Tag Archives: thoughts

Potentially Incoherent Rambles on Ulduar, Gear, Epics, etc.

I’ve got a lot of thoughts running around in my head right now regarding my first visit to Ulduar and some of the things I’ve come to realize, but I’m not sure how well I’ll be able to sort and present them. I can always try, though!

Last week, I wrote a piece on “the soullessness of badge epics“. A post I threw together in twenty minutes and tossed up before running out the door has rather unintentionally become one of my most viewed posts ever and generated several good comments. I’m not entirely happy with that post, though. I kind of wish I’d let it simmer in drafts for a while before publishing it. Mainly because I think it gave off a different vibe than I wanted it to.

Now, I am rather emotionally invested in WoW, as I’m sure most of us who have been playing for a while are to some degree, whether or not we like to admit it. Thinking back to all the stories behind the gear I’d acquired through the years got my in an emotional mind-set while writing the post and as such it came off as a bit over-the-top, and I think it possibly confused some people into thinking that I was either a.) stubbornly refusing to ever buy badge epics even if they were an upgrade, or b.) anti-badge-system… neither of which are at all true.

Here is Attempt Two at trying to put my feelings into words:

In a big way, I don’t play WoW for the loot. If you put some instance in the game that had super awesome loot but which was simply a boring instance to me, you’d be hard-pressed to get me in there. On the other hand, I’ll totally do an instance I’ve done a million times that has no gear for me, just because I like it. Naxx10 is an example. I’ve done this more times than I can count and it has like… two things out of there that are side-grades and/or arguably slight upgrades (KT’s gun is one of them), and that’s it. But gosh if I wouldn’t love to go back there sometime soon. That place was awesome. Visually stunning, awesome sound design, fun encounters, etc. I don’t understand the people that are bored with it, but hey, maybe I’m just “special”.

I love when a great story happens behind gear… see my “Karma and the Naxx PuG” post for an example. Those shoulders are in my bank ’cause they have such a good story behind them.

This was sort of my mindset when I wrote that badge epics post, although the timing for my publishing of it was admittedly bad– the time when I was really feeling sort of “meh” about the new epics was when I figured I wouldn’t be doing any more progression in WotLK and thus acquiring epics beyond what Naxx had to offer seemed utterly pointless to me. I would rather have my epics that told a story, thankyouverymuch.

But now let’s move on. Because in another big way, especially now, I do play WoW for the loot, and this is why:

When I went to Ulduar-25 on Saturday, it wasn’t just “going to a raid”, no, it was an entirely different creature that I haven’t encountered very often in my WoW experience. It was a “Progression Raid”.

“Progression Raid” means everybody is bringing their mains (unless their alt is pretty much a main itself).

“Progression Raid” means everybody has to perform at their peak.

“Progression Raid” means wiping when the boss is at 2% if somebody messes up.

“Progression Raid” means yours truly went in there wearing three blues and a Heroics-level ranged weapon, and was pretty much demolished on Recount. It was embarrassing. I was all proud of myself for scraping up 4000 DPS and then I realized pretty much everybody else was doing closer to 5000.

Thus, “Progression Raid” means suddenly, gear is important. Because I don’t want to be a hindrance to the team. I don’t want to be the reason we wipe at 2%.

And I have absolutely, 100% no qualms about replacing “gear with a story behind it” with “gear without a story behind it” if the end result is going to be “helping out the guild so we can collectively have more awesome stories”. No, I don’t have an issue with it at all. I am super glad the badge gear is there right now, otherwise it would take even longer for me to catch up.

Ultimately, that means I have an issue with getting pointless gear for the sake of getting pointless gear. If I wasn’t in Ulduar right now, I’d have a hard time convincing myself to get the badge gear, because I wouldn’t need it. Now that I am raiding, I do need it, and thus most of the initial misgivings I had with the idea have melted away.

…does that make sense? o.O If it doesn’t, no worries, this post was kind of rambly anyway.

I really hope I never lose my mindset of enjoying older content though. I like that mindset. Gosh I wanna do Naxx10 right now. I also want to go back in time to level 70 and do Karazhan. Having this video open in a Firefox tab doesn’t help. /nostalgic~

P.S. Because I know people are going to go look at my Armory and give me gear upgrading hints: most of the gear that I’m wearing right now that is sub-par, I’m wearing because of hit rating issues. I am well aware of upgrades to my cloak and ring. =P

P.P.S. Super-grats to my guild for “of the Nightfall”! =D

Hi, I'm Pike, and I Have Nothing to Say About Cataclysm

No really, I mean, I’ve been watching the Live Stream and I’ve thinking about what to blog about regarding it, and I’ve got nothin’. Pretty much everything has been reported elsewhere and it seems silly to me to talk about what I “like” and “dislike” about the expansion when it’s so far away at this point that a.) things could change entirely and b.) who knows, I may not even be playing by then– not in a “ragequit” or “anti-expac” fashion, but simply because it’s a long time from now, and I may have simply and logically stopped playing by then. /shrug

I suppose I can say that leveling a new hunter to see the revamped content (and give me the needed background to provide updated guides for new hunters) is a given, and I’m goin’ 100% pure Goblin. Oh yeah.

Also: Heroic Deadmines and Heroic SFK pretty much made my year.

Another thing I noticed is that Cataclysm’s version of the WoW logo does not sit well with me on some deep, subconscious level, because the little globe in the logo has a big crack in it and doesn’t look very happy. And I don’t like to see my little virtual world in danger like that. >.> It’d be like if someone wanted you to buy their product so they stuck a big picture of your homeland being torn asunder on it. …yeah. Disaster movies are pretty much the only thing that can get away with it, and that’s what Blizz is going for, but it still makes me uneasy. WoW isn’t my disaster movie, it’s my escape. Ya know? >.>

Dang, it just occurred to me that a logo has got me more emotionally invested than anything else that was announced at BlizzCon so far. Freud would have a field day with me, wouldn’t he?

Anyways, other than that… yeah, I got nothin’.

Just figured I’d make this post since I know some people would probably be checking here for my input. My apologies if I didn’t provide much.

It’s just that I’ve got a lot to do between now and then, and the whole “lame duck” period right before an impending expansion pack tends to suck in my experience because everyone is panicky over it and/or bored with the current stuff, so I’m fine with pushing said lame duck period off as long as I can =P

A Completely Different and Possibly Insane Angle of "Welfare Epics"

Guys. I have a confession.

You know all the new badge gear? The stuff that is really really good? The stuff that is a godsend and is gonna let me catch up to my guildies in Ulduar?

Yeah, I don’t have any of it yet.

Because none of it has a story behind it the way the stuff I’m wearing right now does. The stuff I’m wearing right now is mostly from Naxx10, with a sprinkling of stuff from Naxx25, and dropped from raid bosses, some of whom took weeks to see, and when I wore it, I wore it very proudly.

I am having a really hard time convincing myself to replace it with stuff that is being held in sterile confinement in Dalaran and that I earned by doing “chain Heroics”. I feel like there would be no soul in said gear.

Soul? You’ve lost it, Pike.”

Yeah, perhaps I have. That’s why I put the word “insane” in the title of the post. =P

This issue plagued me before; in Burning Crusade when they introduced all the stuff with the Shattered Sun dailies and Sunwell, remember? Suddenly there was all this gear that you could get with badges that far out-stripped my Karazhan stuff. I waffled on this new gear for a while, too, for the same reason. It had no soul. But eventually I caved and bought it all, topping it off with that infamous “Chocobow”, Crossbow of Relentless Strikes.

But when I got my Figureprint it was with the gear that all had stories behind it… Wolfslayer Sniper Rifle being the crowning piece. Aside from just looking better, it simply meant more to me than the badge bow did.

tawyn13

At some point before Ulduar25 this weekend, I’ll bite the bullet and snag some badge epics. And in the end, I’m glad they are there, because otherwise I’d just end up embarrassing myself in my new guild. And I don’t really have any moral problem with the way “welfare epics” are implemented.

