So You Want to Play a Hunter? Part 8

Levels 21-30 are fairly straightforward although they do culminate in an awesome prize in the name of Feign Death (and these days, a mount.) Let’s see what sort of goodies you’ll get:

Scorpid Sting is what you will learn at level 22. This reduces a target’s chance to hit by 5% for several seconds. Not really as useful as Serpent Sting in early-level grinding, but your friendly neighborhood tanks and healers love it on boss fights in instances and raids. Just remember to keep it “refreshed”.

Beast Lore, ah, Beast Lore is great. You learn it at level 24 and will show you information about any beast in the game; its armor, hit points, the amount of damage it does, and (most importantly) whether or not said beast is tamable and if so, what moves it teaches and what foods it eats.

It has occurred to me that we have not yet talked about taming pets for skills. Basically, you will want to continually update your pets skills and the ranks of their skills as you level. You can learn some abilities from the hunter trainer, but others you have to go out and “find” in the wild. Once you find a pet with the skill you want, you tame it (be sure to put your previous pet in the stable first), feed it and teach it growl– and then go out and fight with it. After a time, when it uses its special ability, you will get the message “You have learned a new skill: [Pet Skill and Rank]” in your text box, which means you are now free to teach it to pets who are able to learn it.

At level 24 you also learn Track Hidden. Track Hidden does not work quite like the other tracking spells; as in it isn’t going to put every rogue or stealthed mob on your mini map (that would be nice, but alas, it doesn’t happen.) What it does is increase your stealth detection and puts mobs that you detect on your minimap. This is a handy tracking spell for quests with lots of stealthed mobs (such as those prowling panthers in Stranglethorn Vale) and also in PvP if you think there might be a rogue or druid close by.

At level 26 you learn Track Elementals, which works like most other tracking spells against anything that says Elemental on the tooltip.

Level 26 is also when you get Rapid Fire. Rapid Fire is good for: emergencies when solo’ing when you have to get something down fast (be sure your pet has a solid hold on threat), boss fights when you want to unleash the DPS, and PvP to get an edge vs., say, other hunters. Post-Steady-Shot hunters, you will have to be on your toes to continue a shot rotation while under the effects of Rapid Fire but it’s certainly not impossible to manually-weave one in there.

You learn Frost Trap at level 28. It’s good for escaping mobs that you’d rather not fight (or that overwhelmed you), and it’s really good in PvP. Put one at a choke point in AV (such as on the bridge), or my favorite: put one at the entrance to the tunnel right before your flag-carrying teammate runs in. All those guys hot on his tail? Yep, derailed.

This trap is also good for kiting guys around whether in PvP or PvE, though for the most part I found that I mostly just need Wing Clip/Concussive Shot.

And then you hit level 30! Grats on your mount, firstly. (back in my day I had to walk through Stranglethorn Vale, uphill both ways! /shakes cane)

Aspect of the Beast is the newest Aspect to welcome to your stable and I’m sad to say it’s not particularly useful. It is a pure PvP Aspect– it makes it so other classes with tracking abilities cannot track you– and I’ve used it once or twice in Warsong Gulch when going for the flag (or defending it), or on PvP servers in hotly contested areas… but for the most part I don’t find it to be worth it. Your mileage may vary.

Much more importantly, you learn Feign Death, which is your lifeline when it comes to dropping aggro. Use it when you have aggro, use it when you don’t have aggro yet but are getting there, and use it to get people (and pets) to stop targeting you in PvP. Use it and learn to love it. You can read much more about the mechanics of Feign Death at my post about it here.

If you are leveling pure Beast Master you will learn Intimidation here, which is handy for stunning people in PvP, and for helping your pet to establish aggro when out questing. Marksman hunters will likely be putting their point here into Scattershot which is great for getting back into range (especially in PvP). Survival gets Counterattack but in all honesty I have never used this move so I can’t tell you much about it. I hear it is useful in PvP.

