Posts Tagged “beast mastery”

raccoon1This was originally going to be a commentary on the recent Blizzard Hunter Q&A, however two things occurred to me: 1.) I’m going to work in 25 minutes, which clearly isn’t time for an adequate post on the subject, and 2.) MMO-Champion has since updated with some interesting Beast Master tidbits from Blizzard. So I’m going to write about that latter thing instead (I’m still intending on writing a Q&A commentary, though, since I feel like I’ve got some unique things to say about it– look for it this weekend or on Monday.)

Anyway, let’s take a look at this latest news:

Arcane Shot and Beast Mastery
Yeah that was my point. The solutions are:

1) Give BM a signature shot and try to give Arcane a situational use.
2) Buff Arcane so deep in BM that nobody else will get that talent.
3) Accept that BM needs to be buffed in ways other than shots.

There are good points and bad points to each tree having a signature shot. A bad point is that it makes e.g. set bonuses hard because you can’t boost things like Explosive Shot easily. A good point is the trees feel a little more different rather than just swapping Explosive Shot for Raccoon Shot if you were BM.

Arcane Shot and Beast Mastery (#2)
If we buff the holy heck out of Arcane, then every Survival hunter just shoots Arcane and won’t take Explosive Shot. Since a lot of the Survival tree is designed to prop up Explosive Shot, we think this would a bad thing. Hence, we have to be very careful about how much we buff Arcane. If we do it in a very deep BM talent, then it’s probably safe. If we do it baseline or through a glyph or an upper talent, then we might get into problems. By contrast, buffing Explosive or Chimera is pretty safe because no other hunter can ever use those shots. BM doesn’t have a “this is BM only” attack to buff, unless it applies to the pet.

[...]

As I have said a couple of times now, a very deep BM talent to buff Arcane Shot might work. Otherwise, most of the BM damage is tied up in the pet or at least the pet being alive. Perhaps BM could benefit from a totally new mechanic, even it wasn’t a signature shot, so that we would have more knobs to turn when we needed to buff BM (and only BM).

What it means: Blizzard is aware of Beast Mastery needing a buff, preferably through more buttons to press. I know they are being wary on this though; one thing they mentioned in the Q&A is that one of the reasons Beast Mastery has a more simplified rotation is to allow you to have more leeway to focus on pet control on difficult fights. They were quite wary about Beast Masters having to juggle both a complex rotation, and having to keep your pet alive on Sarth or something.

My thoughts? We can easily fit another shot in there without getting “too complex”.

Honestly my mind is literally stuffed full with ideas on ways they could do this or otherwise buff Beast Mastery deep in the tree, but since I don’t work for Blizzard, we’ll just have to see how things go. My thoughts on a potential “Raccoon Shot” (we’ll play along here) though?

I think it’s fair to say we want to differentiate it from Explosive Shot and Chimera Shot, because we like the different talent trees being unique. My initial thought is to attach a Black Arrow-like effect to it: you toss up your “Raccoon Shot” which does some damage on hit, and also has an effect for a short period of time afterwards; damage increase, extra armor penetration, increases the critical strike damage bonus from all attacks you make on the target– that kind of thing. If we really wanted to get snazzy we could make it affect the pet as well. You could name the ability after a Poison Dart Frog or something. That’s pretty Beast Master-y, right?

My only concern on that is that it becomes too similar to Black Arrow which, again, sort of nullifies some of the uniqueness between trees. Black Arrow is a pretty signature Survival move, there is really nothing that feels like it in any of the other trees right now. But, it seems like a viable idea to me.

raccoon2

Blizzard’s other idea was just to drop the idea of a “Raccoon Shot” all together (which somewhat saddens me *pets the Fuzzy Theoretical Raccoon*) and simply really buff Arcane Shot deep in the Beast Mastery tree. They have already sort of done this via the new Ferocious Inspiration, but it’s clearly not enough of a buff. If they were to go this route, I think we’d have to forego a flat damage increase and go with something more interesting. Reducing the cooldown actually seems fairly reasonable to me. Perhaps we could attach it to Longevity. Or maybe all your Arcane Shots are guaranteed to be critical hits while under the effect of the Beast Within (That would get you three guaranteed Arcane Shot crits right there.) I dunno, these are all just general ideas I’m tossing out, but you get the picture!