But gosh if there isn’t gonna be a tear in my eye as one by one, all the names of raid bosses that you currently see when mousing over my items turns on Armory turn into simply “Vendor”. =/

Maybe I’ll get something from Ulduar to make up for it…

(Closing Note: I know this is a touchy subject for some people, and as such I feel driven to add a quick reminder that while discussion in the comments would be quite encouraged, be sure to play nice. <3)

Pike's Top Ten WoW Moments

I recently wrote up a post over at my LiveJournal where I listed and posted movies of the top ten video game moments that gave me goosebumps. Anyways, I had a lot of fun writing that post, and I figured I’d go ahead and make a similar post, except focusing on World of Warcraft, which would let me get away with posting it here! I also figured I’d make it more of a “Top Ten WoW Memories” post to broaden the criteria a bit… oh, and add commentary in lieu of having a video for everything.

And so, I present Pike’s Personal Top Ten WoW Moments

10. The Gnome Rogue: You can read the full story here if you haven’t already; this is one of my favorite memories of PvP, period. To this day, I swear to you that you could see the shock on the poor guy’s face.

9. Ice Barbed Spear: For days I lived in Alterac Valley. For days we lost. For days I would push back dinner if it looked like we were in a winning game, which always turned out to be false, of course. And, then, one day… we won. I went from completely Neutral with Stormpike to halfway through Friendly by the time it happened. But we won. I have never seen a battleground chat so filled with shock and cheers. And I, at long last, had My Shiny.

8. The Safety Dance: Most of you who have been reading my blog in its WotLK incarnation for a while know about how Heigan was my Ultimate Nemesis for weeks. Every time I would go doggedly into Heigan, and every time, I would die on pretty much the first glimpse of green fire. Dead. Kaput. Tawyn Flatbread. It got worse as before long, most people I knew were talking about how easy it was. Not for me. And to add insult to injury, “The Safety Dance” is seriously one of my favorite songs of all time. How embarrassing.

Then, one day, in there with a PuG, a friend of mine gave me some brief last minute advice before I headed in. “Just keep moving.” Five minutes later…

safetydance

The achievement. And the first time I survived. At the same time. I was on a high for days.

Since then I’ve only died on that fight if the disease on me isn’t cleansed fast enough. My druid even got the achievement on her first sojourn into Naxx. What was once my Fail Fight has become my speciality. Miracles can happen.

7. “We’re Going For the Epics. Epiiiiiiics!”: The boy and I were level 40ish, questing in Hinterlands, when my comrade-in-arms let out a gasp. I asked him what had happened, and he said, “I just got my first purple drop… and… I think… I am going to give it to you.”

It was called Bow of Searing Arrows, and it was my very first purple. I used it with pride for a very long time.

6. Home Sweet Home: I know I’ve written before about the feeling of flying into Elwynn and immediately feeling that very cozy “home” feeling so I’ll keep it brief; suffice to say it was one of the major motivators behind upgrading my Trial Account to a full-blown paid account. Because no video game had ever made me feel like that before.

5. My Kingdom for a Horse: The other big motivator behind upgrading my Trial Account was access to a mount. I decided early on that I wanted a horse rather than the typical Night Elf Cat, largely because of Tawyn’s RP backstory but also partially because I just really dislike the look of the cat mount. And so I began my long climb up the mountain that is Stormwind rep. Fortunately for me, Stormwind is arguably the easiest faction OF ALL TIME to gain rep for, so I was exalted at level 37– this was back when mounts were at 40, remember.

The boy and I were smack in the middle of Stranglethorn Vale quests when the big 4-0 happened for both of us; he got his special fiery warlock mount and I got my Chestnut Mare, which I promptly “named” Buckles. Then, the two of us rode up and down the entire southern half of Eastern Kingdoms together, simply out of the sheer joy of being able to do so.

TawynsHorse

4. Healing Naxx: This PuG Naxx10 was basically the culmination of a project involving my only non-hunter character to ever get anywhere near endgame– the final exam, so to speak, of my decision to doggedly level a druid as 100%-pure-Resto. I’d never healed a raid before (that wasn’t “Kara with 80s”, anyway) so I was ridiculously nervous, and then I found out that this group wanted to do it with only two healers: a trade of faster boss kills at the cost of less room for healer error, which absolutely terrified me.

And yet, one by one, all the bosses that I was afraid of as a healer… Patchwerk, Razuvious, Loatheb… went down to the healy might of a scrub tree druid in blues and the nice holy paladin who coached her and whispered her tips. At the climax of it all was a Kel’Thuzad kill during which, after a few false starts, not a single person died to one of my worst fears: Ice Blocks.

Most of the memories in this post are of my hunter(s), and naturally and understandably so, however, my healing alter-ego is very proud of what thus far is probably her finest hour.

3. “ENTELECHY GLORIAM!”: I have no doubt my fellow Silver Handers will recognize the guild that is involved in this story: a Paladins-only super-hardcore RP guild that focuses on, well– zealous paladins. They’re pretty well-known on our server, and as frequently happens with really well-known RP guilds, everybody starts tying in their RP with them. Our guild was really no different at the time; although we made a pretty conscious effort to have “our own RP” it was hard to not have tie-ins with the biggest RP guild on the server.

So it was that we held our weekly in-character guild meeting on the steps of the Stormwind Cathedral, against the in-character wishes of the Paladin guild. It wasn’t long before several members of said guild showed up and demanded that our little group of ragamuffins left; we countered that the Cathedral was for everybody. Now our guild meeting had had a rather impressive turnout that day, and it wasn’t long before, a good fifteen- or twenty- strong, we all marched right into that Cathedral. Paladins were yelling at us left and right to get out, and we were /yelling “ENTELECHY GLORIAM” which was actually sort of a spoof of the paladins themselves (hey, you can have some fun when you RP!) and we had a little gnome making “Myek!” noises and Trade Chat was hating on us and it was all around one of the greatest things of all time.

ENTELECHY GLORIAM, NEVER FORGET.

2. The Gift: This one was the mastermind of one of my bestest-WoW-friends. He had a level 80 hunter long before I did, and I idolized him for it, but he eventually perma-switched mains to Tanky Warrior and that’s how we all leveled up together. Anyways, one day, when I was level 65 or so, he asked me to meet him out in Blasted Lands. Mystified, I did, and when I got there, he traded me a present, all wrapped up. I opened it and inside was The Gunblade— it would be Tawyn’s very first gun.

He proceeded to show me how to level up my gun skill (from zero) on those mobs that never die, and as I did this, he performed a little mini-ceremony that was half-RP and half-not, about how he was proud to present to me the same ranged weapon he’d used to get his hunter to 70 (and how he liked to pretend it was the same gun), and how I was the best hunter he’d ever played with.

That gun is in my bank, and it is never going anywhere. <3 1. Karazhan: I’m sure you all saw this coming. The raid that is all at once the mystical awesome-land that I only heard about in hushed whispers on Trade Chat as a nubling, and the setting for my favorite Warcraft novel of all time, and the weekly watering hole and training grounds of a bunch of friends who were having the time of their lives in Ventrilo.

Not long after that guild gave up the ghost, I pulled together a montage of the things we did in there together and made a eulogy video of sorts, one I can’t watch without my eyes getting misty…

And that, well, sums that up better than any words I say ever could.

Well, that and the Outtakes, of course…

Phew! That was a tough list to write. Seriously, I had so many things I wanted to put on this list, and trimming down to what would make the final ten was tough. And ya know what, that’s really the point. I dare you all to think about your top ten best memories in game– write ’em down if that’s your thing, or just think about them otherwise. I sorta hate to be the stereotypical “count your blessings” guy, but really, I think you’ll find that there’s more of those memories than you thought there were. Don’t forget that…

Pike Vs. Player: A Tragic Tale

There are a lot of posts about PvP and stuff on the blogosphere lately and while I have no intention to touch on the “balance” debate, it has got me thinking a little about PvP in general and how my personal feelings towards it have sort of changed.

