as you can after you’ve jumped down, which will despawn your pet and let you call him again. Just don’t make the mistake I did the first few times I did this fight, and not realize that my pet wasn’t there until the boss was already at 75% health (or lower).

Second thing to be aware of: this is one of those glorious encounters where you will probably get to eschew DPS in favor of utility, and I love it. Basically, there are zombies that will show up and slowly make their way towards Gluth. If they get to him, bad things happen. So they have to be kited around, either by you, or by someone else who can kite them. Either way there’s a good chance you will be asked to keep a Frost Trap up on the grate.

Every so often everybody’s health will plummet and all the zombies will stop what they’re doing and head towards Gluth; this is called “Decimate.” When this happens it’s your job to forget everything and AoE down the zombies as fast as you can. Then, you can return to whatever your previous job was, whether that was kiting the zombies or doing moderate DPS while keeping traps up.

If you are would like tips on actually kiting the zombies, Drotara does a good job explaining it over at his blog.



“Thaddius, built from the flesh of women and children, it is said that their souls are fused together – eternally bound within that foul prison of flesh.”

Fight starts out with having to DPS down two “minibosses” of sorts. The main thing here is that they have to die within a few seconds of each other– like Romulo and Julianne. The main difference from that fight is because you are split into two different groups your goal is to do DPS to your miniboss at the same rate that the other group is doing DPS to theirs. If your group is pulling ahead and you need to slow down, this can be accomplished by switching to Viper, going pure Auto-shots, or some combination of the above depending on how much you need to slow down.

After these guys are down you will jump off the ledge over to the other side. Yes, this is the infamous “ledgeboss”. Hint: Aspect of the Cheetah.

Once on the other side your pet will start to run down the ramp to you but he will despawn before he can get to you so just get ready to Call Pet once you notice he does.

Alright! Remember Heroic Mech? No? Okay, this guy basically puts a Positive or Negative debuff on everybody. Positives have to stand next to Positives, and Negatives next to Negatives, or Very Bad Things™ will happen. Your raid leader will let you know beforehand where to stand depending on your charge. Usually it is on the left or right side of Thaddius but I’ve seen front/behind done too. So if you see something like: – – – – – – – – – THADDIUS++++++++ spammed in Raid Warning, that’s what they’re referring to.

The charges will change every ten seconds or so and when they do keep in mind that your charge may or may not change. If it doesn’t change and you’re already in position, don’t move. One time I did a whole fight on this guy where I only had to move once, it was beautiful.

Again, your pet is immune to all the fun, so just leave him on the boss and enjoy what is otherwise a Pewpew fest.

Tomorrow our heroes head into Military Wing! Will they be able to face four all-powerful Death Knights and the horses they rode in on? Or will they prove that perhaps DKs aren’t as overpowered as everyone thinks? Find out on the next exciting episode!

A Hunter's Guide to Naxxramas Bosses: Plague Wing

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad


Noth the Plaguebringer:


“Behold, Noth, the Plaguebringer. Responsible for the creation of the process that distills the souls of the living and places them within the cold cage of undeath, Noth was observed to be refining this process even now.”

Also a Brewmaker, whatadya know?

Pretty easy fight and one of the few fights where I actually take my pet off of Passive and put him on Defensive. Here’s how it works:

DPS Noth. Skeleton adds will show up. Let the tank(s) pick them up.

Noth teleports away. AoE the skeletons down. (This is why I put my pet on Defensive, he helps to hammer all the skeletons).

Noth comes back. Repeat steps one and two until he is dead.

Arguably the easiest fight in the raid in terms of what everyone has to do.

Oh, and don’t forget to put your pet back on Passive after this.

Heigan the Unclean:


“Observe, Heigan the Unclean. The mastermind behind the plague cauldrons that turned the wilderness of Azeroth into the Plaguelands. It is said that Heigan has rigged the very walls and floors of Naxxramas itself with a vast array of traps, which he can trigger at will. “

The most infamous fight in the instance and home of the good ol’ Safety Dance. It used to be I’d say “If you’ve never done this fight before, you will die, don’t feel bad”, but recently I’ve seen a few talented people nail this on their first try so I rescind that statement.

