A Hunter's Guide to Naxxramas Bosses: Military Wing

In the spirit of A Hunter’s Guide to Karazhan Bosses, I now present you with: A Hunter’s Guide to Naxxramas Bosses! A quick reference guide for those of you who are perhaps newer to Naxx. Remember though, you may or may not do the bosses in this order… so a handy-dandy navigation menu for you (articles will be linked to as they go live):

Navigation:
Spider Wing: Anub’rekhan, Grand Widow Faerlina, Maexxna
Plague Wing: Noth the Plaguebringer, Heigan the Unclean, Loatheb
Abomination Wing: Patchwerk, Grobbulus, Gluth, Thaddius
Military Wing: Instructor Razuvious, Gothik the Harvester, Four Horsemen
Frostwyrm Lair: Sapphiron, Kel’Thuzad


MILITARY WING
:

Instructor Razuvious:

instructor_razuvious

“Pay attention. This is Instructor Razuvious, Kel’Thuzad’s appointed trainer of all death knights. It is said that his own technique is so potent, only a disciple of his could possibly withstand his might.”

Primarily a fight for whoever is going to be operating the mind-control-dealybobs, this is a DPS fest pure and simple for hunters. Well, aside from the giggling that you’re allowed to do at the expense of Razuvious’s crew-cut. *cough* Be careful when using Multishot because I’ve seen the Mind Control wear off for a second sometimes. Other than that, be watchful for a knife that is going to be flung around to various raid members and will put a big DoT on you. You may have to call this out over Vent if your healers are newer to the instance and not expecting it.

Gothik the Harvester:

gothik_the_harvester

Gothik, the Harvester. A master of necromancy and conjuration, Gothik is said to be able to beckon forth legions of the undead at a moment’s notice. It is with his guidance that even the weakest of Death Knights can raise the dead.

This is another one of those “put your pet on Defensive” fights. So do that!

Fight goes like this: the raid will be split up into two groups, one for “Live Side” and one for “Dead Side”. “Dead Side” is the one with piles of skulls in it, so you know where to go if you’re assigned there.

Stuff is going to show up on Live Side and when they die they’ll show up as ghosts on Dead Side. DPS them down. Starts out slowly but gets more hectic as time goes on, and I’ve seen more wipes here than I care to admit (mostly from Live Side going too fast and overwhelming Dead Side).

Eventually Gothik will show up and teleport back and forth between the sides before the gates open and everyone can just focus on him. He goes down very surprisingly quick and for the most part, when he shows up, you know you’ve won– go directly to epics, do not pass Go, do not collect 200 gold.

Take your pet off of Defensive after this fight. >.>

Four Horsemen:

fourhorsemen_original

“The most powerful Death Knights within Naxxramas are the four horsemen. They represent the pinnacle of Kel’Thuzad’s guard.”

I adore this encounter. It may take a little while for you to realize what’s going on, and strategies differ from group to group, but I still <3 it. If you are in the “front”: There are two main strategies here. The first strategy, and the one commonly used if your DPS is still gearing up, is for the two tanks to swap out their bosses. What this means is that you will DPS a boss until you get three “marks”– a stacking debuff– on you, at which point the tanks will run to the middle and switch our their bosses, and this will continue until the two bosses are down. The second strategy, commonly used if your DPS is good and/or you have a shaman for Heroism/Bloodlust, is to burn down the first boss and then run over and burn down the second. Either way, be sure you are standing as close to the boss as you can while still maintaining range– there will be issues if you are standing far away!

Once the two bosses in front are down, head to the back and take turns DPS’ing the two bosses back there. Just keep an eye out for your own marks on you, if you get a stack of three you want to head to the other boss for a while.

If you are in the “back”
: Hunter tank! Woot! I love the back. I always volunteer for it. I know it’s silly, but hey. You’ll be back here with someone who can heal and so your main job is, literally, to “tank” a boss back here. They don’t hit very hard and are casters, so basically you’ll just be shooting them and then swapping to the other boss with someone else when necessary – i.e, when you’ve got three marks on you. I would advise against sending your pet in– Ferocity pets die pretty quickly unless you know your healer will be keeping him up. Also, these bosses target whoever is closest, so you can keep your pet by your side, just turn a little so you are the closer to the boss of the two of you.

And that, as they say, is that.

And so our heroes make their way to the dreaded Frostwyrm Lair, home of some of Azeroth’s most vile denizens. Find out why Sapphiron is Mister White Christmas and Mister Snow tomorrow… same time, same place!

6 thoughts on “A Hunter's Guide to Naxxramas Bosses: Military Wing”

  1. Tanking in the back is not silly you take that back this instant! =)

    Even as survival spec, if you have a tenacity pet in the stables, pull it out and spec it purely for survival. If you grab the stam, magic reduction and extra healing talents your pet will need little healing with mend pet up.

    If you grab a turtle and keep shell shield up your pet may not need any healing at all.

    If you do it right you can also tank both with a healer, your pet on one and you on the other.

    It is alot of fun and usually you can do more dps than a caster healing themselves through the damage.

  2. Razuvious is the stupidest (lol) fight in Naxx. Making priests be tanks for one fight does not always turn out very good. 10-man, it’s easy as your regular MT and OT will usually be ‘tanking’ with their ‘students’ and things will go pretty much as normal. But in 25-man, where the priests are involved (watch out for ones that have never done the fight before) is just an example that tanking is much more than just hitting X button at Y time. It’s just different, especially if you’ve never been the controller of aggro before.

    Four horsemen though is fun! Probably my second favorite fight outside of Frostwyrm Lair.

  3. I love the 4 horsemen on my hunter. Druid= not quite so fun, mostly because I tend to die more on him. /shrug

    One note, when you are hunter-tanking Lady Whats-her-name- watch for the black holes she puts on the ground. Even if you are clear of it, your pet might not be.

  4. Wait, if you are tankng the back, the Horsemen target the nearest target, even if you have agro? This should help my pet live a lot longer, for me its always been engage, wait for pet to die, then start taking hits myself. Myself and my arena partner, a holy pally, always tank the back. Its kinda refreshing in that you don’t really have to do too much, but nerve racking when you hear everyone else panicking about swaps in vent and you can’t see whats going on =D
    Anyhoo, thanks for this tip Pike, it will help me loads!

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