When I was leveling my first character, I liked battlegrounds, a lot. Anytime I got to a level that ended in 7, 8, or 9, I would effectively stop leveling for a good few weeks so I could spend lots of quality time in battlegrounds. It was fun. Alliance always lost. I loved it anyway. I did Alterac Valley over and over and over again for Ice Barbed Spear, it took like twelve games before Alliance actually won. It was exhilarating.

I got to 70 and while I was mostly doing instances at this point, I decided that I was sick of staring at Valanos’ Longbow and decided to grind honor and marks for a super shiny PvP bow. Later I found out that the bow didn’t have particularly good stats for PvE, but no matter, it was pretty and I was a noob, and I wanted it.

This is where my experience with PvP started to sour. See, not only does Alliance on Bloodlust absolutely suck at BGs (or did, back then, I dunno if they still do), but premades were rampant. 99% of the time you got into a game, you were against a premade, being camped in the graveyard or the little floaty island in Eye of the Storm. Now, because I was super stubborn and thought premades ruined the PvP experience, I never participated in them. Unfortunately, everybody else, well, did.

I got that bow. I got it after weeks of drearily being graveyard camped by premades. Weeks of dreading queuing up for another resounding AV loss that consisted of me repeatedly being demolished by people that were decked out in five million resilience. Weeks of queuing in and randomly winding up as the sole Silver Hand player in an otherwise “hardcore PvP server” premade and being taunted and spammed the entire time with “LOL RP SERVAR” which would often even segue into sexist remarks. It was an awful experience. I longed for the days of pre-70 battlegrounds which were fun and exciting. I actually did a lot of battlegrounds on low-level characters to make up for it, but it wasn’t the same somehow, because I knew that those characters would eventually hit level 70 and battlegrounds would die again.

I can’t remember when the new anti-premade change (aka BEST CHANGE EVER) came about. But I’m pretty sure it encouraged me to do enough PvP that I wound up with some Merciless Gladiator gear, for the express purpose of having PvP gear when I wanted to PvP. I figured, hey, if you can’t beat the people with five million resilience, join ’em! But by that point it was sorta too late. I was tired of PvP. My friends and I were having a blast in heroics and Kara and that sort of eclipsed battlegrounds as “my thing”. Once I had all my PvP gear, I actually PvP’d, like… twice, maybe. Once was in an arena and I hated it so never went back. But yeah, it was silly. All dressed up and no interest in going anywhere.

So then we get this expansion. I get to 80. I do a ton of Heroics and Naxx a million times. My “PvP gear set” was woefully outdated but I had absolutely zero motivation to grind for PvP gear again. But one day, I realized that I had tons of extra badges. I pondered what to do with them. Then, on a lark, I bought some entry level PvP gear, donned them and some pants I’d won out of VoA, and headed into Alterac Valley.

Much to my surprise, in the long, long months it’d been since I’d been in AV on that battlegroup… Alliance had figured out how to win. Back when I had been into Battlegrounds, this would have been the happiest day ever. But no… it was just “meh” to me. The magic had somehow gone out of AV. It was actually quite a tragic realization… it depressed me a little. Healing it on my druid was a little more fun and kept my interest for a few hours but then it just became “meh” again.

I’ve never been into Wintergrasp (other than for VoA) or any of the new battlegrounds; I’ve no interest. I know I’m going to get the overwhelming “OMG WINTERGRASP IS SO DIFFERENT, YOU’LL LOVE IT” comments, and it’s probably true, but… I dunno. I just can’t motivate myself to get in there.

Now I want to make one thing very clear, I don’t have anything against PvP, or people who are primarily PvP players, or anything like that. I respect good PvPers and wish I was among them, cause I’m not. And ya know what, the occasional battleground on my lowbie is still fun, especially now that you can get XP for it. World PvP I’m iffy on– I enjoy it if it’s a fair fight, and the whole “contested territory” thing is fun in a prickly-feeling-on-the-back-of-your-neck kind of way, but I don’t and never will understand “ganking”.

But yeah, I figured you all deserved an explanation on why I used to talk about PvP a lot back in the day on this blog, and don’t really anymore.

Someday, though, I maintain hope that battlegrounds will get that “spark” back. I have very fond memories of Warsong Gulch, Arathi Basin, Alterac Valley… and lots of lessons that helped shape me into the hunter I am today. Someday I’m going to go back and they’ll all be just as fun as they were the first time a scrappy little band of underdogs won AV. The first time we had 0/3 flags capped in WSG and Horde had 2/3, and somehow, an hour later, we’d won. The first time an AB game went down to the wire.

I’m eagerly awaiting that day…

I've Been Everywhere: Outland & Northrend

And so we dive into my final entry in this little miniseries of mine: my personal thoughts on Outland and Northrend. Unlike the other two entries in which the zones were sorted North to South geographically, I’m going to go roughly by level on this one; I think it’ll read smoother.

So here we go~!

Hellfire Peninsula: I’m not even gonna beat around the bush on this one: my main goal with this zone is to get in and get out as quickly as possible. Yeah, I’m not a fan. I just don’t like it. Don’t like the scenery, don’t like the quests… and when on a PvP server, don’t like the fact that it is filled with Death Knights who out-gear you in every way imaginable and love to remind you of this fact. Hellfire Peninsula does have one (major) thing going for it though, namely that walking through the Dark Portal and being faced with this huge war between level ?? demons going on is one of the most epic things in the game, period.

And I gotta admit, I do like Ramps. Classic Outlands instance, really.

Other than that, it’s get to Zangarmarsh as fast as possible because this is a zone that is hard to skip– you’ve pretty much gotta spend at least some time here unless you’ve maxed out your leveling as much as you can in Old World.

Zangarmarsh: Easily my favorite zone in Outlands. There’s really no contest. It’s so serene and relaxing, the glowy sporebats and fireflies contrasting against the blue landscape, and I really like the quests, all 54 or so of them– yeah, there’s not many, and I’ve maxed ’em out on basically every toon I’ve leveled. Plus I love each and every one of the Coilfang Reservoir instances– Underbog is my favorite. I love it so much that I’ve farmed that place to death for Sanguine Hibiscus and Sporeggar rep on two characters now and I’m still not sick of it.

Also, a hunter in there tamed a druid. Awesome, no?

Terokkar Forest: Sort of an overlooked zone that I think tends to be skipped over by people who are able to do a couple quests here and then bounce right on to Nagrand. Even I’m guilty of that; I’ve probably spent less time here than any other Outlands zone with the possible exception of Shadowmoon Valley. There are some really unique and interesting quests in Terokkar though, and I think I’ve probably done most of them across the spread of my three characters who have gone through here.

The Auchindoun instances I’m iffy about. I like Shadow Labs. Who can forget “TIME FOR FUN”? or, ya know… this:

WoW_SonicSpear

The others… eeeehhh… I can never remember which is which anyway. Sethekk is okay I guess.

Nagrand: It’s pretty. It’s relaxing to kill millions of Clefthoof/Talbuk/etc. in an odd sort of way. The Kurenai rub me the wrong way for some reason that I can’t put my finger on so I much prefer this zone on my Horde characters, because the Mag’har > all.

I’ve gone through random Halaa obsession periods and I’ll be the first to admit it. Hey, when you can get snazzy arrows and bullets in there, you’ll do crazy things for them.

Killed more ogres than I care to count in the name of a pretty Talbuk on my Hordie (my poor Allies will never get one, as I mentioned earlier… weird distaste for the Kurenai so I sorta don’t want to grind rep for them.)