Basically it goes like this. When the fight begins, stand up on the platform where Heigan was. Depending on your group they will be tanking him either at the edge of the platform or on “the dance floor” itself. Keep a Mend Pet up at all times. This will go a long way towards your pet surviving this fight, especially if you are BM and have Improved Mend Pet.

After a short while Heigan will teleport up onto the platform, at which point you will jump down with the rest of the group and “dance” across the floor while green fire shoots up in front of you and behind you. Really this is all about coordination and moving at the right speed. I’ve found it helps if you basically just keep moving (or stop only for a split second)– if you stop and wait around between the the fire spurting up, you will die. Try and stay close to everyone else if you haven’t done it before, but beware of lag. Oh, and I would be wary about having Aspect of the Cheetah on– I tried it once, got hit by the fire and dazed, and yeah. Kindred Spirits works well enough. If you know what you’re doing you’re allowed to do Serpent Stings and Arcane Shots and the like on Heigan during the dance phase, but I wouldn’t try it if you are new to it… you don’t want to overcomplicate things afterall.

Eventually Heigan will jump back down and you go back up onto the platform, and repeat the previous steps until he goes down.

Mostly the big thing here is the disease that Heigan tosses around that needs to be cleansed. Some healers will cleanse your pet, others won’t. That is why Improved Mend Pet helps a lot.

Overall this fight is one of those “Difficult to learn but easy to master” fights that usually becomes a favorite once you know what you’re doing. It’s probably second to Four Horseman for my favorite encounter in Naxx.

Oh, and I recommend you check out my YouTube video on it if you haven’t already! It will probably explain things better than I can in text.

Confession: I don’t ever do this fight without The Safety Dance playing in the background. Ever.

Confession Two: I am listening to the Men Without Hats Greatest Hits as I write this.

Confession Three: It’s all I’ve listened to for like the past two weeks.



“Loatheb. The hideous result of fusing the living plague of the plaguelands with the bog beasts of Azeroth, Loatheb is said to control the power of healing itself.”

An anagram for “healbot”, Loatheb is mostly a healers’ fight. This doesn’t really affect you in any way other than the fact that while you may be tempted to use Lifeblood/potions/healthstones if you see your health getting low, but be aware that a heal is probably incoming shortly if you wait a few more seconds, and if not, wait until healing is allowed to use your emergency health pot because it will go to waste if you don’t.

Mostly you will be spending this fight soaking up the big numbers that you will get. Spores will be floating around the room, you will be directed to go stand next to the spore and possibly kill it in an order that will probably be determined by your raid leader. These spores will up your crit chance to some ridiculous number and is what will be the driving factor behind aforementioned big numbers. That’s about it. It can turn into a long fight so look forward to popping some of your cooldowns more than once (and possibly having to refresh Hunter’s Mark.)

And tomorrow, our brave heroes venture into Construct Wing. Abominations in disguise? Find out on our next exciting episode of A Hunter’s Guide to Naxxramas Bosses!

A Hunter's Guide to Naxxramas Bosses: Spider Wing

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Going to split it up by wings to make it easier to navigate. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad




“Anub’Rekhan, one of the finest Spider Lords of Azjol’Nerub, was brought under the control of the Scourge when he and his former commander, Anub’arak, were finally defeated by the Lich King many years ago. It is said that he was the most loyal of Anub’arak’s commanders. “

In my own personal experience, most (though not all) groups like to start with Spider Wing first, so there is a good chance that this will be the first boss you meet if you go in here as Naxx-newbie. In a way, it’s kind of a hectic fight compared to some of the others, but in another way, I think it just looks like there’s a lot going on here when really there’s not.

For the most part you’ll just want to stand in the middle (there’s a handy green circle on the ground showing you where to stand) and pewpew. Sometimes adds will show up, AoE down the little ones and wait for an offtank to pick up the big ones and then shoot ’em down. Really the only thing you need to be aware of is a move that happens every so often called “Locust Swarm” which causes a lot of damage to the melee DPS. That includes your pet. Most groups will call out when Locust Swarm happens (or a DeadlyBossMods-style addon will announce it) so pull your pet back to you or have him go chew on the adds until it’s over.

