Operation: Hug

So way back when I had first started on Lunapike (my RP-PvP-server-hordie for those of you just joining us) and was getting ganked after ganked after ganked by level 70s in Hillsbrad, I came up with a plan. Something that I wanted to do when the tables were turned someday in the future, when I was the level 70 and I could be the one in charge of the newbies’ fates.

I called it Operation: Hug.

And it works like this:

Firstly you need to be high level. Secondly– not a requirement, but this is preferable– you have to be on a PvP or RP-PvP server. Thirdly, you need to head to a lowbie contested zone. Good examples might include Ashenvale, Stonetalon Mountains, Duskwood, Thousand Needles, and Hillsbrad Foothills.

And here is the part where you mount up and charge around searching for lowbies of the opposing faction. When you find one, you run STRAIGHT up to them, looking all scary and menacing.

And then you dismount.

And then you /hug them.

And then you mount up again and run away.

This, my friends, is Operation: Hug.

For a long time I didn’t consider myself to be a high enough level to do this. But now that Lunapike is level 41 and she has herself a cuddly Kodo:


I thought “Well, maybe I’m high enough level now to initiate Operation: Hug.”

So off I went, to Hillsbrad, and then to Stonetalon and Ashenvale.

…unfortunately all I have run into so far are people who are still ?? to me and who still gank me. Dang.

I will not give up hope though. I may still be too low-level now, but someday, Operation: Hug will officially be launched. FAILURE IS NOT AN OPTION.

Oh, and yes, I will be posting updates as I finally get Operation: Hug off the ground. And yes, you may participate on your own server, if you like!

Hunter Loot Trumps Sleep

AND The Abacus of Violent Odds. Which the rogue already had.

Tawyn is only going to get about four and a half hours of sleep tonight but she is a happy, happy hunter.

Heroic Mech (almost) clear. We got the fire boss to 4% and wiped, and then people had to start leaving. Still, we got the Calculator, so we’ll consider it a success.

Trapping Those Pesky Casters

I realized it’s been a little while since I posted a guide. And because I always want to have some guides available for newer (or older) hunters wishing to hone their skills, I figured I’d post a new one.

Today’s topic comes from a question somebody in my guild asked me the other day, while she was in ZF: “Tawyn, how do you trap casters? The person marking always seems to mark the caster for me to trap.”

Well, before we go any farther, I want you to make sure that the person marking is aware of the fact that trapping casters is a difficult thing to do. It could be that they haven’t played a hunter before and thus this little problem hasn’t occurred to them. I got lucky in this regard; our guild’s main tank already has a level 70 hunter of his own and he is very, very good about making sure that I don’t get the casters unless necessary. So be sure you politely let whoever is marking know that, if at all possible, you should be trapping the non-casters.

Now then, sometimes you really don’t have a choice and you will have to trap a caster anyway. The main problem with trapping casters is, of course, that they stay in place and cast spells at you from afar rather than run up to you (and thus, run into your trap). So, what can we do about this? Well, let’s take a look at some of our options:

Silencing Shot: Silencing Shot does exactly what it says on the tin: it silences the target for three seconds. If the mob is silenced, he can’t cast spells, and will default to trying to hit you with his stick. Open with this thing and it should give you enough time to pull the mob into your trap. The downside is that it is the 41-point-Marksman talent. Therefore, only full-Marksman hunters will have access to this shot; BM, Survival, and hybrid hunters will not be able to use this.

Warlockery!: Our warlock friends have a minion called the Felhunter. This minion has an ability sort of like Silencing Shot; it will silence a mob for a few seconds, thus allowing you to pull it into your trap. The downsides: Firstly you have to have a warlock in your group, and secondly… well lemme put it this way. In my experience, warlocks don’t typically like to be told what to do with their minions, much in the same way that we hunters don’t like to be told what to do with our pets. This is very understandable, of course. But poor warlocks are often told to use certain minions for certain tasks when they’d really rather be using their Imp or something. So if you’re going to ask your resident ‘lock for help, be sure you are very polite and that they aren’t already using a minion for a very needed reason. Most ‘locks, I’m sure, would be glad to help, but it’s always good to let them know that their help is appreciated. (Or you can get lucky like I have and get a warlock who comes up with this idea on their own and volunteers their felpuppy before you’ve even thought about it.)

