Tag Archives: trial of the champion

A Hunter's Guide To: Trial of the Champion (AKA "The New Instance")

LoadScreenArgentDungeonAs I’ve written about before, there are a lot of goodies for everyone in the new five-man instance, Trial of the Champion, and hunters are no exception. As such, I’ve ran it a lot on Tawyn and even more on Lunapike (at this point I’m running it for the gun. About a dozen runs and no gun so far. Our Pike is a Sad Pike. Marrowstrike, on the other hand, consistently and dutifully shows its face every other time. Too bad I got it on my first run…)

Anyways, I’ve ran it so much that I’ve got a good idea on what to do as a hunter. And since I figured there’s always new hunters out there who haven’t run it yet and will probably do so in the near future… here is a handy guide for you! ^_^ It is probably a little skewed towards Beast Masters but hunters of all stripes should find something useful here, I hope.

So here we go!


It is an “intro” that introduces all the competitors and it crits you for eightmillion, every time, no matter what.

Okay, so it’s not really a boss. >.> Hey, you can’t blame me, I come from a background where we’d go “HEY GUYS CAN WE GET SOME TIPS, WE CAN’T GET PAST THE GONG BOSS” in Zul’Aman General Chat.



There are a bunch of guys who you will have to joust. I’d direct you to the Jousting movie I made earlier, but this is really quite different because there are four other people who will be doing it with you. The main deal here is to keep your shields up and charge when you can, and shield break between charges.

If you somehow lose your mount (you are unable to heal your mount during this), try to do it near the wall where you can hop onto a new mount very quickly. Otherwise, you may be trampled and stunned, oh, and for some reason it has this tendency to kill your pet. So try to avoid being dismounted for long.

After all is said and done your group is probably going to run out of the instance, because the transition to fighting them is… unpleasant. This is getting fixed in the next patch, but until then, you’re runnin’ out.

Once you run back in, you’ll have a little time to set up before fighting the three bosses. Don’t forget to unequip your lance in favor of whatever your Stat-Stick of choice is.

I open up with a misdirect on the tank + Multishot to help him grab early aggro on the three bosses. The main thing that you as a hunter need to know about this is that there is bubbly goo on the floor that a.) you should not stand in, and b.) your pet should not stand in either. The tank should be moving out of the way of the goo so your pet shouldn’t be in it for very long, so Mend Pet is probably all you will need. Just keep an eye on your pet’s health throughout the encounter, and you should be good to go.


You’re either going to get this guy or some other boss. Let’s talk about this guy first. He is, by far, the easier of the two.

Step-by-step instructions:
1.) Hunter’s Mark/Pet Attack
2.) Pewpew

…okay, so there are a couple things you need to be made aware of. The first is a thing where he yells out “HAMMER OF THE RIGHTEOUS!” and hurtles a hammer at you. Basically, it actually takes away all your abilities except for the hammer, and you have to chuck it back at the guy. Pretty self-explanatory. If you “kill” the guy with it you get an achievement, but don’t hold on to it for too long or about 90% of your health will go byebye.

The second thing is that he’ll do a big flash of light which will blind you for a few seconds and make you unable to attack. The easy way to get out of it is to spin around when you see the warning, watch for the light flash behind you, and spin back. If you miss it, it’s not a big deal, I just think it’s kind of fun to do.

It doesn’t effect your pet so just let him gnaw on the boss! Whee!


This fight is actually really difficult and is probably the first where I’ve developed a little huntery strategy for it. First of all, make sure you have full mana or close to it at the beginning. Viper on the mobs before it if you have to.

Okay, now, this is my strategy. Your mileage may vary.

Paletress will come out. Start doing your thing but don’t pop any cooldowns yet. Don’t Bestial Wrath. Don’t Kill Command. Don’t trinket. Don’t Rapid Fire. Because Paletress herself goes down like a rock without it anyway. Now…

She’ll summon something. Usually an old raid or instance boss. This isn’t as awesome as it sounds because instead of the old boss doing all their Old Boss Abilities, they just sort of sit there and smash on the tank and occasionally fear. So, it’s kind of a let-down.

But they’re really difficult to fight.

So THIS is when you pop all your cooldowns. You want that “Memory of [Whatever]” down as fast as possible. Not to mention, Bestial Wrath makes you immune to the fear (which is especially annoying because it also does damage).

Once the Memory is down it’s back to Paletress who once again goes down like a rock.

NOTE: I’m not sure how or why but my pet has this tendency to randomly take a lot of damage throughout this entire fight. I think Paletress and the Memory both have an aura or something that does damage. Anyways, keep a Mend Pet up and keep a close eye on your pet’s health.


This guy is also pretty difficult. There are three phases to this guy, and here’s the lowdown:

1.) Pop everything you’ve got on the first phase– you might as well. Unless you’re a Marksman, Rapid Fire probably isn’t up yet from the previous fight, but don’t worry, it’ll likely be ready for the last phase.

2.) Second Phase! The Black Knight is apparently a Death Knight and summons Army of the Dead. You can AoE them but I’ve found that it’s often best to just focus fire down the Black Knight himself as fast as possible. If you do choose to AoE then keep your pet on the boss while you volley the adds.