Sometimes you’ll get tossed up in the air if spikes appear under you and you don’t move away fast enough. Not a lot you can do about it, you can keep shooting while you’re up there. Remember the handy dandy hunter trick: Disengage on your way down prevents you from receiving fall damage.

That’s about it, really!

Grand Widow Faerlina


“The Grand Widow Faerlina, a botanist in life, breeder and caretaker of arachnids in death, she oversees the spider wing, developing the most potent of poisons for the Lich King.”

Another hectic-feeling fight, though once again your job as a hunter is pretty straightforward: Shoot Faerlina in the face. The way groups do this varies; geared groups can typically just burn her down after destroying all the adds, but most starter groups will inform you at various points throughout the fight to switch DPS to one of the adds (they’ll usually all be marked up for you.) Because of this I typically ban Multishot from my rotation in this fight unless positioning is good because I don’t want to accidentally do damage to the adds when I’m not supposed to, even if it is just a little damage.

Sometimes there will be a Rain of Fire where you’re standing, move out of it and keep shooting. (Cause it burns burns burns… the rain of fire).



“Maexxna, born deep within the mountains of Northrend many ages ago, she was captured within the dread citadel Naxxramas, where she gives birth to her brood, feeding them the corpses of all who dare venture too deeply into Naxxramas. “

Hunters, there is a 99.9% chance your job on this fight will be: “Shoot the people on the wall.” Make it your mantra.

See, Maexxna is a giant spider who flings spider webs around and occasionally sticks people to the wall with a web wrap. It’ll be your job to shoot them free. Just have your mini-map all the way zoomed out, look out for pings and listen for people calling out that they are web wrapped. And be sure to announce if you get web wrapped so someone else can come save you!

Other than that, it’s another semi-hectic pewpew fest with adds and stuff. Feign Death will shake the little spiderlings off of you if you accidentally aggro one while Multi-shotting.

And so our brave heroes head off to the vile Plague Wing, home to plaguebringers, spore monsters, and dancing necromancers. Will they triumph? Will they dance, jive, and have the time of their life? Be sure to turn in tomorrow to see!

It Took A Few Weeks But…


I’ve finally cleared Naxx! Much thanks to my guild for making room for me to squeeze in to their weekly run when I actually requested time off of work for this (I’m a dork.)

I have to admit, I was getting antsy about my lack of having done it when it felt like everyone else had. Partially because it felt like I was missing out, but also partially because I’ve been really wanting to make a “Hunter’s Guide to Naxxramas” as a sort of a spiritual sequel to my “Hunter’s Guide to Karazhan” that I made a while back. Now that I have done all the bosses at least once (and most of them, many more times than once), I feel qualified to do so. Look for that in the near future. ^_^

As for the new spec I tried out that I detailed in the last post: overall I think it worked well. I was definitely consistently somewhere near the top of DPS on the occasions where I remembered to pull out Recount (I forgot a lot >.>), and I ended Patchwerk with 3548, which beats my previous 10man Patchwerk high score of 3300ish, and is in fact a perfect tie of what I got pre-BM Nerf as a blue-clad fresh 80… yeeeah, we probably needed the nerf. /cough

I’ve been pretty solidly sold on the virtues of Improved Tracking over Improved Arcane Shot at this point; I’m a little iffy on Survival Instincts though. I think I’ll probably end up moving those two points back into Mortal Shots, or one into Mortal Shots and one into Beast Mastery cause I feel naked without that talent. >.>

And now it’s onward to countless Malygos wipes with the guild as we try to do it for the first time… oh, and trying to PuG my way through 25man Naxx. Yeah that last one’s gonna be… interesting. x_x

Heigan Dancing Lessons For Your Pet (Movie Included)

Couple things before I post the movie on this:

1.) Beast Masters have it easier. Improved Mend Pet for the win.
2.) I make no apologies for my cluttered UI…
3.) …or the super campy music. =D

This is my first try ever using the YouTube annotation feature so let me know if you have any problems with it. And now our feature presentation:

I would like to extend a special thanks to < Song of Chu > for letting me raid with them this week, and FRAPS a Heigan run with them (and extra credit for trying so hard to get me to defect from my guild and join theirs… ;P)