Giant Robots? Check. Fuzzballs? Check.

My guild went to Karazhan on Saturday– I unfortunately was unable to go– and they managed to get past the Opera Event in what I hear was an epic fight (something about six people dying, the tank kiting stuff around for five minutes while the healers regen’d mana, and eventually four-manning it) but then got stuck on Curator.

So… we went back. When I was available!

This fight, for those of you who haven’t done it before, works something like this: There are these electric fuzzballs that aggro on random people that you have to kill. Every so often, Curator, a giant robot, turns all blue which means he takes double damage from everyone and that’s when you have to focus on DPS’ing him.

Here’s the final video I made– after three or four false starts:

Music: Cyborg Jeff – F-Zero GX Dr Stuard Jeff & Toad Air Team Challengers OC ReMix; Jean Jacques Perrey – Brazilian Flower

(I know the last song is ridiculously silly. Bear with me when I say it’s an inside joke of sorts. And makes the fact that the tank and Curator died within about a half second of each other even funnier.)

I’m not sure if this is a difficult fight for a hunter or if it was just hard for me because I’m not used to it. I know I do my best when I get to stand still and really dig into my shot rotation and let the crits flow. But for this fight I hardly got a chance to get in one or two shots on each fuzzball. For this reason, I had the snot beaten out of me in the DPS charts. I don’t mind though. I had fun, I had the killing blow, and I got something shiny out of it:

Feels good to have some Tier 4 on my Armory, lemme tell ya.

At some point I’d like to write detailed guides to playing a hunter in each of the Kara fights but that’s a ways off yet, right now it’s just a blast to run around and check out all the different bosses. It sort of has a “rogue’s gallery” feel to it. These are the bad guys that I’ve been hearing about since I started playing WoW about a year ago. It’s so neat to finally go “meet” them.

We went to the Chess Event after this and then called it a night. Yes, we won Chess. I’d been informed that we’d be disowned if we didn’t, so I guess that’s a good thing.

Beast Mastery and the Zen of Shot Rotation

The other day I sat down and figured out how to do WoW Web Stats, having been inspired by Aspect of the Girl (a fun new hunter and new blog!) and BRK’s commendable help guide. Then I WoW Web Stats’d a normal Steamvaults run that me and a few guildies did to help my boyfriend get Cenarion rep.

This is a very useful tool that lets you analyze yourself and see what you did right and what you did wrong and get hard data for just how often things like Improved Aspect of the Hawk or Ferocious Inspiration are proc’ing. It also tells you your DPS– I managed 613 throughout the duration of the instance and 820 on the final boss fight. I’ve noticed that boss fights are where I really shine in DPS, because I don’t have to be focusing on trapping things and the like. Not to say that I don’t like crowd control, in fact, I actually tend to get a bit miffed if I’m not “Lead CC” in a particular group. But if you’re looking for MQoSRDPS and nothing but MQoSRDPS from me, you probably won’t find it quite as much on trash mobs.

However, I’d like to use some of my WoW Web Stats data to teach you a little about the Beast Mastery Shot Rotation. My previous “Kindergarten” post went over very well (and there is absolutely nothing wrong with still being in kindergarten by the way!), so I thought I would bring you another one.

For starters: What is a shot rotation? Put simply, it is the order in which you use your special shots. It goes beyond that, though: we hunters have an Auto Shot that is constantly going. If you right click on a mob and do nothing else, that is your Auto Shot hard at work. Pew. Pew. Pew.

Auto Shot is interesting, though. It has a hidden timer to it. You can fire most instant cast shots and not interrupt that timer (Arcane Shot comes to mind), but if you fire Steady Shot (a non-instant-cast-shot) at the wrong time, it “clips” your Auto Shot. You don’t get that Auto Shot in and you’ve just cheated yourself out of a lot of DPS.

In order to maximize DPS, hunters have to come up with a shot rotation that takes things like the speed of their weapon into account. This way they can come up with an order to fire their special shots in without clipping their Auto Shots. A lot of us call this “weaving your shots”, because you are basically weaving your special shots around one immovable standard: the Auto Shot.