The most exciting part, though, was the mention that “Perhaps BM could benefit from a totally new mechanic, even it wasn’t a signature shot, so that we would have more knobs to turn when we needed to buff BM (and only BM).” I am having trouble envisioning a new interesting hunter mechanic that isn’t pets, shots, and traps, but I would love to hear some ideas on this, because it could potentially be very cool. Dontcha think?

Overall I’m excited to see what the future may hold for Beast Mastery, though I’m trying not to get my hopes up about getting all these neat changes before the next expansion. Better to be pleasently surprised than disappointed I say! Beast Masters really are in a good position at the moment; through the course of World of Warcraft’s history we have gone from being pretty useless to being pretty awesome (albeit via Steady Shot spam), to being sort of middle-of-the-road but with some stuff to do. All they need now is to give us a little more stuff to do, to boost us into what I see as an ideal position for us.

I’m not in any rush right now; I’ve been playing a lot of my babyhunters while Tawyn takes a vacation in Stormwind and makes millions of flasks and potions to sell every few days. Time to sit back and see what happens.

And let’s hope Blizz throws in a free raccoon, cause they’re cute.

Raccoon-285

Comments 23 Comments »

I recently had a comment left asking a question similar to “Is Beast Mastery viable in a casual ten-man Naxx raid?”

The answer is yes, yes, and very yes.

Because I did it once a week for a good few months, and heck, this was before pets had Wild Hunt and Shark Attack available– good ol’ post-nerfs but pre-3.1 Beast Mastery. (Then my Naxx group disintegrated and scientists are still baffled about it. True story.)

Anyways, I would hit 3800 or so on Patchwerk and slightly less on other bosses (Loatheb being the exception of course). Occasionally some rogue would pop out of nowhere and get 4000 and snag “First Place on Recount” from me but I can’t recall ever being worse than second.

If that isn’t viable enough for a “causal ten-man Naxx”, then I dunno what is!

WoW_PatchwerkShotBreakdownEdit

Of course, Beast Mastery is kinda touchy. Because it does the lowest DPS currently of all three hunter specs, it can be difficult to coax DPS out of it. Here is my advice to you:

Spec:

Have a viable spec. By viable I don’t mean “zomg most top DPS evar, no exceptions!” so much as a spec that isn’t just darts thrown at your talent tree. Back when I first began doing weekly Naxx runs, I was 53/18/0 and I did very well. I respec’d to 53/11/7 and did better, and I’m currently running with 54/12/5 which does the highest spreadsheet DPS in a 25man at the cost of slightly lower DPS in five-mans, as compared to 53/11/7. Both would get you roughly similar numbers in a ten-man. All of these three specs are good, as are specs that are very similar. See which one works best for you.

WoW_Arachnophobia

Glyphs/Rotation:

These go hand in hand together especially for us Beast Masters. You want at least Glyph of Bestial Wrath and Glyph of Steady Shot. Once you have these, your rotation is Bestial Wrath (when available) -> Kill Shot (when available) -> Arcane Shot -> Multishot -> Serpent Sting (when it needs to be refreshed) -> Steady Shot. Use Kill Command and Rapid Fire when they are up, as well. Kill Command works especially nicely in conjunction with Bestial Wrath.

A quick word on Multishot: I used to tell people to only use it when you have mana replenishment, however, I’ve been playing around with Zeherah’s Hunter DPS Analyzer (I am in love with it) and discovered that you should always use Multishot when you can.

I also used aforementioned website to try talenting into Aimed Shot, snagging the Glyph of Aimed Shot, and using that in place of Multishot. While the resulting numbers weren’t bad per se, they were still a fairly moderate DPS loss as opposed to spec’ing something like 53/11/7 and just using Multishot. So, that is that!