All in all though, I never understood the massive “omg BEST ZONE EVARRRRR RLLRLLRLLRMRGLRMRGL” stuff, I think I’d place it… third or fourth or so in my list of Favorite Outlands Zones. It’s a nice zone, I just think it’s overrated. Don’t kill me. x_x

Blade’s Edge Mountains: Pretty much the most underraed zone ever. I love this place. Yeah it’s a pain to navigate, that’s why you save the more annoying bits for 70 (oh hey, you can get flyers at 60 now. No more excuses, guys! Quest here!) I found the quests to be fun and interesting and the scenery is just oddball-ish and thus lovely. Also, there’s a gnome town called Toshley’s Station.

A gnome town called Toshley’s Station. And that whole place is nothing but sci-fi references.

Instant win.

Shadowmoon Valley
: I never really liked this place. Like, I went here to get my flying mount, to go mote farming (because that stupid Elemental Plateau in Nagrand was always being camped even at 4-freakin-AM) and occasionally to go Scryer rep farming by killing the blood elves that wandered around. That was it. I attempted to do some quests here a couple times but I didn’t really like them. …am I nuts?

Netherstorm: Ah, Netherstorm, clearly the superior level 67-70 zone. Crazy purple landscape? Check. Goblins? Check. Biodomes (Pauly Shore not included)? Check. I am proud to say that Tawyn and Lunapike both dinged 70 here. Tamaryn dinged 70 doing the Karazhan key questline, which was an acceptable substitute. *nods*

Also: Awesome memories of doing Heroic Mech in the name of the Sun Eater for our tank. POSITIVE STAND BY THE BOXES, NEGATIVE ON THE OTHER SIDE, GUYS.

Borean Tundra & Howling Fjord: Doing these two together because I liked them both about the same. Howling Fjord was prettier and had the nice music, but Borean Tundra had the whole alienesque landscape going on that I have a huge soft spot for. Also some pretty nice quests.

I really don’t understand the Borean Tundra hate that gets flung around. I liked it. Yes, I even liked Coldarra. (Actually I liked Coldarra a lot.)

Dragonblight: Tied with Zul’drak for my favorite Northrend zone. I pretty much do every quest here, on every character. Wrathgate questline is obviously a must, but I like it all, really.

…what else is there to say? I just like it >.>

Grizzly Hills
: I really like the scenery and the music but I have a hard time getting into the quests (Outhouse quest aside). The Drakuru questline that leads you into Drak’tharon Keep is epic, though, largely because it continues to amazing effect in…

Zul’Drak which IS THE MOST UNDERRATED AND AWESOME ZONE IN THE GAME, scratch what I said earlier about Blade’s Edge being the most underrated, Zul’Drak takes the cake. I just finished up spending a lot of time here with Lunapike and loved it even more the second time around than the first. Whole questline with the old Troll gods: awesome. Questline that has you wearing a Scourge disguise and uncovering the rest of Drakuru’s storyline: awesome. AWESOME AND WIN ALL AROUND. The only bad part is that the Gundrak instance brings back painful memories of either a.) Sunken Temple *eyetwitch*, or b.) this brief period of time where WoW crashed anytime the last boss turned into a Rhino. Fortunately that last problem has since resolved itself >.>

Sholazar Basin:
Number of Oracle eggs opened: None, because I’ve never finished the questline
Number of times I’ve circled this place, going herb-farming and idly keeping a lazy eye out for Loque: Far too many
Number of times I’ve declared Sholazar general chat the new Barrens Chat because everyone and their mom is also doing the above: Far too many
Making a sincere, honest attempt to get into the quests here anytime I have the appropriately leveled character, and then promptly running to Zul’drak 30 minutes later: Priceless
There are some things gold can’t buy, for everything else there’s ZUL’DRAK I’M SERIOUS YOU GUYS, YOU’RE MISSING OUT

Crystalsong Forest: It’s so prettyful, there needs to be more stuff here. *sage nod*

Storm Peaks: I fell madly in love with this zone the first time I did it, the whole questline where you get to turn into that blue chick was very memorable. Too bad it had to culminate in the most painful rep grind of all time (Yes, Sons of Hodir pre-Relics-of-Ulduar, I’m looking at you.)

Because of this, there was a time when I ranked this zone up there with Dragonblight and Zul’drak, unfortunately, the Sons of Hodir sort of soured it for me, I’m afraid. I still do like K3 (Much love for goblins and goblin towns), and I do still like that blue-chick-questline.

I got a Polar Bear mount on literally my second or third day of doing the Brunnhildar dailies. I feel kind of bad because I don’t use it nearly as often as I use my army of Mechanostriders… o_o

Icecrown: My initial thoughts were that it didn’t live up to Storm Peaks at all, however, it has sort of grown on me. I’ve mentioned before that I’ve never been one of those people who was into spooky-undead-stuff, but the Knights of the Ebon Blade alternate between making it pretty cool and really, well… cute in a bizarre sort of way (who wouldn’t love an abomination telling you you’re their favorite person in the world?) so I’ve come to appreciate the grotesque in a way I never really did pre-WoW, if that makes sense.

Also, I like the Argent Tournament, and jousting is awesome and fun and apparently I’m one of approximately three people in the world that think so, but hey.

WELP, that’ll do it. Sorry to crit you all with the giant wall of text. I hope you enjoyed Pike’s thoughts on the world… of… Warcraft… huh. That wasn’t even supposed to come out like that. It just did. Kudos Blizz on the name of your game being handy to use in a sentence? XD

Really though, as you can see, the number of zones I have liked or loved really outweighs the number of zones I have disliked, and of those few zones that I dislike they can usually be passed over in favor of a nicer zone, so perhaps that explains why I enjoy leveling so much and revisiting all those zones. It’s like meeting up with old friends.

<3 Azeroth. (And Outlands).

I've Been Everywhere: Eastern Kingdoms

Continuing my series from yesterday: Pike’s opinions of the zones of World of Warcraft.

Ah, Eastern Kingdoms. I tend to avoid it while leveling, primarily because despite my soft spot for Alliance and for normal PvE servers, the vast majority of my alts have somehow wound up being Horde on a PvP server (irony much?) and as such, you are considerably less likely to be ganked in Kalimdor (Ashenvale being the big exception). Eastern Kingdoms, on the other hand, is filled with more places to avoid. Anyways, let’s take a look.

Isle of Quel’danas: I pretty much lived here in Burning Crusade for a good month or two. It’s how I saved up money for my epic flyer. Once I had it, I vowed to never go back. >.> I did go back for a brief moment with Lunapike, my second 70, unfortunately that was on my PvP server and it was pretty much the Revenge of the Wrath of Gankzilla so I wound up doing the Shatt dailies instead. I did like that one daily where you flung bombs at people, though…

Eversong Woods: It’s pretty and there are magical brooms like from Fantasia, and there’s a fun quest where you get to polymorph this guy. I only really quested here once, though. I went back later with a troll, but promptly encountered the Ammo Vendor NPC who refused to sell me ammo because I was a smelly troll. You may think I’m exaggerating, but I’m not, I swear to heck I couldn’t buy ammo. So, being a proud troll, I left. Hmph, I say.

Ghostlands: I quested about half of this place once before growing extremely bored and scrapping that character entirely. Since then my Ghostlands experience has pretty much been narrowed down to two things: Zul’Aman meeting stone, and exploring the crazy undead stuff in the southern end of the zone when I was curious to see what it was.

Everybody tells me this is the place to quest so I may end up giving it a second try. Maybe. We’ll see…

Tirisfal Glades: Was always a little too creepy and dark for me personally, although the Eastern edge by the plaguelands grows randomly pretty for a moment or two. No, seriously, it does. Anyways, my fondness for this zone depends greatly on my mood and if the character I’m playing has a good reason to be there or not.