Marksman and Survival hunters often have to come up with very long and complex Shot Rotations that involve Steady Shots, Arcane Shots, and Multishots all done in a very specific order. It takes a lot of hard work to calculate out a big rotation like that and I /salute those of you that do it.

Beast Mastery hunters are a special case though. Why?


Serpent’s Swiftness.

Taking 5/5 in this talent ups your ranged attack speed by 20%. This means that we don’t have the time that hunters without it do, to weave most of our shots into a rotation. In fact, with a ranged weapon with optimum BM speed (about 2.80), we barely have time to squeeze in one Steady Shot between our Auto Shots.

…but that’s not a bad thing as some people might think right off the bat.

The two most mana-efficient shots for a hunter are Auto Shot (which obviously costs no mana) and Steady Shot. Both of these get you your most damage-per-mana-buck. So the Auto-Steady rotation is not only more mana efficient than other rotations (and thus lasts longer), but the fast speed at which you are firing more than makes up for the slower (but usually damage-heavier) shots of a non-Serpent’s-Swiftness-hunter.

So let’s take a look here and see this in action. Let me show you a small excerpt from the combat log on the final boss in Steamvaults. This is just me: it doesn’t display my party members or things that they did, nor does it display things that Locke did (except getting focus from me); this explains why you don’t see any Kill Commands:

07:12’17.500 Tawyn’s Auto Shot crits Warlord Kalithresh for 1354
07:12’18.015 Locke gains 50 Focus from Go for the Throat of Tawyn
07:12’19.609 Tawyn gains Quick Shots
07:12’19.718 Tawyn’s Steady Shot hits Warlord Kalithresh for 544
07:12’20.375 Tawyn’s Auto Shot hits Warlord Kalithresh for 603
07:12’21.484 Tawyn gains Ferocious Inspiration
07:12’21.937 Tawyn’s Steady Shot crits Warlord Kalithresh for 1072 (53 blocked)
07:12’22.328 Locke gains 50 Focus from Go for the Throat of Tawyn
07:12’22.546 Tawyn’s Auto Shot hits Warlord Kalithresh for 614
07:12’24.734 Tawyn’s Steady Shot crits Warlord Kalithresh for 1370
07:12’25.125 Locke gains 50 Focus from Go for the Throat of Tawyn
07:12’25.531 Tawyn’s Auto Shot hits Warlord Kalithresh for 586
07:12’27.265 Tawyn’s Steady Shot hits Warlord Kalithresh for 537
07:12’27.843 Tawyn’s Auto Shot hits Warlord Kalithresh for 604
07:12’29.671 Tawyn’s Steady Shot crits Warlord Kalithresh for 1221 (53 blocked)
07:12’30.375 Tawyn’s Auto Shot hits Warlord Kalithresh for 566
07:12’30.390 Locke gains 50 Focus from Go for the Throat of Tawyn
07:12’32.187 Tawyn’s Steady Shot hits Warlord Kalithresh for 582
07:12’32.984 Tawyn’s Auto Shot hits Warlord Kalithresh for 621
07:12’34.593 Tawyn’s Steady Shot hits Warlord Kalithresh for 562
07:12’35.187 Tawyn’s Auto Shot crits Warlord Kalithresh for 1420
07:12’35.609 Locke gains 50 Focus from Go for the Throat of Tawyn
07:12’37.000 Tawyn’s Steady Shot crits Warlord Kalithresh for 1381
07:12’37.250 Tawyn gains Quick Shots
07:12’37.609 Locke gains 50 Focus from Go for the Throat of Tawyn
07:12’37.937 Tawyn’s Auto Shot hits Warlord Kalithresh for 617

So did you see what I was doing there with my shots? Here, let’s take out the procs so you can get a better look:

07:12’17.500 Tawyn’s Auto Shot crits Warlord Kalithresh for 1354
07:12’19.718 Tawyn’s Steady Shot hits Warlord Kalithresh for 544
07:12’20.375 Tawyn’s Auto Shot hits Warlord Kalithresh for 603
07:12’21.937 Tawyn’s Steady Shot crits Warlord Kalithresh for 1072 (53 blocked)
07:12’22.546 Tawyn’s Auto Shot hits Warlord Kalithresh for 614
07:12’24.734 Tawyn’s Steady Shot crits Warlord Kalithresh for 1370
07:12’25.531 Tawyn’s Auto Shot hits Warlord Kalithresh for 586
07:12’27.265 Tawyn’s Steady Shot hits Warlord Kalithresh for 537
07:12’27.843 Tawyn’s Auto Shot hits Warlord Kalithresh for 604
07:12’29.671 Tawyn’s Steady Shot crits Warlord Kalithresh for 1221 (53 blocked)
07:12’30.375 Tawyn’s Auto Shot hits Warlord Kalithresh for 566
07:12’32.187 Tawyn’s Steady Shot hits Warlord Kalithresh for 582
07:12’32.984 Tawyn’s Auto Shot hits Warlord Kalithresh for 621
07:12’34.593 Tawyn’s Steady Shot hits Warlord Kalithresh for 562
07:12’35.187 Tawyn’s Auto Shot crits Warlord Kalithresh for 1420
07:12’37.000 Tawyn’s Steady Shot crits Warlord Kalithresh for 1381
07:12’37.937 Tawyn’s Auto Shot hits Warlord Kalithresh for 617

Notice that? I am weaving Steady Shots inbetween my Auto Shots and that is the foundation of a Beast Mastery Shot Rotation.

Elitist Jerks, theorycrafting community extraordinaire, has an excellent picture illustrating this, where the little orange box represents using Kill Command if it’s available (and I hope they don’t mind if I borrow it– I’d be glad to remove it at their request):

(Click to enlarge)

So. You’ve got your Auto Shot, you’ve got your Steady Shot (if you are level 62 or higher, that is) and you’ve got Serpent’s Swiftness, and you’re ready to learn how to do your shot rotation. There are a lot of different ways to do this; some people swear by using a timer addon, others just jump straight into the macro (which I will discuss later). Me, I find that learning to weave your shots is pretty instinctive. I went out after getting Steady Shot and played around with it and after a few minutes I just had this “Ohhhh…” moment where everything clicked and suddenly the mechanics of playing-my-hunter changed forever. I don’t know if everybody has a moment like that or if it’s just me. But basically, I recommend that everybody learns how to manually weave their shots first before hitting up a macro or timer– I just think it’s a good foundation.

For me, I have discovered that if I watch my character very closely… if I hit the Steady Shot button immediately after she fires an Auto Shot… well, that’ll do it. After a couple shots are fired you’ll fall into a rhythm and you don’t have to watch quite so closely. (Note: I’ve found that the bow animation sometimes looks funky when you do this. That can be hard to get used to, at least, it was for me. Using a crossbow or gun isn’t so bad though.)

It takes a bit of practice to start weaving in your Kill Commands, too. You can use Kill Command after you crit (if you are level 66 or higher). Kill Command has its own little cooldown, though, so you can’t just spam it. Nor can you use it if you are mid-Steady-Shot cool– erm— up? (Opposite of cooldown >.>) Pretty soon you will get accustomed to keeping track of when you’ve got a Kill Command in queue and you will learn to use it between Steady Shots. It might take a little practice though.

There you have it. That is the BM secret to MQoSRDPS. I know a lot of people probably think it’s easy-mode, and that may be true, but honestly I think it’s all in how you look at it. One hunter’s easy-mode is another hunter’s “functional and elegant“. And that last phrase really describes it to me.

Now, one more thing to touch one before I letcha go. The Macro. The Macro. It looks something like this:

/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

Yes, I’ve got it on my secondary action bar alongside all my tradeskills and various rarely-used Aspects. I’ve got it there because sometimes everything just starts lagging really really badly and we’re mid-boss-fight or something and it becomes near impossible for me to time my own shots just because of the lag. So that’s when I pull up the macro, shed a little tear, and start spamming it.