You will notice that I haven’t mentioned a must-have third glyph; you have a couple options here. Kill Shot, Hawk, and Serpent Sting are all viable ones. I get the best results with Serpent Sting myself: less having to refresh Serpent Sting, more time to do other shots!

WoW_TawynGoesRawr

Pet:

I still say you should use what you love when it comes to pets ^_^ however, Devilsaurs are the proven top DPS pet for Beast Masters at the moment. Raptors and Wolves are fairly close behind; I think Raptors edge ahead of Wolves a bit. Cats, Moths, Spirit Beasts, etc. aren’t bad options either, although they aren’t in the “Top Three”.

The important thing when it comes to pets is to have them spec’d for pewpew!

Following these simple steps will have you more than ready to conquer Naxx10 with a Big Red Pet. How viable is it for other, bigger raids, you may ask? Well, I’ve done OS25, VoA25, and a good portion of Naxx25 as BM and performed rather nicely. You may not be #1 on damage but you will be pulling your weight. As for Ulduar, well, I’ve no idea how you’d do in there, although there are some Beast Master hunters on my blogroll who are in Ulduar and are doing very well. There’s also a thread on Mania’s Forums dedicated to studying Beast Master DPS in Ulduar.

Oh, and did I mention this screenshot of the EU first kill of Yogg-Saron with no keepers? Notice the devilsaur in the picture and the little Ferocious Inspiration icon in the corner? It made me very happy to see that. To be fair, from what I understand, it’s largely because the mechanics of the fight favor DoTs, and your pet is essentially a very large DoT. Still, it’s proof that there is a time and place for Beast Mastery even among the best of the best.

In closing: If you wanna be a Beast Master, be a Beast Master. Most of us aren’t in the hardest of the hardcore raiding guilds and we can get away with it quite nicely! Bestial Wrath away, my friends.

WoW_KTAfter

Comments 35 Comments »

goodnews At some point between the last time I seriously PvP’d (’bout a year ago) and now, Bloodlust Alliance figured out how to win Alterac Valley!

=D

…okay, so, while that is good news, it’s probably not the good news you came here to read. Fortunately, I have other good news. The latest rumblings on the PTR are the impending change to Animal Handler. This talent has changed much through the years. Initially it gave your pet some extra Hit, which was rendered obsolete with hit scaling. Then it gave your pet expertise, and that, too, is about to be made obsolete. So now what’s it gonna do? Increase your pet’s Attack Power by 5%/10%.

For the record, that is awesome. And though I have no hard numbers, if Blizz delivers that plus expands on pet scaling like they said they wanted to in time for 3.2, combined with the impending weird Kill Command reduction on Catlike Reflexes and the Wild Hunt buff… I’m guessing that Beast Mastery is pretty much “fixed”.

Gotta say I am a bit worried, though. Remember why Blizz nerfed us last time? A lot of it was because pets were doing over 50% of our damage and they said that was too much. To which I actually agree– I love having a pet doing, oh… 35, 40% of my damage, but anything over 50% makes me too uncomfortable. Anyways, Blizz nerfed the pets, while forgetting to, well, really buff the hunter to counterbalance it.

Anyways, with all these new changes I don’t see any way that a Beast Master pet won’t be back up to 50% or more of a Beast Master hunter’s total DPS, and I worry that Blizz will have their nerfbat at the ready again. But who can say, really? It’s one of those things where we’ll just have to wait and see. At least the Blues know we could use some love, and that’s always a good sign.

Comments 12 Comments »

If you are a Beast Mastery hunter, chances are good you have at least one or two talent points floating around in one of these two talents. In fact, if you are doing a fairly common 53/x/x build, then you really only have one point to spare.

So, where do you put that one point? Some people choose Endurance Training, but for me, I prefer to keep the choice between our good friends Spirit Bond and Improved Mend Pet. Let’s take a look at what they do:

1/2 Improved Mend Pet: “Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.”

