All posts by Pike

Humble Pie

Today I got owned by a blood elf hunter. Twice.

Granted, she had a druid with her. But I had a T6 rogue with me. And later, a mage with me too.

The story? One of my good friends leveled a hunter to ten and asked what sort of pet she could get that wasn’t seen every day. I suggested the cute red Springpaw Stalkers in Eversong Woods; it’s certainly not every day you see a level 10 draenei hunter with one of those, afterall!

So we pulled together a group of buddies, nabbed a warlock, and us level 70s flew to Zul’Aman and headed into the heart of Blood Elf country.

T6 rogue (a heck of a good one, too) got there first, and I’m not exactly sure how it happened but somehow he got in a spar with a druid and a hunter. I dashed into the fray; determined to save him since his health was dropping quickly, and targeted the hunter.

I pulled out all my usual tricks that I do against fellow hunters; you know, the ones that ensure that I almost never lose against other hunters, as I like to say. And yet somehow they all failed miserably and I was laying rather embarrassingly on the ground before I could think.

Our magey friend showed up and quickly died as well, so the three of us– rogue, mage, and hunter, decided to rez all at the same time, dispatch of the healy druid, and then proceed to the hunter.

That failed too, we did manage to kill the druid but he rez’d within two seconds and we were all dead again. Dang.

Well by this time more horde 70s were starting to show up, and it was painfully obvious that they were all PvP geared and we were sporting our PvE duds, so we all just sat around in ghost form and waited to deflag before rezzing. We did so, our Warlock pal showed up, we located a Springpaw Stalker and summoned our lowbie hunter friend who proceeded to tame herself a new kitty.

The curious horde showed up about now, all gathered around the unusual bunch that we were, so I /pointed at lowbie hunter and /pointed at her new cat, and /nodded. Blood Elf Hunter /cheered.

Afterwards I logged into a hordie and sent her an in-game mail telling her I’d enjoyed our spar (but she should catch me in my PvP gear next time, I added cheekily) and wished her hunt’s luck.

We hunters, we’ve gotta stick together.

I've Got a Fever and the Only Prescription is More Hunters

Just some random thoughts…

— The hunter obsession shows no signs of slowing down. Lunapike is level 66 (Kill Command, come to me my precious), Althalor is level 31. I’ve sort of re-adopted another level 12 hunter I had lying around who I hadn’t played in so long that her pet had 126% experience because of the turnover from the pet leveling speed increase. Which happened a loooong time ago.

It’s sort of funny how much I genuinely try to get into other classes and how much I fail miserably; balance/resto druid is my best attempt and I’ve actually gotten her to level 42 but I can only stand playing her for short amounts of time before I have to run to the comfort of my hunters. I do still plan on getting her to 70 and going healy… someday. Because I have found that I enjoy healing, but I dislike DPSing as anything other than a hunter, and unfortunately there is a lot of DPS involved in the leveling process.

— Thinking I’m definitely gonna experiment around with the various updated hunter talent trees in WotLK (seriously, did you see the Explosive Shot in Scarlet Monastery YouTube movie?) although I have a hard time imagining permanently spec’ing something other than Beast Mastery– simply because I love the hunter/pet symbiosis so much. I have tried a few times now to level a survival hunter (call me crazy?); it always falls through because one of my favorite parts of leveling a hunter is watching my pet slowly get stronger and stronger. Definitely glad to see the other trees getting some expansion love though; it’s about time.

— I love all the e-mail questions/comments you guys send me, and please don’t stop sending ’em, but I feel I should stress that if I do not get to you within a couple days, it’s nothing personal, I’m just rather busy with lifestuff right now! I read everything though.

— I headed out to Blasted Lands the other day and did a bunch of DPS tests. Now I know testing my DPS against a level 57 mob is not as accurate as testing it against a raid boss, there are a ton of differences and factors involved, but I wanted to have a somewhat controlled environment with set conditions (“I will do science to it!”) and still get my pet in on the action which isn’t exactly possible with, say, Dr. Boom.