Other Classes’ Help: I have to admit here, there is a lot I don’t know about non-hunter classes. However, I believe there are other classes with a sort of silencing ability. Shadow Priests, for example, can silence. You might ask around and see if any one in your party has any sort of silencing ability (if you don’t already know for certain). I know the warlock one mentioned above surprised me the first time I heard about it. You might be pleasantly surprised too.

Okay. But what if you’re not a Marksman hunter, and you don’t have an available warlock or other silencing class in your party? Then what?

Then we use a little trick we call Line-of-Sight.

Basically this means you are going to set your trap down by a corner of a wall, shoot the mob, and then run around the corner. If the mob can’t see you, he can’t cast at you. He will run to catch up with you, and pop! He’ll run right into your trap.

Here’s a little illustration I whipped up:


(Yeah, it’s not too pretty, but it works, right?)

Things to watch out for include making sure the trap isn’t too far off the beaten path (though they always do seem to have a fairly wide “radius”), making sure the place you’re hiding behind really is a good place to hide behind (i.e., it’s wider than a thin tree or something), and placing the next trap pretty close by so when the first trap breaks, he can hardly move without being trapped again.

Also, it’s a good idea to keep your mob selected. That way, if when you run around the corner you can’t see him anymore, you’ll be able to see the trap debuff pop up under his nameplate and know that you were successful.

“But Pike, what if I’m not a Marksman hunter, there is nobody in the party that can silence, and there are no walls in sight? Then what??”

Then… you do the best you can. Which for me usually means running up to the mob and throwing down a trap at their feet. Make sure you don’t invoke the wrath of any other nearby mobs when you do this, though!

Lastly, remember that practice makes perfect– if at first you can’t figure this thing out, keep trying and you’ll eventually start “picking up” what to do at what times and where to best place your trap. Hopefully it won’t be long until you’ve added yet another little magic trick to your Hunter Goodie Bag.

Alright, there you have it. A Basic Beginner’s Guide to Trapping Casters. I’m sure there are probably other little nuances regarding this topic that I haven’t covered, but hopefully this will at least enable you to get the general idea. As always, your questions and comments are quite welcome.

Until next time… hunt’s luck!

World Raid!

I’m writing to you instead of driving to work right now because it’s about -10 degrees Fahrenheit where I am, which really wouldn’t be too bad except my car is refusing to start. So here I am writing up a post inbetween trying-to-get-my-car-to-work.

Basically, yesterday, apparently a few pretty sizable raid groups of level 60+ Alliance on Silver Hand got together and successfully raided Orgrimmar and downed Thrall.

Sadly, I wasn’t here for that, I only heard about it.

I was there, however, for the resulting Horde counter-raid on Stormwind. It was chaotic and very, very laggy. Now the sort of semi-lag that results from some of the more epic battles in Alterac Valley, I can handle. But about 50 Horde clashing with 75+ Alliance at the entrance of Stormwind was ridiculous. I was trying my best to get in on the action but it was like… I’d fire my bow and nothing would happen for several seconds… and then I’d send in my pet on something and again, nothing would happen… and then everybody would just be running in place for a long time… yeah. Apparently everybody was having the same lag issues though; I just don’t think the server was prepared for it.

Somehow… no idea how… but somehow I managed to get 4 honor kills out of it, despite the lag. And because the Horde were just too hopelessly outnumbered despite their own numbers, the majority of their counterraid was defeated right at the entrance. There were some who managed to get back to Stormwind Keep, but there were more Alliance waiting for them.

Then we heard that apparently a lot of them had managed to get to the Deeprun Tram and were headed to Ironforge. So away we went– probably 60 or 70 Alliance all dancing on the Deeprun Tram and then making a mad dash for King Bronzebeard’s throne room, where we apparently had just missed all the action because a bunch of dead Horde were there alongside the still-intact-Bronzebeard.