The mana cost reduction is relatively minute (though I suppose it would add up if you were using it a lot), so the big benefit here is mostly the shot IMP has at cleansing things off of your pet. This can be handy when solo’ing/questing to get rid of those nasty debuffs things will occasionally chuck onto your pet, and it can also be handy in a select few raid encounters. *coughHeigancough* Final verdict: Only has a very situational use, but very helpful in said situations.

1/2 Spirit Bond: “While your pet is active, you and your pet will regenerate 1% of total health every 10 sec., and increases healing done to you and your pet by 5%.”

I’ve had people debate me on this before, but I see the regeneration part of this talent as being, well… lackluster and ignorable. =P What we like this talent for is the flat increase on healing done to you and your pet. This could help a little on pet unfriendly fights, and also on player-unfriendly fights. May or may not be enough of a healing boost to save your/your pet’s life when crap hits the fan, though. Final verdict: Goes to waste on stuff like Patchwerk, but may make the life of your healers a tiny tad easier on stuff where there’s lots of AoE damage going around. Also makes your life a tiny tad easier on pet unfriendly fights.

And the Oscar goes to… Look at your situation and decide which one you’d rather have. Currently I am using Improved Mend Pet because I find it to be invaluable on Heigan; I am in Naxx more than most other raids combined at the moment and I pride myself on being able to keep my pet alive through the encounter. If I ever move on from Naxx I may very well move the point over to Spirit Bond. Both talents have their uses and I wouldn’t knock you for using either.

Bonus History Lesson:

Check out the final Beast Mastery talent back in World of Warcraft Beta:

BeastMasteryBeta

Survival’s final talent back then…? We shall not speak of it… >.>

Comments 9 Comments »

I get a lot of Google hits from people looking for a good Beast Master leveling spec. Probably because it’s a topic I’ve written about a lot. The reason I’ve written about it so much? Because for the past six months or so, every time a new patch has come out, I’ve had to come up with a new leveling spec. Yeah. (Oh, and let’s not forget the part where I’m leveling a million hunters. /cough)

I’m relatively certain things are at least… decently set in place now though, and it’s not like leveling specs are a super big deal anyways, so here‘s what I currently recommend:

hunterlevelingspec

Now remember, the best leveling spec is the one that works best for you. This isn’t really something that you min/max. Also, this spec isn’t designed to make your pet a supercrazy tank. If you’re looking for that, then I heartily recommend checking out Big Red Rhino!

However, when I level my hunters, I like to take a basic Beast Master DPS spec and tweak it a bit to add some extra pet survivability and talents that decrease downtime, while still maintaining enough DPS talents to allow me to perform reasonably well in an instance situation. When I level a hunter, I usually do a lot of solo quests and then sprinkle some instances into the mix… so my leveling spec is designed for that. We focus on pet survivability: Endurance Training, Thick Hide, 2/2 Improved Mend Pet– I have recently discovered that my pet can survive on Heigan with 1/2 Imp Mend Pet, but I’d still go 2/2 for leveling– and Spirit Bond at the cost of some DPS-oriented talents that we can do without while solo’ing. I have also opted for Invigoration over Cobra Strikes: I figure you won’t be critting all that much when you’re still leveling, but your pet will because his crit is based off of talents instead of gear, so Invigoration will help to decrease your overall downtime. (Not like we have a whole lot of downtime with Aspect of the Viper, but hey. Low-level hunters are the biggest mana hogs I’ve ever seen. x_x) Oh, and 2/2 Go for the Throat rather than 1/2. While 1/2 may be more than enough in an end-game situation (especially combined with Bestial Discipline), but as previously mentioned your crit probably isn’t all that hot while leveling, so go for 2/2.

Remember: You can level pretty much however you want to. I say this as someone who has leveled a druid to 70 as pure-resto. >.> Hunters obviously have it a little easier than that. When I leveled Tawyn from 70 to 80, I stayed with a purely DPS-oriented spec because I was in instances a lot (and because I’m a stubborn huntard) and I did just fine when I was out solo’ing. But I almost always give my lowbie hunters some variation of the above “leveling spec” and it’s worked out well.

