As a DPS, I normally don’t feel under the same pressure that I do on say, my healer (or as I imagine a tank would feel, though I haven’t tanked so I can’t say.) I mean sure, we’re sort of fighting against this nebulous “enrage timer” but for the most part, “DPS faster” or “DPS more” just means I’m gonna… press my buttons a little harder and hope it somehow turns into more DPS. It doesn’t really feel like I’m contributing something tangible, so much.
Enter “Iron Council Medium Mode”.
See, today I logged on, went to go do Icecrown dailies, and received a whisper from someone I hadn’t heard of it in a long time. It was my old Naxx group. The one I went to Naxx10 with every week for a good few months earlier this year. They invited me to a 10-man Ulduar. I had nothing better to do and I was excited to see some people I hadn’t played with in a while, so I accepted.
…so, in the time between us struggling our way through Naxx10 and now, they got good. And also got some friends in high places. We were smashing through achievements left and right with tanks who had close to 50,000 HP.
Anyways, Iron Council, aka Falcon Punch. Apparently the order you kill the guys in determines how difficult your encounter will be. We opted to go for a “Medium Mode”, which involves little elementals that spawn every ten seconds or so and must be AoE’d and slowed and kited and pretty much killed immediately, or Bad Things Happen.
Due to group makeup, it was pretty much up to me, a warlock, and a mage.
…and I dunno if I’ve ever felt like so much depended on me as a DPS. If we died, it wasn’t cause the tanks failed or the heals failed or because of something passive like a lack of gear. No, this time, if we died, it was all on the heads of the DPSers.
As a hunter on this, your job is a.) keep your pet on the boss, b.) Keep an eye out for the purple circles, c.) lay down Frost Traps as available, d.) Volley the heck out of the purple circle, e.) pick off any stragglers that snuck past the AoE, f.) avoid the crap on the ground, and g.) somehow manage to keep your mana up throughout all of this (curse you Volley, you mana-sucker you.)
It was not easy.
But man it felt good afterwards.
Warlock, mage, and I all got specifically thanked by name afterwards for our work.
DPS frequently feels like a thankless job, but I felt good today. Kudos to Blizz for (perhaps finally) making an encounter where it feels like all depends on you and your active efforts, my fellow PewPew-ers.