Oh wait, I just remembered Scarlet Monastery, aka Second Best Thing in the Game After Karazhan. Yeah, Tirisfal can stay. *nod*

Western Plaguelands: I like all the “kill the skeletons” quests cause they’re short n’ sweet but I typically don’t do much here beyond that. Scholo is a brilliant instance though, but I’m not quite as obsessed with it as my significant other is (he has been farming that place for Headmaster’s Charge for years and has never seen it. Also, once he drew me a detailed map of that whole instance from memory. This was promptly followed by maps of Naxx and Stratholme. But I digress.)

Eastern Plaguelands: Crazy zone that I’d love to do more in but I always get distracted by Winterspring. *cough* I love the little dialogue that goes on in Light’s Hope Chapel. One time they gave me a quest to go to Naxx and kill stuff. It was a level 60 quest. I completed it in level 80 Naxx. I got 40 silver for it. It was great.

Gosh, I will never forget the day before patch 3.0. I got keyed for old Naxx and then me and some friends went inside. I’d never been in before.

WoWScrnShot_101308_220509

Bigglesworth never gets a break, does he?

There was also a random Night Elf NPC sitting by the wall who I seem to recall having some really suggestive dialogue though I can’t remember the specifics. (It’s also possible I was just really tired at the time.) We– hunter, warlock, paladin– attempted to three-man a couple pulls, one of them was the spiders in Spider Wing (lolwipe) and one of them was a gargoyle which we eventually aalllllmost DPS’d down and healed my pet through, at which point the gargoyle promptly healed himself. /facepalm @ us.

The boyfriend and paladin friend decided to log out in Naxx. The night before it was deleted. The next day they couldn’t log in because the whole game would crash and they had to contact GMs. I giggled.

Silverpine Forest: GO HERE IF YOU WANT TO FARM BRIARTHORN. I’m serious.

Also, Shadowfang Keep is awesome.

Alterac Mountains: This zone is fun. And it used to be hard. Remember when that ogre town was all elites? Good times.

Hillsbrad Foothills: I really liked this zone on my RP server. Then I made the mistake of going there on my RP-PvP server. Hillsbrad… I will quest no more forever.

Arathi Highlands: Probably one of my favorite zones period; it’s so pretty and Stromgarde is a lot of fun. You used to have to go there to get First Aid training as an Alliance. I don’t think you do anymore, which is sort of sad, because it was fun that it was out in the middle of freakin’ nowhere.

The Hinterlands: Tragic tale with this zone. I loved this zone. I loved it a lot. I loved it so much that I did millions of quests there and then… I got sick of it. I can hardly stand the place now. I go there, do the Jintha’alor quests (another place that used to be crazy challening and fun but it was nerfed… it’s still pretty fun though), and then leave once those are finished.

Also: getting to the Horde town in this zone is a royal pain in the rear. WTB a better map so I stop hurtling to my death off of the cliff. >.>

Wetlands: I have a soft spot for this zone. I spent a lot of time there on my first character and so it’s pretty nostalgic. When I was level six and being run to Stormwind, though, those crocodiles? *shudder*

Dun Morogh: It’s no Winterspring, but it’s not bad. By the way, I like Gnomeregan. *is shunned*

Loch Modan: It’s so pretty! But I have a hard time getting into the quests here. And some of the quests here are hard. Those troggs, eesh.

I remember the first time I did the Children’s Week quests. I was level 16 or so and my orphan kid wanted to go to the big dam here. I went there for the first time and was just as awed as my orphan. I always think of that when I think of this zone. <3 Searing Gorge: I maintain my stance that Blackrock Mountain is basically the most epic thing Blizzard has ever done. As such, I like Searing Gorge by default, even though the quests there tend to be a pain in the butt.

Burning Steppes: See above. I think I might actually like Burning Steppes a little more than Searing Gorge. Mostly because of the whole Ruins of Thaurissan which has this whole creepy and epic feel to it.

Badlands: I remember the first time I went here as a Hordie. It was like “FINALLY AT LONG LAST I CAN FLY FROM UNDERCITY TO BOOTY BAY!” And gosh, getting there as a Hordie was a pain, too.

Anyways, this is an okay zone that I’ll usually do a quest or two in before moving on. The random-mob-who-likes-to-aggro-on-you population density seems to be unusually high here, though, so I typically don’t spend much time here because I get annoyed.

Elwynn Forest: Love it, it’s Nostalgia Central. All we need is for Goldshire and its vampire RP conclave to be taken off the face of Azeroth and we’ll be good to go.

Redridge Mountains: Full of fun quests although said quests said to be a notch high in the difficulty level, I’ve noticed. I die here a lot as a lowbie. >.> I still enjoy this zone overall.

Westfall: Say what you will, this zone is awesome. The Defias questline is made of three parts win and two parts fun, and Deadmines is one of the bestest instances ever. <3 Westfall. Darkshire: The last time I seriously quested here was on my first character, Tawyn. This was back when Mor’ladim would show up behind you and OMGPWN you in about two hits, and back when Stitches was the scariest thing known to mankind. The quests here were really great; I have no idea why I haven’t quested here since my first toon. I should do that again. *puts on “To do” list*

Gosh… those questlines… some of the best in the game, really, at least until you get to Zul’drak. Good stuff.

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*giggles at level 29 Wash*

Deadwind Pass: The first time I went in here out of curiosity, I was owned by these level ?? carrion birds. Then I saw a level 70 brazenly run into those birds. I was like, “Noooooo!!!!!!!” but on he went, completely unfazed. I was astounded.

Anyways, Karazhan is my favorite thing ever so by extension, I love me some Deadwind Pass. It could really use some more love.

Swamp of Sorrows: Horde has some decent quests. Alliance has some annoying quests. Sunken Temple is my LEAST favorite instance of all time to the point that even Gundrak is painful because it’s all too familiar. Final Verdict: B- , but extra credit because Stonard is a nifty lil’ lore town.

Blasted Lands: You know those quests where you kill millions of different animals to make these elixirs and stuff for you? Pretty sure those quests have the worst drop rate in the entire game. Just sayin’.

Used to be the awesome place for leveling weapon skill because of those mobs that never die but I think they nerfed that. >.>

This one time, I tried to solo one of the demons in the Tainted Scar. Yeah, that didn’t work…

Stranglethorn Vale: “And back in my day, we walked up and down Stranglethorn Vale– no mounts, no extra flight points– uphill both ways!” *waves cane*

Ahem, I actually enjoyed this zone on my first character. I felt like I was there for fifteen-bloomin’-levels, but I liked it nonetheless.

Then pretty much all my alts after that were on a PvP server aaaaaaaand yeah. I’ll wake up really early in the morning to do the Nesingwary quests cause they have good loot, then I run far, far away…

Next time: Outlands and Northrend! STAY TUNED~

I've Been Everywhere: Kalimdor

I was totin’ my pack along the long dusty Winnemucca road,
When along came a semi with a high an’ canvas-covered load.
“If you’re goin’ to Winnemucca, Mack, with me you can ride.”
And so I climbed into the cab and then I settled down inside.
He asked me if I’d seen a road with so much dust and sand.
And I said, “Listen, I’ve traveled every road in this here land!”

I’m starting a little miniseries that will go over the course of a few days in which I talk about zones in the game and what I think of them. Mostly because I’ve sort of been wanting to write something like this for a while, and because it sounds fun. It’s not really huntery per se, but ya know what, that’s okay! =P

Teldrassil: A looooooong time ago I installed a little thing called “The World of Warcraft Free Trial”. I rolled up a Night Elf named Tawyn– why yes, my very first character is still my main– and soon found myself in this crazy world of purple trees and boars that I was supposed to kill.

Because of all this, I have one word to describe Teldrassil: Nostalgia. It may not be one of my favorite zones, but I can’t travel there without smelling the innocence in the air and remembering how floored I was the first time I wandered into Darnassus and was met with swelling music and giant tree guardians and tons of funny-looking buildings.

I secretly really like Darnassus. Don’t tell anyone.