What’s the macro do? Well, it times all your shots for you and completely eliminates human error, meaning it will probably up your DPS.

Why don’t I like it? Because for me, playing my hunter is about having fun and The Macro is just not fun. You sit there and press it over and over again. There is no timing involved. There is no concentration involved. There is no opportunity to enter the little zen-like state I do when I’m deeply in tune with my rotation. It’s just… boring. Not to mention the macro tends to make me do weird things like break CC. I like having more control than that.

Now I’m not trying to decry The Macro. If you like using it, then great! Go ahead and use it if it’s fun for you. But it’s not fun for me. And that’s why I don’t use it. Fun > maximum-possible-DPS. It’s a game, after all. (And besides, I rather pride myself on my ability to often out-DPS hunters who are using The Macro =P)

Well, I hope I have helped a little when it comes to explaining the mysterious Shot Rotation (I say mysterious because I really had no concept of what this was for the longest time when I was starting out my hunter, and I always wondered about it). The whole Shot Rotation playstyle, which really does involve a lot of timing and concentration, is one of my very favorite aspects of the hunter class. Good luck to all you newer hunters when you attempt to go and master it– I hope you enjoy it as much as I do.

Class Dismissed!

Homework & Further Reading:

Drotara’s Shot Rotations for Dummies
Elitist Jerks Shot Rotations Illustrated

It was the best of times… it was the worst of times…

You wanna hear a story? Come gather round and I’ll tell you a story.

So there we are in Heroic Mech. By now we’ve got the thing memorized and we could run it in our sleep. We’re goofing off in Ventrilo and a couple of us aren’t even in Ventrilo cause heck, it’s just Heroic Mech, right?

…I think we took things just a wee bit too casually. We were dying left and right on random crap, we made about a million dumb mistakes, and worst of all, The Sword that Can Not Be Named managed to elude our poor tank for the thousandth time.

But amidst the chaos there was one high point to our otherwise horrific run.

Gatewatcher Iron-Hand
, a sort of mini-boss you fight after the first big robot guy. Ya know him? Him in all his “RAISES HIS HAMMER MENACINGLY” glory?

We’re fighting him and the tank dies when the boss is still at about, oh, 30% health or so. (Yeah I told you this was an off night. I swear we can do this heroic in our sleep when we’re trying. Honest!)

Tank is gone, we’ve got a holy paladin, a warlock, a rogue, and me and Locke. Boss comes charging to me first so I feigned out of it (I honestly thought we were all going to wipe in a matter of seconds) and he turns and heads towards the warlock, who proceeded to load him up with as many DoTs as he could before his inevitable death. By now I’d realized the group was still alive and kicking, and had jumped up pretty quickly and resumed pounding on the boss as best I could. This whole part here is mostly just a blur, all I know is that Locke tanked him for ten seconds or so before falling, and then the warlock died, and it was down to me, the pally, and the rogue with the boss still at about 15% health.

The rogue managed to keep him occupied long enough for us to chip him down even further until he was at about 10% health, and then there were two: me and the pally.

Now the pally wasn’t in Ventrilo at the time because he was watching a movie or something. So I heard myself shouting with my brain, hoping he could somehow catch the mental vibes: “BUBBLE TANK IT! BUBBLE TANK IT!!”

And he did. Bubbled and tanked the guy while I sat there and auto-steady-auto-steady’d (and ran around and arcane’d cause he kept moving)…

Of course, it was only a matter of time before the bubble ran out and our healer hit the dirt. I think at this point the boss was at about 4% or 5% health.

Tawyn vs. the world.

Bring it on.

He raised his hammer in the air menacingly…

…meaning he just stood there and didn’t move…

Pew… pew… pew… longest 4% of a boss in my entire life…

4%…

3%…

2%…

1%…

Killing Blow.

You’d better believe I danced on his corpse.

Take a drink… of chocolate milk

First he met my challenge and developed The Shaman Gear Drinking Game.

Then he made the BRK blog Drinking Game.

And then… Znodis made the Aspect of the Hare Drinking Game.