Mmm, learning more and more hunter stuff all the time. Tastes yummy, doesn’t it? We’re cooking up some more, too, and it smells delicious. But that’ll wrap us up for this week.

In case you are new to the series, here’s where we’re at thus far:

So You Want to Play a Hunter?

Part One: Introduction & The Birth of a Hunter
Part Two: Just Starting Out & Levels 1-5
Part Three: Levels 6-10 and Jump Shot Kiting
Part Four: Talent Points & Pets
Part Five: Life With a Pet
Part Six: Levels 12-20
Part Seven: Intro to Freezing Trap
Part Eight: Levels 21-30 [Current]

Until next time, go pamper your pet.

Books

Have any of you read the Warcraft books? Some great stuff there. The Boy and I are currently reading “The Last Guardian” together (also reading “Star Wars: Heir to the Empire” together, but that’s another story).

The books are a great way to really immerse yourself in the lore and history of the Warcraft universe, as well as crack horrifically dorky jokes with your reading buddy that, on the one hand, are just bad, but on the other hand, somehow manage to be absolutely hysterical.

“Hey look, Moroes… vanished. *spends the next five minutes giggling*”

“Hey guys, it’s Khadgar, I’m super lost and I somehow walked into a big battle of evil green guys =( Can I get a summon to Maiden’s room?” “Khadgar, you’re in AV, we haven’t summoned you yet. Relax.” *once again, spend the next five minutes giggling like a lunatic*

In all seriousness, Warcraft lore is awesome, and I think it’s one of the big things that made WoW as popular as it is. I spend a lot of my freetime devouring WoWWiki, it only makes sense that I’d move on to the books.

Humble Pie

Today I got owned by a blood elf hunter. Twice.

Granted, she had a druid with her. But I had a T6 rogue with me. And later, a mage with me too.

The story? One of my good friends leveled a hunter to ten and asked what sort of pet she could get that wasn’t seen every day. I suggested the cute red Springpaw Stalkers in Eversong Woods; it’s certainly not every day you see a level 10 draenei hunter with one of those, afterall!

So we pulled together a group of buddies, nabbed a warlock, and us level 70s flew to Zul’Aman and headed into the heart of Blood Elf country.

T6 rogue (a heck of a good one, too) got there first, and I’m not exactly sure how it happened but somehow he got in a spar with a druid and a hunter. I dashed into the fray; determined to save him since his health was dropping quickly, and targeted the hunter.

I pulled out all my usual tricks that I do against fellow hunters; you know, the ones that ensure that I almost never lose against other hunters, as I like to say. And yet somehow they all failed miserably and I was laying rather embarrassingly on the ground before I could think.

Our magey friend showed up and quickly died as well, so the three of us– rogue, mage, and hunter, decided to rez all at the same time, dispatch of the healy druid, and then proceed to the hunter.

That failed too, we did manage to kill the druid but he rez’d within two seconds and we were all dead again. Dang.

Well by this time more horde 70s were starting to show up, and it was painfully obvious that they were all PvP geared and we were sporting our PvE duds, so we all just sat around in ghost form and waited to deflag before rezzing. We did so, our Warlock pal showed up, we located a Springpaw Stalker and summoned our lowbie hunter friend who proceeded to tame herself a new kitty.

The curious horde showed up about now, all gathered around the unusual bunch that we were, so I /pointed at lowbie hunter and /pointed at her new cat, and /nodded. Blood Elf Hunter /cheered.

Afterwards I logged into a hordie and sent her an in-game mail telling her I’d enjoyed our spar (but she should catch me in my PvP gear next time, I added cheekily) and wished her hunt’s luck.

We hunters, we’ve gotta stick together.

I've Got a Fever and the Only Prescription is More Hunters

Just some random thoughts…

— The hunter obsession shows no signs of slowing down. Lunapike is level 66 (Kill Command, come to me my precious), Althalor is level 31. I’ve sort of re-adopted another level 12 hunter I had lying around who I hadn’t played in so long that her pet had 126% experience because of the turnover from the pet leveling speed increase. Which happened a loooong time ago.