The results of my experiment? I do as much DPS hand-weaving a 1:1 rotation as I do spamming a 1:1 rotation macro. I know, crazy, right? I surprised myself and tested it multiple times with the same results– I was getting about 1050 DPS whether I manually weaved or macro-spammed. As you can guess, this makes me incredibly happy, because now my stubbornness when it comes to hand-weaving is justified! /dance =P

Of course, I also experimented with a 3:2 macro, which bumped my DPS up to about 1125, a huge increase, but left me with zero mana in a matter of seconds. So that macro was banished away to a hidden location for emergencies. I still like hand-weaving my own shots. I am just that psychotic. I have been getting some e-mails lately about macros and different Beast Master rotations. I want to come right out and say I am not the expert on shot rotation macros but I think it is a “Hunter Kindergarten”-style post which I will probably look into writing up because there seems to be a lot of interest on the subject.

Well, that’ll do it for today’s Random Post. Have a good day, people!

Oh, and for the record, these were the macros I was using in my test:

Macro’d 1:1 Auto/Steady:

#showtooltip Steady Shot
/castsequence reset=3 !Auto Shot, Steady Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear();

Macro’d 3:2 Steady/Auto:

#showtooltip Steady Shot
/cast !Auto Shot
/castrandom [target=pettarget, exists] Kill Command
/cast Steady Shot
/script UIErrorsFrame:Clear();

So You Want to Play a Hunter? Part 7

Intro to Freezing Trap

Greetings, young level 20 hunter! You’ve just got Freezing Trap which is going to make your life easier!

You may have heard of a mythical thing we like to call “Chain-trapping”, i.e., chaining your traps together such that you can keep a mob trapped indefinitely. Now, that is indeed what you are aiming for eventually, but keep in mind that it’s not exactly something you’ll be doing very much before you get Freezing Trap Rank 3 at level 60. Your traps simply will not last as long. At this point, if somebody asks you to chain-trap in Deadmines or WC, there is no shame in telling them that it’s not a good idea.

So what are you going to be using lowbie traps for, then? When solo’ing and leveling, it’s very handy for keeping extra mobs out of your hair.

An example situation would go something like this:

You see two mobs standing next to each other. You send your pet in on one. They both aggro on your pet. Now the problem is, that if you just continue this scenario as is (you and your pet both attacking one target), it’s very possible that the second guy will pick up on your Mend Pet threat and come running for you.

So what do you do in advance of this situation? You lay a Freezing Trap down at your feet right about the time you send your pet in. If Second Guy comes running for you, he will run into your trap. Usually you can keep him trapped long enough to finish up your first guy.

If your pet is taking a lot of damage you can also purposefully pull one guy into your trap by way of Multi-Shot: that will alert Second Guy to your presence and get him to come running into your trap, so he is off of your pet.

A trap can also be quite handy to give your or your pet some recovery time before you finish up the fight. If you are already both quite wounded after a large pull and you have one guy left, you can trap that guy, pop up a Mend Pet and throw a bandage on yourself, and then finish up the guy in your trap.

Overall, Freezing Traps are one of the most useful tools you have at your disposal as a hunter. Always keep them in mind. They are your main form of crowd control and as you level and get better ranks of Freezing Trap and practice with them… you will learn that a hunter who knows how to trap is a hunter that everybody loves.

Things to Keep in Mind:

-Your trap needs two seconds of “arming time”, that is, if you lay down your trap right as a guy is on top of you, you will have to take a hit or two for a couple seconds.

-Once you lay down a trap, it will be active for one minute (before it disappears).

-Damage done to the trapped target will break the trap. That includes DoTs such as Serpent Sting. If you suspect you may possibly be trapping, it is a good idea not to use Serpent Sting. You can, however, use things like Distracting Shot because it doesn’t cause damage and will not break your trap.

-Traps have a chance to break early. It’s not your fault when that happens, it’s just something that you will have to deal with sometimes. Traps can also be resisted entirely, and there are some mobs that are immune to traps.

-Remember to put some space between the trap and you, or the mob will still hit you before getting frozen. Not a big deal when out in the open field, but rather more important in a raid or heroic.

-It is very possible to accidentally break your own trap via Auto Shot. If you have this problem a lot, you may want to look into a Pull Shot macro.