So go ye forth and level!

Comments 5 Comments »

It’s Tuesday morning, the servers are down and some of you even have extended maintenance. Whether you’re at work or at home, there’s a good chance you’re bored. Never fear, Pike is here! To answer a few huntery questions I’ve been getting relatively frequently in comments/e-mails/Google searches/postcards. Except without the postcards. All I get in the mail are bills. /sob

But don’t take it from me. See for yourself what tragedy lies ahead when the paths of star-crossed lovers meet. And now: On with the show!

How much Attack Power does Agility give you as a hunter?: This is a flat 1:1 ratio. One Agility is one attack power. If you heard differently somewhere, you heard one of two things: either that Agility actually is worth more as Survival (which it is) so in a roundabout way, you do get more AP for it– or somebody who used to play a hunter a long time ago and then probably rerolled shaman/paladin in BC informed you that Agility gives you two attack power. Important: This stopped being the case with Burning Crusade. It’s 1 Agi = 1 AP now. A surprising number of people out there still aren’t aware of this. Don’t worry if you were led astray! Totally not your fault. *nods*

As a Beast Master hunter, should I be focusing on Agi gems or AP gems? Your “Stats for a Hunter” guide says Agi, is that still true?: That particular guide was written during the era of Burning Crusade and as such, while the basics of it are still correct, not all of it entirely is anymore. This is one of those points that has changed. At this time last year Agility was sort of the stat du jour for gems and enchants; AP and crit were still both very good, but “real hunters picked Agi”, so to speak.

These days, with your pet doing a bigger percentage of your damage (probably about 45-50% of your total DPS on a Patchwerk-style fight, as opposed to 30-35% of your total DPS in Burning Crusade) and Kill Command no longer having anything to do with your crits (and Cobra Strikes in general not proc’ing enough to justify stacking tons of crit), Attack Power is worth a lot more to you as a Beast Master than it was before, because it does, in fact, affect your pet’s Attack Power. Combine that with the fact that, for example, there have been no upgrades to Agility-based two-handed weapon enchants but some yummy AP ones, and you can see why AP is coming out the winner for Beast Masters these days.

Now remember, none of this means that agility or crit is bad. We still love them both. Just that AP gems are going to get you a bigger bang for your buck. Oh, and if you are dual-spec’d BM/Survival, I’ll say figure out which one you play more and gem for that. (Agi for Survival, and AP for BM).

So which pet really is the top DPS pet for Beast Masters?
: There is some confusion here and I think it comes from the fact that there are some discrepancies on the list between “top DPS pets alone” or “top DPS pets when combined with the hunter”. Here’s the deal:

Devilsaurs are the current top DPS pet for Beast Master hunters.

Fortunately, for those of us who don’t like the large size/wonky hitbox/etc. of the devilsaur, we have some options.

Wolves do not do particularly high amounts of DPS alone, but in conjunction with Furious Howl applying to the hunter they are the second best DPS pet– yes, even for Beast Masters– last I checked the theorycrafting sites. Remember, combined with Longevity, that buff is gonna be up some 66% of the time for us. That’s pretty good.

However, they are only a smidge ahead of Raptors, the third best choice. Raptors on their own do rather more DPS than wolves do, but they lack the buff so the combined hunter-pet DPS theorycrafts out to be a little lower. They are still a top-notch pet especially for Beast Masters: Savage Rend crits a lot which self-buffs the Raptor and I have personally found it makes a big difference. I have both a wolf and a raptor at level 80 and I usually bring the raptor to raids. I find, in my situation, that I tend to perform slightly better with him (aside from the fact that I am more attached to him >.>). So remember, the theorycrafting numbers aren’t always everything, you have to see what works for you.