Now it was at this point that the Alliance decided to launch a counter-counter-raid and try to take Undercity. Visions of screenshots of downing Sylvanas danced in my head and me and quite a few of my guildies decided to go. So off we went!

Unfortunately, this Undercity raid was not nearly as coordinated as the Orgrimmar one had apparently been… I really only saw about 6 or 7 fellow Allies there (despite the fact that a /who Undercity revealed over 50 of us) and I was killed a few minutes into the thing because I jumped off a high ledge bringing me down to about 100 HP, at which point a mage came up behind me and one-shotted me. Most of my Undercity-raid-time was spent bouncing around my corpse in wisp form, waiting for the orc hunter with jealousy-inducing gear to go away. Finally he did and I managed to rez, run around frantically for a few minutes while being chased by guards, feign death, and then hearthstone out to Shatt and safety.

And so our counter-counter-raid had apparently failed (or maybe they’d succeeded without me? I’m not sure) but it was still fun to be able to participate in my first real “worldwide PvP” event and I hope I can participate in more of it in the future.

Other things of note that happened yesterday included our guild’s first ever attempt at a Heroic instance, namely Heroic Mech (we couldn’t get past the first mini-boss, which we were kind of expecting anyway, so we just did it on Normal mode instead); and some fantastically intense roleplay between our guild and a Scarlet-Crusade-esque guild. The downside to roleplaying in Stormwind on a Sunday afternoon is that you will always attract the mockers; honestly I have no idea why they decide to roll on an RP server if they have a problem with roleplaying. It will forever be a mystery.

Hmm. My car still won’t start and the soonest I can hitch a ride off of somebody isn’t for another hour or so. At least I’ve called work and updated them of the situation. In the meantime, there is always WoW to be played or my story to write (have I mentioned I’m working on a story? I’ll be posting it here for you guys!)

Oh and apparently I now have an authority of 50 on Technorati which really just blows my mind. Thank you all so much.

Irony

The other day I was in the middle of a Steamvaults run (which we ended up scrapping halfway through because the tank was disconnected and then apparently the login server went down), when somebody said something to this effect in guild chat:

“Ugh, I’m grouped with another huntard. Tawyn, you need to start writing guides on how to be a good hunter and post them online so we can send all the huntards there.”

…I giggled.

And I told her that as a matter of fact… I sort of already try to do that. I said that there’s a rather expansive online “hunter community” of people that want to lend their advice and experience to newbies, and that I’m a part of it.

Now what you’ve gotta understand here, is that very few of my guildies know about my blog. It’s not because I’m hiding it from them or anything. It’s mostly that I don’t really like tooting my own horn. Somehow, for some crazy reason, this site is currently getting over 130 hits a day. Now I dunno about anybody else but I consider that to be a resounding success. But I can’t help but fear that it might put me in a sort of weird authoritative position in the guild that I don’t find myself to be deserving of, considering how awesome my guildies are. (Though to be fair, you could argue that I’m already in an “authoritative position”, since I am an officer and probably unofficially the “hunter class leader”, considering the “I need advice” whispers I often get from various lower-level hunters in the guild.)

Anyways while I’d love for more of my guildies to see this blog at some point, I’m holding off on it because I’m waiting for a time when it’s less awkward for me to bring it up. So when the aforementioned person asked for a website to refer the huntards to, I said BigRedKitty.net. Because there is no denying that not only is BRK probably one of the best hunter resources on the net right now, but he also holds the position of being sort of the “central hub” to this hunter community, and as such his site is a really good starting point– if you spend enough time at BRK, you will eventually find a lot of other good sites too.

And once again I find myself vouching for the help that the WoW-blogging community offers. I’ve been having more and more people recently asking me how I learned to play my hunter competently. And really my only answers are “lots of reading online” and “lots of practice.” Others in my guild, after hearing me mention this, have started doing their own research and reading on their class and I think it’s showing. We are developing a really strong group of players and it’s really exciting.

Anyways, blog-talk time over. I met one of my goals this weekend:


That is my new Gladiator’s Heavy Crossbow, which was promptly equipped with an Adamantite Scope. I was hoping to have it a day earlier, but it turns out the Estimated Honor was even more inaccurate than I’d assumed and I wound up about 180 honor short. But a few AVs and 24 hours later… yes. I am a happy hunter.