Freezing Traps can be improved (along with all other traps) via Survival talents, which will make chain-trapping easier, but you certainly do not need those talents to be a successful trapper. All it takes a little practice and a little timing. Eventually, as you gain higher ranks of your Freezing Trap, you will be able to start practicing your chain-trapping; but until then, just get a feel for when and how to use your trap.

In closing, I leave you with “Tawyn’s Trapathon”, a movie I made several months ago (and which you may have already seen, but hey!):

[youtube=http://www.youtube.com/watch?v=Awj26eYxN5o&hl=en&fs=1]
Yes, it has its nub moments, but I wasn’t going for anything particularly fancy at the time, I was just FRAPSing one of my routine farming sessions. =P

And I will see you on our next installment of SYWtPaH, when we get to level 30!

Hunting is Cheaper than Therapy (-random T-shirt saying)

The other day a good friend of mine told me about a dream he’d had with me in it. He said he and I were just hanging out, and I was messing around on my computer and showing him Linux, but I was talking about it completely via hunter terminology– “Let’s just Auto Shot through this menu,” I said in his dream.

From now on, when I put my computer into Standby mode, I’m going to say it’s Feigning Death.

Hey, it’s only logical!

Old School

So while I’ve definitely been enjoying my alts (mostly of the hunter variety), I have also found myself logging into Tawyn a lot more often again, lately.

Why? Is it perhaps the upcoming Wrath of the Lich King expansion that has me all excited? Is it getting into the current raids of Burning Crusade?

Nope.

It’s cause Blackrock Mountain is basically the most epic thing Blizzard has ever done. True story.

I went to Molten Core the other week with a bunch of people. Unfortunately it was sort of a hastily put together group, people started leaving more and more as we went on, and we had to call it quits after wiping on… the fourth or fifth boss? Can’t remember.

But it was a really neat experience and inspired me to start looking seriously into old-world content. I am a “Burning Crusade Baby” as they say, who waltzed into Outlands at level 58, effectively skipping most of the old Level 60 stuff.

But doing LBRS the other day to get the UBRS key, and aaaaalll the billions of quests involved for that; and now currently doing the quests and the BRD runs for the Onyxia Key… this is when Epic was Epic and when adventuring meant going into a burning lair of fire of brimstone.

Oh, and guess who plays at 8:00pm in BRD?

Sheer coincidence that we happened to be in this room at 7:57pm. It was great.

The interesting thing about these old-world quests, to me anyway, is how memorable they are. So far I have had to take control of a dragon in order to blow fire on a quest object, take secret notes all over Eastern Kingdoms, and rescue a guy from prison and escort him out of BRD while he deadpans lines about his flying fists of fury (and runs into every mob he can without giving you a chance to drink >.>). I think my favorite, though, was when I was sent to a guy in Lakeshire, the same guy who gave me a bunch of quests when I was, oh, level 16 or 17 maybe. “Do I know you? You look familiar,” he said.

Hehe.

I can’t tell you how far this little old-world excursion is going to take me. In theory, I’d like to hit up all the old raids, in reality, I don’t know if that can happen. But the point is, Bear was right. There is a ton of content out there and I dunno about you guys, but I don’t raid for the loot. Loot’s a fun bonus, but it’s not why I still adore Karazhan and try to run it every chance I get even though Be Imba tells me I should be in SSC, and it’s not why I want to do the old school raids. It’s cause there’s adventuring and exploring out there that I haven’t done yet.

Oh, and Hunter Tier 3 looks awesome and I must have it.

The Case for Windserpents

At the risk of sounding horribly banal, I do really like cat pets. Perhaps not as much as The Kitty Collector does, but I still like them a lot. They’re classy, come in a lot of varieties of color and overall “type”, and they’re cute when they stretch and yawn.

But when it comes down to it, I think my favorite pet family may very well be…

The Windserpent.

Windserpents are sleek. They’re mystical. They have the whole Quetzalcoatl thing going on. They’re sort of like dragons, but sort of like snakes, both of which fall into the “Things I Like” category.