“But Pike, I love my Spirit Beast/Cat/etc.”! Good! Please keep using the pet you love. Cats and Spirit Beasts are still quite viable, they just aren’t in the current “top three” on paper. But “on paper” is just that, on paper, and in my humble opinion it’s not as important as raiding with a pet you have had since level 10, or took forever to find, or just love dearly.

Well, hopefully all of that cleared up some confusion. As always, this site would not be complete without the comments, so feel free to leave ‘em!

Comments 23 Comments »

It may seem a bit silly to be focusing on tweaking my spec and DPS now that we are probably only a few weeks away from 3.1 and the potential spec changes… especially as someone like me who generally takes a rather laidback approach to her own personal theorycrafting.

But I’m going to Naxx tomorrow with my guild for the first time in a while– yes, I’m actually going to be able to go with my guild this time and not have to PuG– and I want to make sure I make a good impression and am pulling my weight!

Which leads us to the spec experimentation that I’m currently in the midst of. I did opt to stay with Beast Mastery. I do want to make clear that I enjoy Marksmanship enough that I have offered, in the past, to gladly respec to it on particularly pet-unfriendly fights, such as a guild Sarth1D run I did the other week, but we’ve always managed to end up eventually clearing it without me having to do so. (Sarth Dancing For Your Pet movie in the future, perhaps?) But Naxx, I know, is pretty pet friendly overall which leans itself towards BM, which works out fine for me!

My experimentation comes from this post over at the WoW_Ladies community on LJ, which referenced this thread on Elitist Jerks, which is devoted to hammering out various max-DPS hunter specs on paper. Their suggested Beast Mastery build? 52/12/7.

Which is kind of, well, a lot different than the 53/18/0 I’ve been running with.

What this spec primarily does is swap out 15% extra damage on your Arcane Shot for 5% extra damage on all your shots– a reasonable trade, I figure– and some of the bonus crit damage for an increased chance to crit with your specials, which should in turn boost the number of Cobra Strikes procs you get. Oh, and you’ve gotta give up the Beast Mastery talent. Which I opted to do for now. Just… don’t let me go into Sholazar until I get it back, because knowing my luck, I will find Loque while not able to tame him and I will cry.

Anyways, I took that suggested spec, made one minor tweak to it (I can’t live without 2/2 Improved Mend Pet… I just can’t. >.>) aaand went and did a couple of heroics and a normal Archavon. Unfortunately I don’t feel like I got very satisfactory Recount results. Heroic Drak’theron does not seem to lend itself well to many tests other than a couple of the bosses, and this Archavon was a rather ragtag group with only one tank rather than the usual two, and as such wasn’t a “typical” battle like I was hoping for. Still, on the occasions where I was able to simply stand and pewpew, the results were promising.

Overall I think that this spec might in fact be able to squeak out a little more DPS than what I was running with before, but I’m still not entirely sure. A DPS test on paper is different than one in the field, taking your own personal gear and buffs and group composition into consideration. And the training dummies aren’t gonna work this time due to the nature of Improved Tracking and the fact that the dummies are mechanical. Anyways, I’m working for most of the rest of the afternoon but I’m hoping I might be able to do at least one more Heroic late tonight before I drag this spec into Naxx tomorrow.

…can ya tell I’m nervous? Yeah, I’m not really sure why, to be honest. >.> Maybe because it’s been a long time since I was in a raid group with people I know are really good and who I really respect. I don’t want to disappoint anyone.

Oh, and one last thing! My WoW Insider profile has caused a large influx of new traffic and, with it, several e-mails. I apologize if it takes me a while to return your e-mail. I sometimes have a hard time telling which ones I’ve replied to yet. *nods*

Comments 9 Comments »

The Stage: Vault of Archavon, 25-man. I’m one of three hunters in there, the others are Survival.

The Plan: As I’m sure many of you know, this is a fairly straightforward and simplistic fight; yeah you move around a little and you’ve gotta stay away from the big scary falling rocks but other than that it’s a tank’n'spank. Like Patchwerk but a little more mobile. And in a 25-man there’s gonna be a lot of mana regen. Perfect testing grounds for my new shot rotation.