A couple examples:

– Take a drink for each character Pike mentions in a post. (That could get you drunk right there.)
– Take another drink if it’s not a hunter

– Take a drink if she talks about RP’ing.
– Take a drink if she actually starts RP’ing on the blog.
– Take a drink when she mentions Linux.
– Take a drink because no one really likes Windows.
– Turn off your computer and go get really drunk if you have Vista installed. When you sober up, uninstall it and get Linux because if you run into a problem at least you know someone can fix it.

– Take a drink if you wrote this drinking game in a subtle attempt to get Pike to draw you one of those cool custom avatars even though you’re not a hunter superstar.

Znodis, you may be disheartened to know that I still don’t drink (unless we’re talking about chocolate milk, or Mountain Dew when I’m feeling adventurous) BUT I think you’ll be happy to learn that, just for you, if you e-mail me a screenshot of your character (in your favorite gear) and pet, I’ll whip something up for ya. No guarantees on how long it will take, but I’ll do my best. Oh, and if you have a specific location you’d like for the background… let me know that too. *nods* (I left this as a comment on your blog too, but I’m having trouble figuring out if it actually went through or not).

I’d love to be able to make avatars for the rest of my readers– unfortunately time is still an issue– but I often find myself trying to think up a way I can finally give you all your own little custom avatar. So hopefully someday I can make it happen. ^_^

In other news, my guild’s got another Kara run lined up for tomorrow. I… have to work. /cry Fortunately I’ve been informed that best efforts are going to be made to line up the next-after-next run with my work schedule (which has been irritatingly inconsistent lately…) and besides, I never really figured I’d get to go to all the Kara runs. We’ve got dozens more ahead of us anyway, I’m sure. And lots of people who want to go. So it doesn’t bug me too much.

… /sniffle

Ode to Locke

This is my cat, Locke.

Formerly known as Rak’Shiri, Locke was tamed at about 4am server time while I was wearing the Leper Gnome Halloween costume. I’d wanted Locke for a while. He is teal, after all. Teal is my favorite color and basically the main reason I rolled a night elf– teal hair. Teal hair!! So I camped out for him (he’s a rare spawn) and finally managed to nab him.

We were level 57 then; today we are both level 70 and he is my Official Grouping Pet. This is mainly because a few people have taken issue with Tux’s immense wingspan and I don’t want to be a pain-in-the-butt, so I use a pet with a somewhat lower profile. (It’s also helpful because I can keep Tux spec’d more for PvP and Locke for PvE.)

Locke has successfully “emergency tanked” two dragons: the last boss in Hellfire Ramparts and the last boss in Old Hillsbrad. He usually manages to somehow double the DPS output of any and all other hunter pets that happen to be in the group. And he has really come to be loved by our little group of instance-runners. He has become our willing guinea pig more than once: “Hmm, do you guys think we can jump here? …hey Tawyn, have Locke go check it out!” And he has spawned many a guild inside joke. One is that one of these days mid-Heroic Mech run, he is going to randomly disappear and then replace Patheleon the Calculator as the new end boss. (We decided that he is going to be wearing a monocle when this occurs. “When”, not “if”.)

The other big inside joke is that if anything bad happens and there’s no apparent scapegoat– it’s Locke’s fault. Many a mysterious wipe or pull-gone-bad has been irrevocably decreed Locke’s fault.

We were in Heroic Mech the other day and after one of these “Locke’s fault” occasions, we all sort of had a good laugh about how ironic it was that nothing had ever really truly been Locke’s fault. Nothing in recent memory, at least (because I recall a few slipups in Dire Maul and Scholo). Locke has always performed his duty masterfully and has never caused any issues unless it’s my own mistake. Hunter pets seem to get a bad rap a lot– but Locke? Nope. He’s pretty much got a halo on his fuzzy teal head.

…we spoke too soon.