They are tamable by hunters, and each of my “main” hunters has one: Lunapike tamed Arikara, summonable by a quest in Thousand Needles, who retains a lovely quality to bamf in with a poof of smoke when summoned. And Tawyn solo-tamed a ZG Soulflayer in what was quite a little adventure— I then painstakingly leveled this pet up from 61 to 70 mostly via the Quel’danas dailies.

One thing I have noticed, though, is the amount of people who will ask me why I use Windserpents. I have had comments and e-mails to this effect, and people who approach me in game and, like a parent giving their kid “the talk”, gently tell me I should be using a cat or ravager instead.

So I’m here to tell you some stuff about Windserpents and why I use them. There are two big reasons.

1.) I like them. And come on, why are you a hunter? So you can get a pet you like, foshizzle. I do not judge hunters on pet type. You should be using what appeals to you, first and foremost.

2.) There is a point where Windserpents start to out-DPS cats/ravagers/raptors.

“…hold the phone! What did you just say?”

You heard me. I don’t know how many of you watched SK-Gaming’s Kil’Jaeden Kill Video but you may have noticed that two of the hunter pets in that movie were Windserpents. You may have similarly noticed that a lot of these Black Temple/Sunwell/super-endgame movies involve Windserpent pets. Why do you think this is?

Let’s look a little deeper.

The reason why cats/ravagers/raptors do lots of DPS in a raid, is because a.) they have a naturally high damage output, and b.) they have an easily spammable focus dump move in the form of either Claw or Gore, each of which costs 25 focus. Gore has a chance to do double damage on occasion, which is why if you are a min/maxer, ravagers are superior to cats and raptors.

Now let’s look at Windserpents. They come with a high natural DPS, but not quite as high as cats/ravagers/raptors. And their focus dump move, Lightning Breath, costs 50 focus rather than 25. So this, at first, puts Windserpents at a distinct disadvantage.

But wait, Lightning Breath does a lot of damage. A lot more than Claw or Gore. And you should see it when it crits.

And if you have points in both Bestial Discipline and Go for the Throat, and you are critting enough, you will reach a point where you will, on average, be feeding your Windserpent enough focus for him to keep spamming Lightning Breath and that is when your Windserpent will begin to out-DPS a ravager.

When you reach this point is somewhat hazy and gear-dependent but it is generally accepted that somewhere between 30%-35% crit your Windserpent should start to pull ahead. If you are a newer or still-leveling hunter, you might think that sounds like a rather forbiddingly high crit chance for a non-Survival hunter. But it’s definitely not hard to obtain even in the early raids.

This is me, fully-raid buffed, in my latest Karazhan run:

And that’s without a feral druid (extra 5% crit) and without a shaman’s Grace of Air totem.

Now, I don’t have any numbers or hard proof, but I can tell you that going to Karazhan with Eltanin the Windserpent certainly feels like I am doing a little more DPS than I usually do with Locke the Kitty. Am I really? I don’t know, and it’s hard to say. A DPS test like this would require much repetition like any science experiment to hammer out some nice solid number averages.

But I do know that Windserpents do a lot of DPS.

And I do know that if you ask me in-game or in an e-mail why on Azeroth I’m using a Winserpent… if it’s on Tawyn, it’s because when I’m raid-buffed, my Windserpent does just as much DPS as my kitty, if not more, and if it’s on one of my lowbie-hunters, it’s cause I just plain like Windserpents.

And that, as they say, is that.

(Closing notes: If you are seriously interested in trying out the Windserpent-goodness for yourself, keep a couple things in mind: Firstly, some Windserpents have undesirable “caster” stats, so stay away from those– Petopia will tell you which is which. Secondly, you may notice certain Macros that include Lightning Breath, you may want to look into those if you are into the whole Macro thing– it makes it so your Windserpent does not move to cast it. Thirdly, Lightning Breath has been shown to interfere with certain elemental Shaman things, so if you run with one of those, you may want to bring your kitty/bug instead.)