It’s sort of funny how much I genuinely try to get into other classes and how much I fail miserably; balance/resto druid is my best attempt and I’ve actually gotten her to level 42 but I can only stand playing her for short amounts of time before I have to run to the comfort of my hunters. I do still plan on getting her to 70 and going healy… someday. Because I have found that I enjoy healing, but I dislike DPSing as anything other than a hunter, and unfortunately there is a lot of DPS involved in the leveling process.

— Thinking I’m definitely gonna experiment around with the various updated hunter talent trees in WotLK (seriously, did you see the Explosive Shot in Scarlet Monastery YouTube movie?) although I have a hard time imagining permanently spec’ing something other than Beast Mastery– simply because I love the hunter/pet symbiosis so much. I have tried a few times now to level a survival hunter (call me crazy?); it always falls through because one of my favorite parts of leveling a hunter is watching my pet slowly get stronger and stronger. Definitely glad to see the other trees getting some expansion love though; it’s about time.

— I love all the e-mail questions/comments you guys send me, and please don’t stop sending ’em, but I feel I should stress that if I do not get to you within a couple days, it’s nothing personal, I’m just rather busy with lifestuff right now! I read everything though.

— I headed out to Blasted Lands the other day and did a bunch of DPS tests. Now I know testing my DPS against a level 57 mob is not as accurate as testing it against a raid boss, there are a ton of differences and factors involved, but I wanted to have a somewhat controlled environment with set conditions (“I will do science to it!”) and still get my pet in on the action which isn’t exactly possible with, say, Dr. Boom.

The results of my experiment? I do as much DPS hand-weaving a 1:1 rotation as I do spamming a 1:1 rotation macro. I know, crazy, right? I surprised myself and tested it multiple times with the same results– I was getting about 1050 DPS whether I manually weaved or macro-spammed. As you can guess, this makes me incredibly happy, because now my stubbornness when it comes to hand-weaving is justified! /dance =P

Of course, I also experimented with a 3:2 macro, which bumped my DPS up to about 1125, a huge increase, but left me with zero mana in a matter of seconds. So that macro was banished away to a hidden location for emergencies. I still like hand-weaving my own shots. I am just that psychotic. I have been getting some e-mails lately about macros and different Beast Master rotations. I want to come right out and say I am not the expert on shot rotation macros but I think it is a “Hunter Kindergarten”-style post which I will probably look into writing up because there seems to be a lot of interest on the subject.

Well, that’ll do it for today’s Random Post. Have a good day, people!

Oh, and for the record, these were the macros I was using in my test:

Macro’d 1:1 Auto/Steady:

#showtooltip Steady Shot
/castsequence reset=3 !Auto Shot, Steady Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear();

Macro’d 3:2 Steady/Auto:

#showtooltip Steady Shot
/cast !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/cast Steady Shot
/script UIErrorsFrame:Clear();

So You Want to Play a Hunter? Part 7

Intro to Freezing Trap

Greetings, young level 20 hunter! You’ve just got Freezing Trap which is going to make your life easier!

You may have heard of a mythical thing we like to call “Chain-trapping”, i.e., chaining your traps together such that you can keep a mob trapped indefinitely. Now, that is indeed what you are aiming for eventually, but keep in mind that it’s not exactly something you’ll be doing very much before you get Freezing Trap Rank 3 at level 60. Your traps simply will not last as long. At this point, if somebody asks you to chain-trap in Deadmines or WC, there is no shame in telling them that it’s not a good idea.

So what are you going to be using lowbie traps for, then? When solo’ing and leveling, it’s very handy for keeping extra mobs out of your hair.