The Spec: 53/17/0

The Rotation: Serpent Sting (kept up); then in order of decreasing priority: Arcane Shot, Multishot, and finally Steady Shot. Pop Rapid Fire, Kill Command, and The Beast Within when available. Keep an eye on Wash to make sure he doesn’t get unsuspectingly caught in something that hurts.

The Verdict:

archdps1

Was barely edged out by one of the SV hunters. The other was no where to be seen in the top 12, as you can see, showing that spec alone doesn’t automatically make you good– it’s rotation and gear and that kind of thing too. Overall I was quite satisfied. Wash did a smashing job and contributed 48% of my total DPS and had Ferocious Inspiration ticking non-stop. Raptors are indeed lookin’ good, what with the fact that a BM raptor can keep their 10% damage boost up for a good portion of a fight.

Other Notes: Despite all the Replenishment going on, I did run out of mana faster with the usage of Multishot. I had to switch to Aspect of the Viper twice during the fight. However, thanks to all of that said Replenishment, I only had to stay in Viper for 10 seconds or so each time and it would give me enough to keep going for a while. If I’d wanted to I could’ve chugged a mana pot, seeing as I run with an Alchemist’s Stone and it would’ve given me quite a boost, but I opted not to because my mana issues were so close to the end of the fight.

I also think my rotations would have been a lot tighter and the results would have been better had I not been lagging so much. >.>

Lastly I think it is important to mention that I think the SV hunter who edged me out could have been rather higher on the chart. However, she was using a Tenacity pet (not exactly known for their DPS) and her spec was slightly more SV-heavy than the current cookie-cutter one. So I am not trying to suggest that running with this BM spec and rotation that I mentioned here, is necessarily going to have you neck-and-neck with really good SV hunters all the time. But I am trying to say that for most of us everyday WoW folks, if you are doing it right, it will keep you quite competitive. And remember, don’t just compare your performance to the other hunters, compare it to the DPS and group as a whole and see yourself as part of the big picture. (The More You Know! *flashy star*)

Conclusions: Use Multishot when possible and you don’t think you’ll have a big mana issue. It’s worth it for me and I think it might be worth it for you too, so give it a spin and see what you think! Next on the agenda: go all out and try Aimed Shot, perhaps? Or will it be too small of a damage boost for too much mana? Stay tuned!

Comments 9 Comments »

I did a good portion of 10-man Naxx today. I was overall satisfied with my performance considering my relatively non-spectacular gear level and the fact that I spent approximately 33.3% of the boss fights face down in the dirt because apparently it’s not just Heigan that I completely fail at. (Hey, I actually survived three of those green lava waves this time! Three! That’s… um… that’s good right? Right? Bueller?)

Is BM the ultimate zomg highest DPS hunter spec? No, go Survival.

Is BM gonna do good on pet-unfriendly fights? Not so much. Not only does our flat pet DPS go away but all our pet buffs and benefits go away too.

Is BM as super overpowered as it was before? Oh heck no; my Patchwerk performance has been eviscerated literally by over a thousand DPS (though to be fair, my DPS was always higher on 25man, so it’s a skewed comparison)… but despite that large difference, I was still second place in the meters for that fight.

The point of this post is to answer a Google search that hit my blog the other day. That search term was literally “Is there any hope for BM hunters?”

Yes.

If you are weaving non-Steadies into your rotation, keeping Serpent Sting up, and you and your pet are decently spec’d and glyphed, there is no reason why you as a Beast Master should ever be shut out of your average everyday raid or heroic. If you’re in Nihilum or Death & Taxes or something then maybe it’s different but for the most part, you as a well-played BM hunter are valuable to a group. You provide a lot of DPS, you provide an excellent buff in the form of Ferocious Inspiration, you provide solid AoE and you have Viper for overly intensive fights.

Oh and you’re just plain fun to play, natch.

So yes, Virginia, there is hope.