A couple hours after we’d finished Heroic Mech we made a new group and headed to Heroic Underbog. We were about halfway through, working our way up one of the ramps and slowly and carefully pulling naga mobs out from behind a little open door. Everything was going as intended and I sent in Locke to attack skull, as is customary. And then it happened. I send Locke in to the mob, he somehow manages to position himself so his butt is pointing towards some other naga– and they must’ve not been amused because suddenly these extra naga were targeting Locke and charging over to him.

Well you can probably guess what happened next. We already had our hands full with our current pull– the extra nagas were the death of us. Not to mention I was petless, with Locke having met his untimely demise due to an unfortunate and accidental mooning-incident.

It was all partially very funny and yet also partially very embarrassing and shocking to me. For once, it really had been Locke’s fault.

Yet another guild inside joke of ours is that if you make some silly mistake or screw up, you are informed “And that’s why you’re not going to Zul’Aman.” And Locke was not spared. He was informed that he’s not going to Zul’Aman and that Tux is going to get to go instead.

Poor Locke. Tux is givin’ him heck in the stable, I’m sure.

Stats for a Hunter

I decided to whip up a little guide about the game’s attributes and what a hunter should be looking for in regards to them. Yes, I’m sure this is kindergarten for most of my regular readers– but I enjoy writing guides that might help out newer players, and I hope this guide will be of some use to somebody who maybe just started playing the game or just started playing a hunter.

The stuff in italics has been taken from WoWWiki and is occasionally cut for clarity or length.

Strength:

Increases attack power with melee weapons. Hunters gain one melee attack power per point of strength.

Strength does not affect your ranged attack power. And if you are a hunter and you’re melee’ing, you’d better hope I don’t catch you! =P This stat can be completely 100% ignored. And if an item has strength on it, it’s probably not for you. (Although of course, there are some items that are still fantastic for hunters even if they have strength. My much-loved Ice Barbed Spear comes to mind. But once you hit level 70– if it has strength on it, it’s probably not for you.)

Agility:

Increases attack power with ranged weapons (not including wands) or melee weapons for certain classes. Hunters gain 1 melee attack power per point of agility. Increases armor by 2 per point. Increases chance to score a critical hit with a weapon. Increases chance to dodge attacks. This is dependent on both class and level.

Repeat after me: “I love agility.” Say it over and over. It is your mantra. Perhaps not quite as much as it used to be… back in the “old days” before I started playing, one point of agility was equivalent to two RAP (Ranged Attack Power) instead of just one… but this is still by far the most important stat for a hunter. Survival hunters in particular. But all hunters should love the agi.

Here’s what agility gets you:
-One point of agility will get you one attack power (there are still people who haven’t played a hunter lately who think it’s two attack power. I’ve run into those people. Sadly, they are mistaken, the times have changed.)
-If you are level 70, 40 agility will get you 1% crit.
-One point of agility will get you 2 armor points. Your pet’s armor scales based on yours so this will also make your pet less squishy.
-If you are level 70, 26.5 agility will increase your chance to dodge by 1%. Now, we’re no rogues; we shouldn’t be taking many hits and thus dodge isn’t a huge deal– but this is definitely helpful for things like PvP. So it’s a nice little bonus.

Go for agility above all other stats. If an item has +agi, +stam, +int, and possibly +attack power, and is mail (or some sort of two-handed weapon; most likely a polearm), then that is bona-fide Hunter Loot and you’re allowed to ask for it. (If anyone has an issue with it, tell ’em they can take it up with yours truly!) Really your only competition will be from enhancement shammies, and c’mon… isn’t there already enough shammy loot out there? =P (The Shaman Loot Drinking Game needs to be invented if it hasn’t been already. Good thing I don’t drink or I woulda been completely wasted months ago. Shammy gear… shammy gear… shammy gear… *twitch*) Edit: My challenge has been met! Znodis’s Shaman Gear Drinking Game.

Stamina:

Stamina provides 10 health for each point for all Classes/Mobs/NPCs (except from the first 20 points of Stamina that provide 1 health for each point instead). It also increases health points of a player’s pet for classes with pets.

Stamina is good because it lets you live longer. In PvP, Stamina is king; in PvE it’s probably not as important as your “main stat” (unless you’re a warlock or tank, in which case it is a main stat) but it’s still very important for all classes.