Azuremyst Isles: Decent starting area but not my favorite, a fact which generally causes people to spaz out, but hey, I’m weird. In fact, Bloodmyst Isle is pretty much the one area in the game I’ve yet to fully explore because the only draenei I’ve played past level 10 opted to go directly to Westfall without collecting $200. In a way, I kind of like having an area of the game I’ve never seen before, to the point that I… keep sort of deliberately putting off exploring it, if that makes sense.

I never go into the Exodar unless my Hearthstone is firmly not-on-cooldown. That place is a black hole. /shudder

Darkshore: I like it. Has some quests I really enjoy. I sorta like the overall mood. It’s by the sea, but it’s a stormy sea. It reminds me of the Pacific Northwest coast where I spent my earliest childhood years. From an RP standpoint I sort of want to say this is where my druid grew up but I’m always wary about saying things like that because Kalimdor lore confuses me sometimes and you never know what was here five years ago and what wasn’t. >.>

Moonglade: The first time I went to Moonglade it was with a level 55ish Tawyn who wondered just what was in the little sideroute in the Timbermaw’s tunnel. I was surprised to find this whole zone I hadn’t known existed. That’s really about all I’ve got to say about this, other than my druids all teleport here ASAP upon dinging a new level. Can ya blame me? The trainer is right there!

Winterspring: Looooooooveeeeee this zone. I go here with all my characters and I’m never tired of it. I love exploring that crazy scary area at the bottom of the zone too; that unused instance portal with all the pretty Hyjal trees and greenery on the other side. Makes me really wish I could go through there. /whine

Felwood: There are aspects of this zone that I like a lot and others that I don’t like quite so much. In the end the scales tip towards “like” although I don’t go there on all my characters.

Azshara: Bestest most craziest zone ever. I love this place. I’d move here. Random NPCs with no purpose, elementals yelling at you, this airstrip on an island in the middle of nowhere where you get to call a dwarf down on an airplane, a crazy mage living in a tower, and unused battleground entrances for both Horde and Alliance? Sign me up! The only thing I don’t like about it is navigating, it does that whole thing where one second you’re on a huge cliff and the next thing you know you’re pretty much below sea level and there’s like, one place where you can get back up and I can never find it. Other than that, love this zone.

Ashenvale: Been here enough that I’m kiiiinda sick of it. Tend to avoid it. Though I have fond memories of doing the Astranaar quests the first time around, but I’ve never been able to get myself to do them again. The best part of this zone is the area by Blackfathom Deeps with all the naga, though I’m not a particularly big fan of BFD itself.

Stonetalon Mountains: Love! I don’t even know why I love this zone, I just do. It’s fun. I’m crazy. I know.

The Barrens: I’m fond of this place in some way that I can’t quite pin down. It really sort of makes you feel like a Hordie. You’re aren’t really Horde unless you’ve been through the baptism of fire that is the Barrens, almost.

My favorite quests in the zone are the ones down south of Camp Taurajo, though the travel is a pain (not so much anymore with mounts at 20… but the travel used to be a pain. Of course, that’s what paying the quillboar blood shards for a temporary speed boost was for!)

Pro tip: Turn off General chat.

Durotar: Nice enough zone if you can succeed in not being blinded by orange. Things I dislike: the cave in the orc/troll starter zone (I get lost every. friggin’. time), and the fact that there seem to be too many quests to do before you hit level ten. Of all the newbie zones, I only feel that way with this zone, really. It’s like, they kick you out of the starting zone and then you’ve got a troll town and then you’ve got Razor Hill and then you’ve got these goblins and it’s just like “aaaaaaaaaaaaaah quests.” But yeah, I don’t really mind the zone as a whole.

Desolace: Another zone that I like for some reason. I especially like the coastal area because it’s so… different from the rest of the zone but still seems to fit. It’s kind of relaxing to hang out at the Desolace coast.

I can never decide if I like Maraudon or not. Leaning towards liking it cause it’s pretty but it’s like Wailing Caverns-times-500 in the maze department so I don’t go without My-Boy-The-Wonder-Navigator.

Mulgore: Looooove it. Helps that it sorta looks like Mulgore where I live IRL. <3 Dustwallow Marsh: I really like Theramore a lot. I have memories of that huge giant Alliance questline culminating in this showdown where Jaina showed up and it was just epic. But the rest… eh… there are things I like and things I don’t but all and all I tend not to spend a lot of time here.

Feralas: Another zone that I really like. I think it’s more fun on Horde than on Alliance. Alliance kind of tosses you at these weird islands and stuff whereas Horde just has you wondering around home base at Camp Mojache, making nice ‘n easy experience by shooting gnolls and ogres. Plus, I have bad memories of waiting for the boat for what felt like 15 minutes at Feathermoon Stronghold.

I like Dire Maul in a “I’m going to get lost, but I like the aesthetics” kind of way, sort of like Maraudon, really. Best thing that ever happened there was jumping down a floor without dismissing my pet, followed by said pet pulling the entire instance onto the group’s face. It was funny afterwards…

Thousand Needles: Easily one of my favorite zones in the game and contains pretty much one of the best questlines ever. Seriously, you get to jump off a cliff and then you get whisked away when you are about five inches from the ground. TELL ME THAT’S NOT AWESOME.

Silithus: And this is the part where I’m stuffed into a straitjacket: I like Silithus. Because it’s absolutely nuts. Giant bugs. C’mon. It’s crazy, and awesome. The only downfall is that the quests suck, for the most part. I put up with them because it’s such a weird ethereal zone filled with floating obelisks and I just sorta like the overall atmosphere.

When I was a noobling I went down to southern Silithus where AQ was and I had no idea what those crazy buildings were for but I thought it was the coolest thing ever. The end.

Un’goro Crater: I’ve had a couple characters spend a lot of time here farming Mountain Silversage to fund epic mounts back when they were expensive. So I sort of feel like I’ve spent more time here than I should have, and in that way, I’m in no big hurry to spend much more time there in the future.

On the other hand, dinosaurs. Plus, millions of little nooks and crannies all along the edges, if you look, and I’ve found some weird stuff in said nooks and crannies. So all and all it makes up for it. *nods*

Tanaris: I still remember the first time I took my first character and wandered south of the Shimmering Flats right into Tanaris and Gadgetzan. Pretty much instantly I went running to Mr. Pike, “OH MY GOSH I FOUND TATOOINE!!” I was really excited. I fell in love with it almost instantly and ya know what, I still like Tanaris. It has that weird alien-esque quality to it that Silithus has that makes me love it. The coast is gorgeous and has quests that involve pirates and giant turtles. And Zul’Farrak is one of the greatest instances of all time, and this shall not be debated. If there was an instance hall of fame and only five or ten instances in all of WoW could go in there, ZF would be a shoo-in. So yeah. Win-win situation.

Next time: Eastern Kingdoms, and we see if Pike continues her streak of liking everyone’s least-favorite zones and vice-versa! Stay tuned!

Nervousville, Population: Pike

After spending a good month or so sitting around waiting for a guild to fall in my lap, I realized I had to take matters into my own hands. Off I went, searching the realm forums in search of someone that was recruiting and that fit my criteria.

After a bit of looking I stumbled across a guild name that I’ve seen literally since I began playing WoW over two years ago. I know very little about said guild, other than the fact that they’ve been around forever, but their recruitment ad on the forums as well as their website painted them as a group of friendly and good-natured people who did stuff like roleplaying and both 10 and 25man raids! It sounded like as good a place to start as any.

Anyways I filled out an application and sent it in, and today found an in-game mail from an officer telling me that they’d liked the initial application and wanted to interview me! At that point they were in Ulduar, so I went and did other stuff and came back to do the interview later.

First thing that the interviewer said was that he’d checked out my blog (which I’d briefly mentioned in the application) and that he really liked it. I was like “x__x;; /blush”

Second thing we talked about was loot rules and how raid signups were done and both of these more than met my approval.

Third thing we talked about was how they encourage spec’ing the spec you enjoy and do well with, and raiding with that spec. This really met my approval.