And with that said I’m going to go back to sobbing in the corner while Heigan points and laughs. What a meaniehead. Not all of us did Mousercise when we were kids, not all of us are as coordinated as he is. /sob

Comments 12 Comments »

With all the hype about the exotic pets, I sort of feel the need to post something about choosing the spec that is right for you. There are a lot of Big Red Devilsaurs running around right now and while it is 100% understandable that people want to have fun and try them out in this lull before the expansion, I also worry that some people may wind up Beast Master for the wrong reasons.

Beast Master Hunters are a special breed. We don’t get our kicks from putting up super big numbers or ridiculously high agility scores, or doing really in-depth shot rotations. We are the hunters who love having a strong pet to fight beside us as a partner, not just as an extra DoT. We are the hunters who love when we do something that procs an ability for our pet, or when our pet does something that procs an ability for us. We are the hunters who relish the fact that we’re shooting so fast that sometimes we feel like we’re about to spin out of control. We love watching those Scrolling Combat Text numbers fly by– they may not be big, they may not always be crits– but they are fast and furious. Oh, don’t get me wrong, we love big crits and big agility numbers and shot rotations too– but when it comes down to it, we are all about the frenzied machine-gun mentality. Other hunters may be calculating and precise as they weave their shots with immense care or design a perfect plan of attack and survival. But we Beast Masters throw such precision to the wind and toss ourselves whole-heartedly into the fight, the same way our pet would. We go nuts. We really, truly do unleash the beast within.

If that is how you feel, too, and you accept the fact that that means you will not have a particularly complex shot rotation or put up very big numbers yourself (because your pet will be doing a lot of the work himself)– then welcome to the family.

If that doesn’t sound as appealing to you as you like– if you really like using your other shots besides Steady Shot, if you really like big crits, if you like traps that last forever– then please, spec something else. It’s okay. Sure, you may not get the exotic pet, but there are so many great non-exotic pets out there just waiting to be your companion. Similarly, you don’t have to spec Beast Master just to show that you love your pet– Marksman and Survival hunters love their pets too. And I’m certainly not going to stop appreciating you and your comments here. I am an unabashed Beast Master fangirl, it’s true, but hunters of all specs and stripes are welcome here and there are many, many Marksman and Survival hunter blogs out there that I read and that are written by very talented hunters that I have a lot of respect for.

With the advent of 3.0 and the way that Marksman and Survival have really been brought up to par, now is a great time to take a deep look at your little definition of “hunter” and spec the way you really feel and experiment with different things. Then, read about your class– and spec– learn about it, test it out, and put it into action. As a wise man once said, “With great power comes great responsibility.” The road to hunter enlightenment isn’t always easy and it has already cost Tawyn several gold in respecs and several minutes of relearning, but Auntie Pike promises it will be worth it.

Well, that’ll do it for now. Be sure to tune in to our next episode of Aspect of the Hare: Tawyn’s Talent Tree Tweaking! May or may not include abundant amounts of alliteration. You’ve been warned.

Edit: Reading some of the comments I am getting, I fear my point may have come out the wrong way =/ I’m very sorry if it did. I am not discrediting any reason to spec Beast Master. If you just want to have a devilsaur, that is a perfectly valid reason as well. Toque, I agree 100% with your comment. “Remember Who You Are: A person who is playing a game. Spec how you want for your greatest enjoyment of the game, for whatever reason”, as you commented, is exactly what I was trying to get at. I was also trying to encourage trying out all the specs, so you can decide exactly where that greatest enjoyment of the game will come from, because the answer may surprise you. My deepest apologies if it did not come out correctly. This post was sort of a cut-n-paste from some stuff I had laying around in drafts so it probably wasn’t very smooth. I also want to clarify that when I am talking about “Beast Master Hunters” in this post, I am generally talking about BM Hunters as in those who love the spec, and not as in those who spec it simply for DPS. Once again, apologies for any confusion.

Comments 15 Comments »

World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with Blizzard Entertainment®