I went and tried it out on the level 70 elementals in Nagrand, and the improvement over my last bow is just insane. I’m so excited to try this out in an instance. I also need to get my crossbow skill up, so I can bring my crit back up.

Speaking of crit, my unbuffed agility is now over 500. At this point, I think I could probably decently pull off a 0/31/30 spec. It’s difficult for me to imagine life without the Big Red Pet and all the benefits that 41/20/0 comes with (like Serpent’s Swiftness, oh how I love this talent); but I feel like I have left hunter territory unexplored if I don’t try out a lot of different specs. Besides, I’ve noticed lately that my crowd control is pretty critical in instances; now I think I’m a decent trapper as it is, but I often feel like I could be bringing more to the table and improved traps would help with that. I know I can think of more than a few times lately where I’ve wished, mid-instance, that I had better traps. So I’ve informed my fellow-instance’ers to let me know if they ever feel like they need improved traps, and if so, I will respec post haste.

*glances up at wall of text*

…I really do talk too much, don’t I?

And They Call It… Hunter Love

Well I had a post on a different subject slated for today, but I have been inspired by Delos and One Among Many to touch on something I’ve touched on before in the past, but feel compelled to touch on again: the hunter obsession.

It started with Delos’ post about how hunters, more so than any other class, seem to have this weird thing for becoming passionate about their class and making a bunch of alts of the same class. This attracted a lot of comments from people giving all sorts of good reasons, about wanting to try out different specs, different pets (especially with our limited stable space), and just plain liking the class. Then over at One Among Many we have a very nice list of twelve reasons why she personally loves the class.

Now I am somebody who will put a lot of thought into something when she gets excited about it, so I’ve put a lot of thought into this subject before. Why do I like hunters so much, and perhaps more than that, why is the class so appealing for so many people– to the point that, for many, it becomes more than simply being “just a class”?

I’m gonna give you the short n’ simple answers and then I’m going to put on the detective hat and give you a thoughtful answer.

Short n’ simple reasons on why I, Pike, love playing the “hunter” class in World of WarCraft:

1.) It’s fun. WoW is a game and is supposed to be fun. I have fun playing hunters in a way that I can’t replicate with any other class. Hunters come with fun stuff. Feign Death, pets, Misdirection, being able to see the bad guys on your minimap… what’s not to love? Thus, I play hunters.

2.) I’m good at it. See, you have to understand something… I love video games and have been playing them since I was in diapers… but I’ve always been pretty notoriously bad at them. …okay, maybe not that bad. But the point is that I was always out-gamed. I never could beat my brother in StarCraft. Nor could I ever beat my friends in Street Fighter or Halo. When I play my hunter in WoW, I know that I am good at it. Not great, I don’t think– I still have much to learn and practice– but I’m good at my class. I know because other people have told me.

This “I’m good at it” applies itself in different ways. Firstly, I love doing something I can take pride in, and I can take pride in playing my hunter. Secondly, I want other people to see me at my best. If I roll an alt on, say, some friends’ server, I usually roll a hunter. Because I know I can play it well and I want to show myself at my best. I leave the experimenting with classes for more safe environments.

3.) As I wrote in a recent essay, I honestly think there is a beautiful aesthetic to the hunter class and I love that aesthetic.

Okay. So those are the “short-answer” reasons that I often throw out to the masses when trying to explain my hunter obsession.

…but is there perhaps a deeper reason? A more personal, underlying, even subconscious reason? Something inherent in the class that just attracts certain people?

Hmm.

*puts on detective hat and pulls out magnifying glass*

A while ago, a guy named Thom Hartmann came up with a theory about the seemingly rising number of kids (and adults) with issues like hyperactivity and inattention. His theory was that it was not some sort of mental disease like so many people thought it was, but rather, the result of putting a different type of person in the wrong environment. His basic idea was that humans have developed from both farming societies, and hunter-gatherer societies, and that people today who show the aspects of an ideal “hunter” personality no longer have an outlet to do what they do best, and that manifests itself in the form of so-called “bad behavior.”