Fourth thing we talked about was how the current hunter officer in that guild “Really likes BM but is frustrated about getting it to work in a raid environment”, and this somehow segued into how both her and I tend to use MM when DPS is truly needed because both of us like it better than Survival.

Fifth thing we talked about was how I instantly met the hunter officer’s approval because of said previous facts.

Then… I was accepted into the guild. They asked if I wanted an invite right then, or wanted to think about it. I told them I wanted to think about it for a day or so. Partially because I do, and partially because the thought of joining a big raiding guild without my friends sorta scares me. Oh, my friends are always there. We all have our chat channel. We all hang out outside-of-game, in Ventrilo and in AIM chats and on forums. Heck, just today three of us went on a Kara stomp (guess what failed to drop off of Attumen, again?) and it was the most fun I’d had in weeks.

But going off and joining a whole new guild filled with whole new people, for the first time ever, is still a scary prospect. I really hope I make a good impression, and almost more than that, I really hope I don’t step on anyone’s toes. I mentioned my blog a few times in the interview, in a purely logistical fashion (“Would I have the permission of the guild to occasionally post screenshots or how-to movies featuring the guild on a site that gets over a thousand hits a day”, etc.), and because of that I have this fear of coming off as some “high and mighty blogger” or something, which I don’t think I did, but I worry anyway. I probably worry too much, to tell the truth.

Honestly though, I think this may just be “the guild”. The one I have been looking for. I felt like I had a rapport with the interviewer and I really liked what I was hearing about how things were run and about how they raided. It truly weirds me out that, outside of doing Karazhan fiftybazillion times in Burning Crusade– this will be the first time I’ve really been in a raiding guild. Who knows, maybe you will be hearing Ulduar stories from me soon, if my schedule allows… o.O

Aspect of the Hunter Q&A! (Wall of Text Inc)

So I’ve had a lot of people on Twitter or even on my last post (which wasn’t even Q&A related!) ask me for my thoughts on the recent Hunter Q&A. Though at first I was sort of reluctant to do so, out of fear that maybe everybody and their grandma would have already blogged about it, I decided to go ahead and do it anyway. At the very least, you get to hear the thoughts of a casual raiding hunter who currently isn’t raiding and thus has to resort to playing her level 46 and level 76 hunters respectively, in the meantime. /cough

For the sake of length, I’m only going to be mentioning the aspects of the Q&A that interested me and/or I felt warranted some commentary from me. I apologize if your favorite part wasn’t mentioned. If you leave a comment asking for my thoughts on a certain thing, I would be glad to let you know my thoughts either in the comments, or in a future post. ^_^

We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield).

This is interesting, though to be honest what I am mostly looking forward to at this point is a revamp of the pet stats window that is a part of your character screen. I’d love to see my pet’s crit, haste, etc. Wouldn’t you?

We still want to make ammo more of a gear choice than a consumable. We’re not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows… but that kind of thing is definitely on the table.

WTB Fire and Poison arrows. Like that’s not even me being reasonable and/or logical, that’s just an “OMGWANT.” Guys, have you ever played Ocarina of Time? Seriously!!

The problem with upgrading hunter ammo currently is how we work the progression. We don’t want to drop ammo on bosses for what I hope are obvious reasons so long as they are consumed. We need to have ammo improve as other gear improves, however, or the hunter overall starts to fall behind. Therefore there has to be some barrier that stops freshly leveled hunters from getting the best ammo while letting cutting-edge hunters procure it. In Burning Crusade, we handled this through a reputation grind, but it still wasn’t a very satisfying answer. In Wrath of the Lich King, we went with Engineer-crafted ammo and more recently changed the way ranged weapons scaled so that they would keep improving even if the ammo did not.

For 3.2 we lowered the cost of the ammo quite a bit — only 4 gold for a stack to manufacture. If you were paying 50 gold a night, that should drop to say 16 gold a night. Long-term this won’t be a problem because arrows won’t be consumed.

My ammo bag (Yes I still use my ammo bag *huggles it*) contains about two rows worth of the 1000-stacks of cheapie vendor bullets, and the rest is all Mammoth Cutters. I have an engineer friend that will send me free boxes of them on occasion, otherwise I’ll literally buy out the Auction House. Yeah, it’s pricey, but at least they last forever. I only use the Mammoth Cutters for raids or when I’m in a heroic with another good hunter (I get sooooo competitive around good hunters. I dunno if that’s good or bad.)

I’ll add that the melee attack issue for hunters themselves is something we keep discussing. While we are unlikely to go back to a melee-focused build for hunters, we might consider a model where hunters don’t run away most of the time but switch to melee attacks – perhaps even a single punishing attack on a cooldown before the hunter Disengaged or whatever. This would be one of those things that helped hunters feel more different than actual magic casters, and might make them care about melee weapons as more than stat sticks. Additional feedback from the community on this sort of thing would be appreciated.

I don’t really see what is wrong with us having a stat stick even for a physical-damage class. I mean, correct me if I’m wrong, but rogues and warriors have a “Stat-bow” or “stat-gun” right? Though, I sorta like the idea of having one hard-hitting melee attack pre-disengage. That sounds fun.

Q: Would we consider allowing auto-shoot to work while moving? If there aren’t plans for that specific change, is there anything in the works that will assist hunter dps in fights where a great deal of movement becomes necessary?

A: Moving should feel like a penalty. We don’t want ranged attackers constantly circle strafing FPS-style because it confers a defensive advantage without giving up an offensive one. Moving is supposed to be bad and how you handle it is a test of your skill.

Repressing my urge to run around is a difficult thing for me to do and is one of the reasons I love instant-casts and instant-cast-based classes (hai, resto druid) so much. But on the other hand, I do agree with the reasoning here, especially from a PvP standpoint. So yeah.

Q: Are there any long term plans to possibly removing the need for hunters to rely on a different resource system then mana?

A: I hate to do this to you, but this is a great BlizzCon question. For these Q&As, we’d like to keep the focus on each class’s current status and short-term plans, but at BlizzCon we’ll be happy to go into some more detail on our long-term vision for them.

What I’m about to say is going to cause a mass exodus from my blog, but ohwells:

I actually like hunters having mana right now, in endgame at least. (Leveling I will touch on in a moment.)

See, you know why I could never get into playing anything that relies on rage or energy or runic power? Because the whole experience is just my character saying “NOT ENOUGH ENERGY! I NEED MORE RAGE!!” over and over and over and me being frustrated because the button I want to click is grayed out. Sure, you have the comfort of knowing you’ll never “run out of mana”, but it’s not a big enough tradeoff for my extreme impatience.

I was one of the few people who liked the new Aspect of the Viper when they announced it in WotLK beta. I was one of the few people that defended it on the forums, and I got a lot of flak for it which is one of the reasons why I quit hanging out on the beta forums. It works nicely for me when you have a decent amount of mana replenishment going on, and I like it. /shrug

THAT SAID.

There are downsides. One downside is that if you lack outside mana replenishment, you feel like you are in Viper a lot, and it gets annoying. But to me, the biggest problem hunters have with mana right now BY FAR is leveling. Good luck finding old-world hunter gear with intellect on it, and good luck not being in AotV 75% of the time. My leveling hunters tote around stacks of mp5 food and mana oil and spec for ultimate mana efficiency at the cost of better talents and I’m still in Viper most of my time. Sure, we have no downtime, because we can still keep killing stuff while OOM or close to it. But you’re supposed to learn to enjoy your hunter partially because of those big numbers popping up on your screen. If you’re in Viper most of the time, it becomes silly. Not to mention stuff takes forever to kill.

My proposition: Either somehow make Viper work better with leveling, or for the love of the Earthmother, give us more intellect. Seriously.