The adds will probably be running around so Feign Death/trap to keep them out of your hair. With some luck this phase won’t last that long.

There are green circles on the ground, don’t stand in them. /mock stern face

VERY IMPORTANT: Once the Black Knight himself is down, all the adds will explode. One time I was in the middle of the adds when they did so. I died. Please do not stand near the adds!

3.) For the third phase, the Black Knight turns into a ghost and it’s back to a tank-n-spank. I’m not sure if there’s a threat wipe or not but I always misdirect the tank at the beginning of this phase, just in case. The main twist here is that there’s a bunch of random damage being dished out to all the party members so this is mostly a healer fight. Don’t be afraid to use things like healthstones, Lifeblood, Gift of the Naaru, or health potions here to help alleviate the healer’s woes a bit.

Just get him down fast– most of your cooldowns are probably back by now.

And that’s that! ^_^ Happy loot-diving~

Walkin' In An Epics Wonderland

Not to long ago, I had a question in one of the comments asking why I hadn’t talked about the new five-man instance, Trial of the Champion, yet. To be honest the reason isn’t that I dislike the new five-man or anything, since I rather DO like it, it’s just that I figured… hey… it’s a five-man, since when do I make in-depth posts about those? Ya know? It simply didn’t seem necessary.

Recently though, I’ve discovered something noteworthy about this new five man. Namely, this place is Epics Heaven.

See, interesting thing about me is that I usually have no idea what loot various instances drop. Well, unless I see something super awesome that someone is wearing around town, in which case I find out where it drops and get all fanatical over it. But other than that, I don’t have Atlas Loot, I don’t really comb MMO-Champion or WoWHead for stuff… and I’ll go to a new instance or raid and have no idea what drops out of there. It’s actually really funny because more than once now I’ve headed into this new instance, watched everybody in the party, in turn, link exactly what they want from each boss, and then we get to me and I’m like “Um, I have no idea what drops here” while I bounce around on my Argent Horse or Wolf.

It actually ends up in a lot of pleasant surprises for me. For example, the time I healed Heroic Nexus for the first time on my Tree. Some apparently super awesome healy mace dropped from the last boss. Everybody starts congratulating me and telling me how many dozens of times they ran their healer through the place for it and I’m just like “Oh hey, cool, I didn’t even know that existed. /yoink”

Same deal with Trial of the Champion. I’ve ran Lunapike through it about a dozen times on Normal at this point, and once on Heroic. The gear is just ridiculous. So many surprise upgrades. It’s great for gearing up a fresh 80.

During one of those runs, a super epic trinket dropped. I kid you not, four people rolled Need on it, including myself. The only person who didn’t roll need was the healer. I won it with like a 96. Immediately this was followed by the other three people lamenting how they’d ran the place twenty times and had never seen it and/or won it and now would have to run it another twenty times. I was just like “Ooooh shiny, I didn’t know this dropped out of here! *pats it gently* *equips it* *immediatly sees like a 400 DPS increase*”

My lack of looking-at-potential-loot also makes me rather behind in some areas. For example, I had aforementioned Lunapike run Heroic Violet Hold about ten times for this staff, which used to be pretty much the best thing you could get pre-Naxx, and I assumed it still was. So I finally get it and ‘chant it up, and then two days later I run Heroic Trial of the Champion and this drops. For the record, that’s pretty much a sidegrade of Tawyn’s Ulduar-10 weapon. So yeah. Won it over a Death Knight, which is okay because the Death Knight won a helmet that dropped off of the same boss.

The pleasant surprises would not end anytime soon, because not long after I was back on my main, Tawyn, doing Heroic TotC and I wound up with a necklace upgrade. Another thing that I had no idea existed. Awesome!

Also there is apparently a really nice gun which drops out of Heroic which my rogue friends enjoy waving in my face. I’m holding out for an Ulduar25 weapon though. I’m going on Saturday ^_^!

So yeah, the new five-man. Fantastic for gearing up. I’d recommend doing it on Normal several times first if you’re a fairly fresh 80, because it is a relatively difficult instance, but the gear you get out of it will help you a lot in Heroic in the future. Plus, jousting is awesome, and I WILL NOT HEAR THIS BE DENIED! =O

Now I’ve just gotta summon up the courage to get my HealyTree back in there. I did it on Normal once and found it to be fairly challenging but not unmanageable, but then an attempt on it on Heroic turned into about five wipes on the first boss, a dissolved group, and me rocking back and forth in the fetal position while I felt rather decidedly like the Worst Tree in History (although my friends assured me that the tank was undergeared, but hey, I’m hard on myself.) Ever since then, I’ve sworn off ever going back as a healer.

I was going to make some sort of horrible tree pun about growing back some nuts to go in there, but ya know what, it’s so bad that I’ll pass. …oops, too late.


ANYWAYS, this post has got me thinking (scary no?), and I’m thinking of potentially starting a long-running series where I go through Every. Instance. In. The. Game. and talk about hunter lewts and other potentially helpful hunter info for each one. That way, hunters like me who love to level up via instances would sort of have a roadmap for the better places. Would anyone be interested in that, or would it be the TL;DR of the Century?

Speak now, or forever hold your peace!