So You Want to Play a Hunter? Part 6

Levels 12-20:

So we talked about Hunter 101 last time, right? Alright. Now from here until level 20, you are mostly going to be learning a lot of “filler abilities”, in my mind– stuff that can be useful but which for the most part is not going to be “ZOMG-SUPER-EPIC-HUNTER-STUFF”. For that reason, the majority of my hunters (did I mention I’ve rolled like 17 of them?) get stuck in the levels between 12-20. Once I get past 20 and Aspect of the Cheetah I’m usually on a roll and get more excited about things again.

But I’m ahead of myself. You still learn some stuff in these levels. Let’s take a look at them:

Eagle Eye is a move that you learn at level 14. This will zoom up on your vision for quite a distance. Useful for certain quests where you perhaps need to “find the item”; this way you can find out where it is. Similarly handy if you know where you have to go, but want to scope out the dangers beforehand. Also useful in Arathi Basin when you’re at Lumber Mill and want to see how many people are guarding Blacksmith.

Eyes of the Beast you also learn at level 14. It lets you temporarily take “control” of your pet and move him around, druid-style. Now, I am going to come right out and say it, and feel free to rebuke me in the comments if I’m missing something epic and obvious: Eyes of the Beast is a party trick. You use it when you’re bored and waiting for people to show up at the summoning stone, or when you’re on the Deeprun Tram/Arathi Basin before it starts and you want to see how far your pet can run by himself before time runs out.

I’m not going to say it’s completely devoid of uses; I can imagine it would be a handy scouting trick if you have a cat with Prowl. And I have actually sacrificed my pet a few times with various Eyes of the Beast strategies that are invariably my partymates’ ideas (use him to activate all the bombs in Blood Furnace (that’s the one with the bombs right?); use him to pull stuff in Heroic Mech while the rest of us stand at the elevator) but that’s about it. If you guys have discovered something super useful with this move, please tell me.


Sorry about all the times I sacrificed you, Locke. =(

Anyways, the other one you learn at 14 is Scare Beast. Scare Beast can be handy for these scary pre-Freezing-Trap days as really your only form of Crowd Control (other than Wing Clip/Concussive Shot), and I often find myself using it frequently in the early levels. Oh, and use it on bear/cat druids in PvP. Much laughter will ensue.

Level 16! Mongoose Bite is a melee attack that you can only use if you successfully dodge an attack. This means that something has to be in melee and hitting you for you to be able to use it. Now I didn’t have Mongoose Bite on my action bar for the longest time because I thought it was kind of silly, but then I got an addon which tells me when I can do stuff (such as Kill Command and Mongoose Bite) so I went and found it and put it in some random spot on one of my action bars.

I’m going to say something here that may scare you guys, so feel free to go hide or get a straightjacket or something: I actually kinda like Mongoose Bite. It’s highly situational, but I think it is moderately useful. This is when I use it: if a mob is on top of me, strikes at me, and I dodge, and then after that my pet picks up aggro… that‘s when I use it. I Mongoose Bite while in the process of gaining range (I usually just run straight through the mob; Mongoose Bite on the way). It does a little extra damage and honestly, extra damage can always help.

I do not use it if my pet doesn’t have solid aggro on the mob; that’s when I use Wing Clip/Feign Death/etc. depending on the situation. And I most certainly do not go melee a mob for the purpose of trying to get a Mongoose Bite in. Bad bad bad.

But if you happen to be in range of the mob and you happen to get a Mongoose Bite in queue, you’d might as well use it.

Immolation Trap
is the other thing you learn at this level; ahhh, your first trap. This trap isn’t a CC trap but it does do a lot of damage over time. I tend not to use it in PvE because it will generate a lot of threat which I would rather have on my pet. But it is useful if you are pure-solo and sans-pet for some reason, and I’ve found it useful sometimes in one-on-one PvP.

At level 18 you learn two things, Track Undead and Multishot. Track Undead is, of course, added to your stable of tracking skills and does exactly what it says it does (Undead players, though, count as Humanoid). Multishot is interesting, let’s talk about it a little. If you are a Survival or Marksman hunter, then you may end up using this in your endgame shot rotation. So you may want to take the time to sort of play around with it and get a feel for its odd hidden cast time. For the most part though, I do not use this shot in leveling PvE: you’ve got plenty of DPS output with Serpent Sting and Arcane Shot alone.