/endrant

Now for hunters specifically, we think the class is just too cooldown limited, which creates problems with haste. We’ve driven in that direction in order to give hunters a more interesting rotation, and to be fair, we feel like we’ve done that. But being cooldown limited isn’t necessarily a fun way for the class to play and we think it’s one of those things that makes hunters feel more like casters than like ranged-weapon users. (Hunters are casters in the sense that they’re ranged dps, but we still want the emphasis to be on the gun or bow.) More on this at BlizzCon, too.

The class feels too global cooldown limited to me at times; by the time I can dig into my rotation it often feels like your average mob is half dead already. That’d be cool if haste lowered the global cooldown for us. I dunno if that would be OP or not. That’s for Blizz to figure out, not me. (Can you tell I know nothing about theorycrafting? XD)

MudkipComputerGame

(breaking up the wall of text with a non-sequitur picture!)

Q: Beast Mastery falls behind Marksmanship and Survival in regards to DPS, especially when the pet dies, due to how much damage comes from the pet when specialized in the Beast Mastery talent tree. Do we have plans to bring the potential damage the Beast Mastery tree offers to be more on par with what’s currently possible with Survival and Marksmanship?

A: Ideally, we want Beast Mastery to be able to do competitive damage with Survival and Marksmanship. Realistically with dps classes, it’s a math problem, and one tree nearly always edges out the other ones in most situations. That doesn’t mean we stop trying, but it also means we have to be realistic about what it will take to really get the specs to within 1% dps of each other, which is sometimes the point I fear we’d need to hit.

The buffs to Catlike Reflexes and Wild Hunt were intended to boost Beast Mastery a little without causing every hunter in the game to swing back to Beast Mastery the way they all swung to Survival a few patches ago. We don’t necessarily like buffing Beast Mastery through the pet all the time. However, Beast Mastery also doesn’t have a signature attack like Chimera or Explosive Shot. At the same time, we don’t necessarily want to give them one because then Arcane Shot risks just vanishing from the hunter rotation. But, we can’t just buff Arcane Shot (unless it is very deep in Beast Mastery) because Survival and Marks use that too. See the problem? Ultimately the tree is supposed to be about pets, so we would rather make the pet easier to control and give the hunter ways to get the pet out of trouble so that they don’t face the profound dps loss of pet death. And even then, having a pet that is 50% or more of your dps is always going to have design problems, so we can’t go overboard. Beast Mastery and Demonology (and even the Unholy death knight) are going to be at a greater loss when their pet dies. That’s just the cost of having a more powerful pet.

I know not everyone here agrees with me, but it made me extremely happy to see that little phrase “We don’t necessarily like buffing Beast Mastery through the pet all the time.” Now don’t get me wrong, I love having my pet be 35%, 40% or so of my damage. I love when there is synergy between hunter and pet and we proc things that make one another stronger. But lately it feels like Blizz has just been buffing the pet and buffing the pet even more and hey guess what, we’re buffing the pet again!… and pretty soon we’re going to get up to that uncomfortable point where we were at the beginning of WotLK where my pet was doing 55% of our total DPS on Patchwerk and it just felt so very, very… “Well, I may as well sit here and read a book while my pet does the work.” Ya know? I want to see the Beast Master hunter get some love too. I want to see more things that the pet does give the hunter some sort of beneficial effect. That’s why I fell in love with the tree in the first place and I haven’t been seeing it lately and it’s left me a somewhat unsatisfied Beast Master.

It does also make me happy to see that Blizz is aware of BM needing a buff. That’s really all the reassurance I need. Yeah, it may take ’em a while to get around to it, but I’m in no rush.

We’d rather not have to come up with additional mechanics needed to heal pets or keep them alive. We’d rather just the pet didn’t die in situations where a player that can make intelligent choices wouldn’t have died.

Awesome idea, thanks Blizz <3 I would also like to add, I've been thinking lately it may not be a bad idea to just take Improved Revive Pet and Improved Mend Pet and make the effects of those baseline for all hunters and replace them with DPS talents in the BM tree. In my mind, every hunter of every spec should be making an equal amount of effort to keep their pet alive anyway. (Which is why I never use the “Beast Master is difficult to play because we have to have pet control” argument on this blog– I think all hunters have to have pet control. But maybe that’s just me.)

Hunters in the online community tend to focus a lot on overall PvE dps or overall PvP survival and not get too much into pet comparisons. Someone theorycrafts the best pet and then hunters just go and get it instead of discussing what the other pets would need to be more competitive. To be fair, there is some of that discussion, but it’s not always easy to find, and I have looked. It’s not super high priority given some of the other hunter design issues we’re looking at, but we do want pets to be a choice.

Translation: HAY GUYS LET’S TALK ABOUT THIS. No, I’m serious. Though it sorta surprises me that Ghostcrawler is having trouble finding this stuff online, I see people talk about it all the time. Perhaps our ol’ crab buddy is looking in all the wrong places.

Q: Due to the number of abilities available to hunters, many level 80 players have expressed concerns in regards to placing all necessary abilities on their action bars. Are there any improvements coming that will assist hunters with this particular issue?

A: We recognize this as a problem. We need to get more buttons off of the bar. We made some progress with streamlining say tracking and aspects, but we’re not there yet.

An aspects bar, maybe up by our pet bar, would be cool.

Q: Additionally, do we plan to expand upon the number of pet action bar slots? Due to the current number of slots available for pets, hunters frequently have to swap pet abilities in and out of their spell/ability book.

A: Yes, we definitely want to do this. The whole pet bar needs a little work. There are still some bugs relating to which abilities can be moved on or off the bar and whether they default to autocast or not. We want the bar to work much more like character action bars.

Sounds good to me.

Q: Do we have plans to increase the number of stable slots available to hunters?

A: Obviously we increased it a lot in Wrath of the Lich King. We want to try and keep the pet as some kind of decision — they aren’t supposed to be like mounts or titles where you just collect as many as you want. We expanded the size so that players could have say a Tenacity pet for soloing and a Ferocity pet for raiding, but we don’t want every hunter to have every family available here. Now one potential problem are the Spirit Beasts, which are collected by hunters and not trivial to replace. We have also discussed expanding the Spirit Beast concept to have rare skins of other pet families (that otherwise don’t convey a combat bonus). If we do that, we’d probably have to expand the stable slots.

We’ve also considered a model where the hunter doesn’t even need a stable and can work more like a warlock where they can just summon their pets whenever they want — with the remote stable ability from the dual-spec feature, we’re pretty close to that already. If we went this route then maybe the stable could just become pet storage in the same way your bank has all those Invader’s Scourgestones and Zul’Gurub bijous that you don’t use often but can’t bear to part with.

I am on two minds with this. On the one hand, I like the general idea of having a limited number of stable slots. That way, not every hunter has every pet in the game. On the other hand… well, lemme put it this way. You know how many hunters I have? You know how many times I STILL agonize about my lack of stable space across all my hunters? Yeah.

My own little suggestion and solution for this would be to make it so you still have your five stable slots, but then you could re-obtain any pet you had previously released via the Stable Master. Hey, they say they help you find lost pets and companions, right? =P You would have to release one of your current pets to make room in your stable for it, but then you would get your previously-released pet back at whatever level it was when you released it. I’d give this service some sort of slowly-increasing fee akin to talent point re-spec’ing just so it doesn’t become an extended stable slot and you’d still have to put some thought into it. And you couldn’t access any of said released pets mid-raid via Call Stabled Pet. So you’d have your five pets “at the ready” and then any of your past pets you could get from the Stable Master for a cost. That way, the hunters who spent forever taming Loque only to never use him in a raid, would feel better about releasing him, knowing they could get him again without having to do the camping thing again.

I dunno, it seems fair to me.

And that’s that! Like I said, these are just my thoughts on the matter. No doubt most people disagree with at least one or two things I said, and that’s fine. I’m in somewhat of a unique position right now, and on top of that, we all have our own differing thoughts on the state of the game, and it’s good to have those differing opinions.

And with that Wall of Text, Pike is out!