Here is a list he came up with of the attributes of a successful hunter:

They constantly monitor their environment.
They can totally throw themselves into the hunt; time is elastic.
They’re flexible, capable of changing strategy on a moment’s notice.
They can throw an incredible burst of energy into the hunt. (The theory here compares hunters to the Hare in “The Tortoise and the Hare”, which rather tickled me considering the name of my blog.)
They think visually.
They love the hunt, but are easily bored by mundane tasks.
They’ll face danger that “normal” individuals would avoid.
They’re hard on themselves and those around them.

Hmm. Tracking things? Needing to be able to monitor situations and change strategies at the drop of a hat? Finding a thrill in doing things other classes think would be too hard, like solo’ing elites? Sounds sort of like a certain class in WoW.

Here’s how this particular theory goes on to link these hunter-traits with “bad-behavior” in kids:

Constantly monitoring their environment: Attention spans short, but can become intensely focused for the long periods of time.
Able to throw themselves into the chase on a moment’s notice: Poor planner: disorganized and impulsive (makes snap decisions).
Flexible; ready to change strategy quickly: Distorted sense of time: unaware of how long it will take to do something.
Tireless: capable of sustained drives, but only when “Hot on the trail” of some goal: Impatient.
Visual/Concrete thinker, clearly seeing a tangible goal even if there are no words for it: Doesn’t convert words into concepts adeptly, and vice versa. May or may not have a reading disability.
Independent: Has difficulty following directions.
Bored by mundane tasks; enjoy new ideas, excitement, “the hunt”, being hot on the trail: Daydreamer.
Willing and able to take risk and face danger: Acts without considering consequences.
“No time for niceties when there are decisions to be made!”: Lacking in the social graces.

(Full essay here, comparison list here. Very interesting reads.)

So I dunno about you guys, but that last list there was pretty much me almost word-for-word when I was a kid, and to a pretty large extent, even today as an adult. (Heck, I actually really was diagnosed with ADD when I was younger.)

Hmmmm.

Okay, so, the point of this post is not to throw some weird theory that may or may not be true at you. Nor is it to go all super-psychoanalysis on you. Th

e point is that for some of us… for me, at the very least… I really feel like there is perhaps something deep there. I love playing my hunters because as I said way at the beginning, it’s fun, it’s something I’m good at, and I find it to be aesthetically pleasing. Why do I find the hunter class able to fulfill those three things for me? Why does it fit like a glove the way it does? Is it because somehow, deep down inside, it resonates with me?

…I sort of think so.

And I sort of think that I’m not the only one who feels that way.

And I think maybe that’s one reason why the class seems to get so many devotees.

And there ya go, Delos. The “deep” answer. Whether this post has any merit to it at all or is just the wild speculations of some crazy nerd chick, perhaps we’ll never know. But you know me, I have fun playing detective and following the trail of things like this =P

/bow

/sits down

/eats a cookie

A Picture is Worth a Thousand Shadow Labs Runs


Really the only thing I can add to these pictures is: “You should’ve heard me on Vent.”

I’ll put Savagery on it tomorrow; no enchanters seemed to be on tonight. I’m at a point right now where my crit is over 20% unbuffed so I think I could use the attack power more than an agility enchant. Though agility will always be my one and only favorite stat. Because I love my crit. But I’m trying to stay balanced.

In other news, I did SM Library on my level 38 hordie hunter. With a 33 warrior tank and a 34 shammy healer. And… that was it. Just us. We three-manned it. We originally had two other party members but they disconnected and disappeared right at the beginning of the run and we… just decided to keep going. It was pretty awesome. I love instances. I love the challenge of them and the rush of doing them, and the whole way you have to coordinate yourself with other people. It’s so weird that I’ve come to enjoy that kind of thing because I’ve always been one of those flying-solo-types. And not just in WoW.

Said to me today: “A hunter who can trap. I think I love you.” You heard me ladies. Freezing traps get all the men. Now you know the secret. =P

Instance-Running Machine

Well, after a lull of a week or two where Tawyn was sort of stabled from instances and focusing on PvP and working on trade skills, the instancing appears to be back in full swing.