Remember: Multishot will break CC so be especially careful when using this in an instance or similarly delicate situation.

I’ma tell you where Multishot is king though: Epic army on army showdowns in AV. Especially when it crits. Om nom nom.

And ding level 20, congrats! You will learn Aspect of the Cheetah, Disengage, and Freezing Trap.

Aspect of the Cheetah will help you get around faster until you get your mount: remember though that it will cause you to be dazed on hit, so be careful when you use it: it’s more of a “travel from place to place” move as opposed to an “escape” move.

Disengage is handy pre-Feign Death for dropping threat; it’s kind of a mana hog and requires you to be in melee range, but before level 30 it’s basically the best you’ve got.

Freezing Trap deserves an entry all to itself and will get one in the next installment of SYWtPaH! /bow

In other news, Tawyn is 85 rep points away from being exalted with Stormpike:


The sad thing is, it took her 9376 honor kills to get there. (By contrast, Lunapike has about 3500 honor kills and is halfway through Revered with Frostwolf.) Ohh, Bloodlust Alliance. You are so silly. It’s okay though, because the Spirit of Competition Minipet looks AWESOME with my Windserpents:

The Fine Art of Feign Death

Ah, Feign Death. Every hunter’s best friend. (And if it’s not your best friend, you should go give it a /hug and make up with it right now.)

When I was a wee baby hunterling and I first got Feign Death, I was super excited. “OMG yay! Now all those times when I’m dying, I can escape!”

Now, is that a use for Feign Death? Yup. But is that the extent of Feign Death’s potential? Oh no, it’s not even scratching the surface. I have three hunters now that are a high enough level to know Feign Death, and with each one it’s a very happy day when I train it, and with each one the first thing I do is try it out.


Now I know a lot of people are hyped up about Wrath of the Lich King, but until then there are still a lot of hunters out there that need Kindergarten (I see ’em all the time), so let’s talk about Feign Death.

When You Should Use Feign Death:
1.) In an instance/raid situation to avoid grabbing aggro from the tank (or your pet, when soloing). This is crucial and at endgame, this is probably when you will be using Feign Death the most. It is vital to get a threat meter and watch your threat. It is also vital to get a feel for gauging your threat without the meter because sometimes it lies. (True story: Omen once told me I was at about 60-70% of the tank’s threat on Prince, which I thought gave me plenty of buffer room. Prince disagreed. Raid wiped. Lesson learned.)

Now, the point is to Feign BEFORE you nab aggro. If so, you will be successfully cleared from the threat list and you will be able to unleash the Dee Pee Ess.

And if it resists? Then what?

Then you stop DPS.

Yes, hunter, I just told you to stop DPS. Hit the brakes, slow down, COMPLETELY stop shooting if you have to. Your numbers on the damage meter are not worth the repair bills and wasted time of a potential wipe. It shouldn’t take too long for the tank to surpass you by a decent margin again, and once he does, Misdirect onto him. Your Feign Death should be up again before you have to stop DPS again.

2.) If you have already grabbed aggro… So Omen decided to be a poopyhead or maybe you just plain weren’t paying attention, or maybe the tank got feared or something like that. Now what you should do here largely depends on the situation (is a wipe incoming, is the tank gone, etc.) but in most cases you will want to run to the tank– so he can easily snatch aggro back up– and then Feign. Do not Feign right next to the healer/mage/lock. They will give you dirty looks for the rest of the night and possibly hurl soul shards at you, and those things are pointy.

3.) When things go wrong… What if something horrible happened, the tank dies mid-pull in some Heroic and the mob lunges at you? Well here’s where you make a choice and decide if you still have a chance or not. If we’ve got most everything decently CC’d and a good healer, I’ll usually sic my pet on the mob, turn on Growl, pop Intimidation and Mend Pet, and yell out “ALL HEALS ON PET” over Vent. This can work quite well (but seriously, if you’re in a Heroic, you will need a good healer for it).