An example situation would go something like this:

You see two mobs standing next to each other. You send your pet in on one. They both aggro on your pet. Now the problem is, that if you just continue this scenario as is (you and your pet both attacking one target), it’s very possible that the second guy will pick up on your Mend Pet threat and come running for you.

So what do you do in advance of this situation? You lay a Freezing Trap down at your feet right about the time you send your pet in. If Second Guy comes running for you, he will run into your trap. Usually you can keep him trapped long enough to finish up your first guy.

If your pet is taking a lot of damage you can also purposefully pull one guy into your trap by way of Multi-Shot: that will alert Second Guy to your presence and get him to come running into your trap, so he is off of your pet.

A trap can also be quite handy to give your or your pet some recovery time before you finish up the fight. If you are already both quite wounded after a large pull and you have one guy left, you can trap that guy, pop up a Mend Pet and throw a bandage on yourself, and then finish up the guy in your trap.

Overall, Freezing Traps are one of the most useful tools you have at your disposal as a hunter. Always keep them in mind. They are your main form of crowd control and as you level and get better ranks of Freezing Trap and practice with them… you will learn that a hunter who knows how to trap is a hunter that everybody loves.

Things to Keep in Mind:

-Your trap needs two seconds of “arming time”, that is, if you lay down your trap right as a guy is on top of you, you will have to take a hit or two for a couple seconds.

-Once you lay down a trap, it will be active for one minute (before it disappears).

-Damage done to the trapped target will break the trap. That includes DoTs such as Serpent Sting. If you suspect you may possibly be trapping, it is a good idea not to use Serpent Sting. You can, however, use things like Distracting Shot because it doesn’t cause damage and will not break your trap.

-Traps have a chance to break early. It’s not your fault when that happens, it’s just something that you will have to deal with sometimes. Traps can also be resisted entirely, and there are some mobs that are immune to traps.

-Remember to put some space between the trap and you, or the mob will still hit you before getting frozen. Not a big deal when out in the open field, but rather more important in a raid or heroic.

-It is very possible to accidentally break your own trap via Auto Shot. If you have this problem a lot, you may want to look into a Pull Shot macro.

Freezing Traps can be improved (along with all other traps) via Survival talents, which will make chain-trapping easier, but you certainly do not need those talents to be a successful trapper. All it takes a little practice and a little timing. Eventually, as you gain higher ranks of your Freezing Trap, you will be able to start practicing your chain-trapping; but until then, just get a feel for when and how to use your trap.

In closing, I leave you with “Tawyn’s Trapathon”, a movie I made several months ago (and which you may have already seen, but hey!):

[youtube=http://www.youtube.com/watch?v=Awj26eYxN5o&hl=en&fs=1]
Yes, it has its nub moments, but I wasn’t going for anything particularly fancy at the time, I was just FRAPSing one of my routine farming sessions. =P

And I will see you on our next installment of SYWtPaH, when we get to level 30!

Hunting is Cheaper than Therapy (-random T-shirt saying)

The other day a good friend of mine told me about a dream he’d had with me in it. He said he and I were just hanging out, and I was messing around on my computer and showing him Linux, but I was talking about it completely via hunter terminology– “Let’s just Auto Shot through this menu,” I said in his dream.

From now on, when I put my computer into Standby mode, I’m going to say it’s Feigning Death.

Hey, it’s only logical!

Old School

So while I’ve definitely been enjoying my alts (mostly of the hunter variety), I have also found myself logging into Tawyn a lot more often again, lately.

Why? Is it perhaps the upcoming Wrath of the Lich King expansion that has me all excited? Is it getting into the current raids of Burning Crusade?

Nope.

It’s cause Blackrock Mountain is basically the most epic thing Blizzard has ever done. True story.

I went to Molten Core the other week with a bunch of people. Unfortunately it was sort of a hastily put together group, people started leaving more and more as we went on, and we had to call it quits after wiping on… the fourth or fifth boss? Can’t remember.