Yesterday I did both Shadow Labs and Botanica. The Shadow Labs run wound up being horribly ironic because everyone in the group was running it for gear, and not a single piece of gear for any of us dropped… that includes the ever-so-elusive Sonic Spear. However, I did receive a visit by one Bremm in the middle of this instance, so that was pretty awesome. /wave

Botanica we were running for the second half of the Arcatraz key. Our group also had slightly better luck on this one gearwise; I actually didn’t come out of the instance with anything for myself (a pretty good neck piece dropped, but the rogue and I decided we would roll for it and he won, which I’m glad for, because he deserved it)… but the quest turn-in did bestow a pretty snazzy new belt upon me. Not to mention the Arc key! We’ll hopefully be running that at some point today.

One of my favorite parts of the instance-running, though, was this: there’s a boss in Shadow Labs who mind-controls the party (I can’t remember the name of this boss). The problem for us was that when he does this, the tank seems to lose aggro. So we came up with a plan: after the next mind control, I was to misdirect onto the tank. The next mind control pops up and by the time it’s over the boss is chasing the rogue around– probably another hit and the rogue would be down.

Here comes Tawyn to save the day!

Misdirect on the tank… pulling back the bowstring… and… BAM!

Aimed Shot Crit Misdirect. Oh yeah!

Boss runs back over to the tank, rogue survives, and we finish the guy. I felt pretty awesome.

My next moment of personal heroism was the last boss in Botanica. Right towards the end– boss had maybe 6% of his HP left… everybody wound up dying except for the tank and I, and we managed to finish him off. But to be honest there were a lot of little moments of heroism from everybody throughout the instances, not just me. It was really great.

I also felt good because at some point everybody started complimenting me for my traps. “Tawyn, I have no idea how you do your traps like that, but you’re pretty much the only hunter I will ever group with.” Stuff like that. /blush. Even though I still think my trapping could use some improvement, but I think I’m getting better with all the practice I’ve been doing lately.

I promise I’m going to post about something other than instances soon. =P

Gettin' Stuff Done

Getting started on a new exercise regime is a daunting prospect. You know it’ll hurt, you know you’ll have to drag yourself there on occasion and the prospect of spending your time sweating among all those toned and muscled Adonises is quite an intimidating one. So follow our top 10 tips for those gym beginners among you and you’ll find your workout goes without a hitch. For more information about fitness supplements visit sfgate.com.

JOIN ONLINE Book Online

SET REALISTIC GOALS

It may take some time to get the results you want. It’s vital to break your ultimate goal down in to stages and set lots of smaller goals to keep you motivated along the way.

BE CONSISTENT

Results come through regular and consistent activity. Stick to your programme and avoid frequent stops and starts.

TOO MUCH TOO SOON

Do not increase the amount of exercise you do too soon. Increase what you’re doing by no more than 10% per week.

ACCEPT FEELINGS OF DISCOMFORT

When you first start exercising you’ll experience feelings of discomfort such as shortness of breath, sweating and aching muscles after exercising. Don’t worry, this is completely normal and everyone feels like this when they’re first starting out.

TRAIN WITH A FRIEND

Training with a friend not only keeps you motivated during the sessions themselves but will also make you less likely to miss a planned session as you’re unlikely to want to let down your friend.

WARM UP

Not warming up is a mistake many beginners make. Before any session ensure that you warm up thoroughly and mobilise the areas that you will be using during the workout. Furthermore, failure to warm up properly may increase the risk of injury.

TIME OF DAY

We are all different. Some of us rise early and some of us go to bed late. Exercise at the time when you feel that you have most energy.

WILL POWER

Don’t give up. All beginners have set backs on the way to achieving their goals. Accept them and use them to re-motivate yourself.

WATER

Ensure you drink plenty of water, before, during and after exercise, particularly if you are exercising in warm conditions or for long periods. Dehydration will result in a drop in performance and severe dehydration can be dangerous too.

TRY SOMETHING NEW

Keep things interesting by trying new exercises, workouts and activities to keep your programme fresh, keep challenging your body and preventing boredom.

Everyday I'm Huntering