What if people are dying left and right and it’s down to you and the squishies? Wellll, things often get a little hazy around here, with different people having different opinions, but I’ll tell you what I do. I dunno about you guys, but personally, I feel uncomfortable about having to watch a mob eat the priest while I lay cozily nearby all Feign Death’ed and safe. So even if a wipe is incoming I give it my all anyway, in a last ditch effort to pull off some hunter trick or other, and I don’t Feign until the last second. Sometimes I get too daring and the mob ends up waltzing over and handing my butt to me before I can Feign, but hey, I kinda like it that way. I don’t go down without a fight. And I’ve seen some epic stuff happen that way:


Your mileage may vary!

4.) To escape mobs: Often, when you are out in the field, you’ll get ambushed by a bunch of mobs and you don’t feel like fighting them at the moment. Feign Death works wonders. “But Pike, then they all attack my poor pet!” I know. But if you mount up really quickly after you stop Feigning and skedaddle, you and your pet get away scot-free. Pro tip: If you use Arikara the mobs will get bored and run away right before he makes his flashy entrance and you won’t have to worry about it. (Off-topic, but WTB Petopia search for my Firefox Search Bar, PST.)

5.) In PvP: Most people don’t fall for your Feign in PvP, but some do. Myself, I use it on hunter/warlock/etc. pets. They send your pet at you, you Feign, their pet runs away, and 95% of the time they fail to send it back after you. (I have often said that I hardly ever lose to other hunters in one-on-one PvP unless they are over 5 levels higher than me. This is one of the big reasons why.* Shhh, I’m trusting you with my secret!) Also useful against the NPCs in AV.

6.) As a party trick: I love going into the middle of some random holiday celebration in Stormwind, having my poor character drink herself into oblivion, then make some sort of statement about not feeling good and… bam! Hit the ground. I dunno, maybe it’s just me, but I think it’s hilarious.

Well, I hope I have managed to provide a satisfactory run-down of Feign Death and its usefulness. BRK recently wrote up a very good list of tips for WoW bloggers, and one of those tips was “don’t worry about your niche”. That’s nice to know, because it’s hard to find a niche as a Beast Master Hunter Blogger with the Jedi Master himself looking over your shoulder, but at the same time, I’d like to think I have managed to make my own niche by providing step-by-step and easy-to-understand guides for newer hunters or newer WoWers. I am always looking for ways to improve though, so as always, leave me your feedback!

* Second biggest reason: they sit there and spend approximately a million and a half years trying to pop off an Aimed Shot while my pet and my instant-cast shots nip hungrily at their cast bar.

This is Silver Hand

One of my earliest roleplaying memories from way back when I first started playing WoW and wound up on a little server called Silver Hand, was a paladin named Sorox. He was a heavy roleplayer and a nice guy who developed an intense, strictly in-character rivalry with one of my fellow guildies and officers. That really stuck to me at the time. I was a new player and a new roleplayer, and here was this crazy rivalry that continued to manifest itself through the months. That, I thought, was pretty awesome, and certainly inspired me to start tentatively roleplaying myself. He had other characters, too, and while I never knew him as well as many others, to say that I knew of him and respected him as a fellow roleplayer and a good person would be an understatement.

Today, I heard some horrible news. By way of a fluke accident, he had wound up in the hospital, in a coma. The entire server had him in their collective thoughts and prayers… but it was not to be, and he passed away.

So when I learned of a memorial walk to be held in his honor, I went.

We all did.

Do not stand at my grave and weep,
I am not there, I do not sleep.
I am in a thousand winds that blow,
across Northrend’s bright and shining snow.
I am the gentle showers of rain,
on Westfall’s fields of golden grain.
I am in the morning hush,
of Stranglethorn’s jungle, green and lush.
I am in the drums loud and grand,
the thunderous hooves across Nagrand.
I am the stars warmly gleaming,
over Darnassus softly dreaming.
I am in the birds that sing,
I am in each lovely thing.
Do not stand at my grave and cry,
I am not there. I do not die.
Alicia’s Poem

My fellow Silver Handers who I have linked this to, I did not know Ryan as well as I would have liked. But the seeing the community get together like this was simply amazing. And for that, I thank you.

This is Silver Hand, and this is WoW.

-Tawyn