But it was a really neat experience and inspired me to start looking seriously into old-world content. I am a “Burning Crusade Baby” as they say, who waltzed into Outlands at level 58, effectively skipping most of the old Level 60 stuff.

But doing LBRS the other day to get the UBRS key, and aaaaalll the billions of quests involved for that; and now currently doing the quests and the BRD runs for the Onyxia Key… this is when Epic was Epic and when adventuring meant going into a burning lair of fire of brimstone.

Oh, and guess who plays at 8:00pm in BRD?

Sheer coincidence that we happened to be in this room at 7:57pm. It was great.

The interesting thing about these old-world quests, to me anyway, is how memorable they are. So far I have had to take control of a dragon in order to blow fire on a quest object, take secret notes all over Eastern Kingdoms, and rescue a guy from prison and escort him out of BRD while he deadpans lines about his flying fists of fury (and runs into every mob he can without giving you a chance to drink >.>). I think my favorite, though, was when I was sent to a guy in Lakeshire, the same guy who gave me a bunch of quests when I was, oh, level 16 or 17 maybe. “Do I know you? You look familiar,” he said.

Hehe.

I can’t tell you how far this little old-world excursion is going to take me. In theory, I’d like to hit up all the old raids, in reality, I don’t know if that can happen. But the point is, Bear was right. There is a ton of content out there and I dunno about you guys, but I don’t raid for the loot. Loot’s a fun bonus, but it’s not why I still adore Karazhan and try to run it every chance I get even though Be Imba tells me I should be in SSC, and it’s not why I want to do the old school raids. It’s cause there’s adventuring and exploring out there that I haven’t done yet.

Oh, and Hunter Tier 3 looks awesome and I must have it.

The Case for Windserpents

At the risk of sounding horribly banal, I do really like cat pets. Perhaps not as much as The Kitty Collector does, but I still like them a lot. They’re classy, come in a lot of varieties of color and overall “type”, and they’re cute when they stretch and yawn.

But when it comes down to it, I think my favorite pet family may very well be…

The Windserpent.

Windserpents are sleek. They’re mystical. They have the whole Quetzalcoatl thing going on. They’re sort of like dragons, but sort of like snakes, both of which fall into the “Things I Like” category.

They are tamable by hunters, and each of my “main” hunters has one: Lunapike tamed Arikara, summonable by a quest in Thousand Needles, who retains a lovely quality to bamf in with a poof of smoke when summoned. And Tawyn solo-tamed a ZG Soulflayer in what was quite a little adventure— I then painstakingly leveled this pet up from 61 to 70 mostly via the Quel’danas dailies.

One thing I have noticed, though, is the amount of people who will ask me why I use Windserpents. I have had comments and e-mails to this effect, and people who approach me in game and, like a parent giving their kid “the talk”, gently tell me I should be using a cat or ravager instead.

So I’m here to tell you some stuff about Windserpents and why I use them. There are two big reasons.

1.) I like them. And come on, why are you a hunter? So you can get a pet you like, foshizzle. I do not judge hunters on pet type. You should be using what appeals to you, first and foremost.

2.) There is a point where Windserpents start to out-DPS cats/ravagers/raptors.

“…hold the phone! What did you just say?”

You heard me. I don’t know how many of you watched SK-Gaming’s Kil’Jaeden Kill Video but you may have noticed that two of the hunter pets in that movie were Windserpents. You may have similarly noticed that a lot of these Black Temple/Sunwell/super-endgame movies involve Windserpent pets. Why do you think this is?

Let’s look a little deeper.

The reason why cats/ravagers/raptors do lots of DPS in a raid, is because a.) they have a naturally high damage output, and b.) they have an easily spammable focus dump move in the form of either Claw or Gore, each of which costs 25 focus. Gore has a chance to do double damage on occasion, which is why if you are a min/maxer, ravagers are superior to cats and raptors.

Now let’s look at Windserpents. They come with a high natural DPS, but not quite as high as cats/ravagers/raptors. And their focus dump move, Lightning Breath, costs 50 focus rather than 25. So this, at first, puts Windserpents at a distinct disadvantage.

But wait, Lightning Breath does a lot of damage. A lot more than Claw or Gore. And you should see it when it crits.

And if you have points in both Bestial Discipline and Go for the Throat, and you are critting enough, you will reach a point where you will, on average, be feeding your Windserpent enough focus for him to keep spamming Lightning Breath and that is when your Windserpent will begin to out-DPS a ravager.

When you reach this point is somewhat hazy and gear-dependent but it is generally accepted that somewhere between 30%-35% crit your Windserpent should start to pull ahead. If you are a newer or still-leveling hunter, you might think that sounds like a rather forbiddingly high crit chance for a non-Survival hunter. But it’s definitely not hard to obtain even in the early raids.

This is me, fully-raid buffed, in my latest Karazhan run:

And that’s without a feral druid (extra 5% crit) and without a shaman’s Grace of Air totem.

Now, I don’t have any numbers or hard proof, but I can tell you that going to Karazhan with Eltanin the Windserpent certainly feels like I am doing a little more DPS than I usually do with Locke the Kitty. Am I really? I don’t know, and it’s hard to say. A DPS test like this would require much repetition like any science experiment to hammer out some nice solid number averages.

But I do know that Windserpents do a lot of DPS.

And I do know that if you ask me in-game or in an e-mail why on Azeroth I’m using a Winserpent… if it’s on Tawyn, it’s because when I’m raid-buffed, my Windserpent does just as much DPS as my kitty, if not more, and if it’s on one of my lowbie-hunters, it’s cause I just plain like Windserpents.

And that, as they say, is that.

(Closing notes: If you are seriously interested in trying out the Windserpent-goodness for yourself, keep a couple things in mind: Firstly, some Windserpents have undesirable “caster” stats, so stay away from those– Petopia will tell you which is which. Secondly, you may notice certain Macros that include Lightning Breath, you may want to look into those if you are into the whole Macro thing– it makes it so your Windserpent does not move to cast it. Thirdly, Lightning Breath has been shown to interfere with certain elemental Shaman things, so if you run with one of those, you may want to bring your kitty/bug instead.)

So You Want to Play a Hunter? Part 6

Levels 12-20:

So we talked about Hunter 101 last time, right? Alright. Now from here until level 20, you are mostly going to be learning a lot of “filler abilities”, in my mind– stuff that can be useful but which for the most part is not going to be “ZOMG-SUPER-EPIC-HUNTER-STUFF”. For that reason, the majority of my hunters (did I mention I’ve rolled like 17 of them?) get stuck in the levels between 12-20. Once I get past 20 and Aspect of the Cheetah I’m usually on a roll and get more excited about things again.

But I’m ahead of myself. You still learn some stuff in these levels. Let’s take a look at them:

Eagle Eye is a move that you learn at level 14. This will zoom up on your vision for quite a distance. Useful for certain quests where you perhaps need to “find the item”; this way you can find out where it is. Similarly handy if you know where you have to go, but want to scope out the dangers beforehand. Also useful in Arathi Basin when you’re at Lumber Mill and want to see how many people are guarding Blacksmith.

Eyes of the Beast you also learn at level 14. It lets you temporarily take “control” of your pet and move him around, druid-style. Now, I am going to come right out and say it, and feel free to rebuke me in the comments if I’m missing something epic and obvious: Eyes of the Beast is a party trick. You use it when you’re bored and waiting for people to show up at the summoning stone, or when you’re on the Deeprun Tram/Arathi Basin before it starts and you want to see how far your pet can run by himself before time runs out.

I’m not going to say it’s completely devoid of uses; I can imagine it would be a handy scouting trick if you have a cat with Prowl. And I have actually sacrificed my pet a few times with various Eyes of the Beast strategies that are invariably my partymates’ ideas (use him to activate all the bombs in Blood Furnace (that’s the one with the bombs right?); use him to pull stuff in Heroic Mech while the rest of us stand at the elevator) but that’s about it. If you guys have discovered something super useful with this move, please tell me.


Sorry about all the times I sacrificed you, Locke. =(

Anyways, the other one you learn at 14 is Scare Beast. Scare Beast can be handy for these scary pre-Freezing-Trap days as really your only form of Crowd Control (other than Wing Clip/Concussive Shot), and I often find myself using it frequently in the early levels. Oh, and use it on bear/cat druids in PvP. Much laughter will ensue.

Level 16! Mongoose Bite is a melee attack that you can only use if you successfully dodge an attack. This means that something has to be in melee and hitting you for you to be able to use it. Now I didn’t have Mongoose Bite on my action bar for the longest time because I thought it was kind of silly, but then I got an addon which tells me when I can do stuff (such as Kill Command and Mongoose Bite) so I went and found it and put it in some random spot on one of my action bars.

I’m going to say something here that may scare you guys, so feel free to go hide or get a straightjacket or something: I actually kinda like Mongoose Bite. It’s highly situational, but I think it is moderately useful. This is when I use it: if a mob is on top of me, strikes at me, and I dodge, and then after that my pet picks up aggro… that‘s when I use it. I Mongoose Bite while in the process of gaining range (I usually just run straight through the mob; Mongoose Bite on the way). It does a little extra damage and honestly, extra damage can always help.

I do not use it if my pet doesn’t have solid aggro on the mob; that’s when I use Wing Clip/Feign Death/etc. depending on the situation. And I most certainly do not go melee a mob for the purpose of trying to get a Mongoose Bite in. Bad bad bad.

But if you happen to be in range of the mob and you happen to get a Mongoose Bite in queue, you’d might as well use it.

Immolation Trap
is the other thing you learn at this level; ahhh, your first trap. This trap isn’t a CC trap but it does do a lot of damage over time. I tend not to use it in PvE because it will generate a lot of threat which I would rather have on my pet. But it is useful if you are pure-solo and sans-pet for some reason, and I’ve found it useful sometimes in one-on-one PvP.

At level 18 you learn two things, Track Undead and Multishot. Track Undead is, of course, added to your stable of tracking skills and does exactly what it says it does (Undead players, though, count as Humanoid). Multishot is interesting, let’s talk about it a little. If you are a Survival or Marksman hunter, then you may end up using this in your endgame shot rotation. So you may want to take the time to sort of play around with it and get a feel for its odd hidden cast time. For the most part though, I do not use this shot in leveling PvE: you’ve got plenty of DPS output with Serpent Sting and Arcane Shot alone.

Remember: Multishot will break CC so be especially careful when using this in an instance or similarly delicate situation.

I’ma tell you where Multishot is king though: Epic army on army showdowns in AV. Especially when it crits. Om nom nom.

And ding level 20, congrats! You will learn Aspect of the Cheetah, Disengage, and Freezing Trap.

Aspect of the Cheetah will help you get around faster until you get your mount: remember though that it will cause you to be dazed on hit, so be careful when you use it: it’s more of a “travel from place to place” move as opposed to an “escape” move.

Disengage is handy pre-Feign Death for dropping threat; it’s kind of a mana hog and requires you to be in melee range, but before level 30 it’s basically the best you’ve got.

Freezing Trap deserves an entry all to itself and will get one in the next installment of SYWtPaH! /bow

In other news, Tawyn is 85 rep points away from being exalted with Stormpike:


The sad thing is, it took her 9376 honor kills to get there. (By contrast, Lunapike has about 3500 honor kills and is halfway through Revered with Frostwolf.) Ohh, Bloodlust Alliance. You are so silly. It’s okay though, because the Spirit of Competition Minipet looks AWESOME with my Windserpents:

Everyday I'm Huntering