If you are a hunter, your pet’s stamina scales with yours so more stamina for you will also improve your pet’s staying power, health-wise.

If you are gearing for PvE, it’s definitely okay to forego stamina for something with agility; in fact, you should be doing that in most cases. But you don’t want to neglect it entirely. A dead hunter isn’t going to be doing a lot of Sustained Ranged DPS. There are things you can do to help with your stamina if you need to, for example, you can use [Nethercleft Leg Armor] instead of [Nethercobra Leg Armor] until you feel that your stamina has reached a decent level. (That’s what I’m doing right now, in fact.)

Intellect

Increases mana points. Each point of intellect gives 15 mana points (except from the first 20 points of Intellect that provide 1 mana for each point instead). Increases chance to score a spell critical strike. This increase varies by class and level; in general, the relationship is linear as intellect increases, with a small amount of base crit chance. The rate of increase is generally based on the amount of intellect a class is expected to have at a certain level. As of 2.4, Intellect will increase the amount of MP5 generated by Spirit.

Hunters don’t cast spells (at least, not “normal” ones) so we can ignore the bit about spell crit. What’s important for us is that the more mana we have, the more shots and other special things we can use before we have to use a potion and/or switch to Aspect of the Viper. Don’t underestimate the value of mana and intellect. If you have ever ran out of mana in a battleground or something you’ll understand how powerless it makes you feel. (For this same reason, I feel a sort of twisted pleasure in putting Viper Sting on every hunter I can find in PvP. Forgive me, my fellow hunters.) Intellect should not supplant Agility and Stamina as the stats you want to focus on but you should still definitely pay attention to it. Note: Marksman hunters will, in general, love the Int more than usual. Because they’ve got a lot of shots to put into their rotation.

Agility, Stamina, and Intellect are really the trinity of stats for hunters and you will learn to love them.

Spirit

Increases health and mana regeneration. Spirit affects all characters’ mana and hit point regeneration rates in and out of combat. Health regeneration from spirit is not active while in combat, except for trolls who gain 10% of their normal health regen in combat from the racial ability “regeneration.” Mana regeneration is active in combat except for the five seconds immediately after casting a spell (the five second rule). Some class talents and spells allow some mana regeneration during this period.

Spirit is an interesting stat; it’s obviously not nearly as vital as the afore-mentioned trinity, but I also don’t see it as being a necessarily useless thing to have. It will decrease your downtime between fights, even if not by much, and I don’t see how that’s a bad thing.

That said, for the most part, this stat can be ignored if you’re a hunter. If you wind up with something that has Spirit on it, then hey, it’s not gonna hurt anything. But if you have a choice between Spirit and Agi/Stam/Int, well, I hope you’re gonna pick the latter. (And if you have a choice between Spirit and Strength, you’re gonna pick the former. *nods*)

Well, it’s getting close to midnight as I
write this and I’ve had a rather long day, so I’m going to post this and hope it doesn’t have any major glaring errors. But, as always, if you do find one or otherwise want to make a comment or ask a question, please feel free to do so!

Seeing It From The Other Side

So what’s a hunter do the second she hits level 51?

Head to the 51-60 AV bracket, of course.


Not bad for being the lowest level they letcha in. I think so anyways.

It seems like it was just yesterday when Tawyn hit her early-50s and snagged herself Ice Barbed Spear. Well, today it looks like yet another of my hunters has achieved that rite of passage.


/cheer
/dance

It only took two games to do it, too. Just two! On Tawyn it took like eleven.

It was so weird playing this battleground from the Horde side for the very first time. It sort of felt like Bizarro-AV. To be honest I still can’t figure out Horde’s secret for winning. I was sort of hoping it would all be made clear, but honestly it seems like when I’m playing Horde we do the exact same thing as Alliance (only in reverse) and yet we win heartily rather than lose decidedly. Very odd. Clearly this requires further study.

Gosh I love leveling hunters.

All About: The Kill Command Bug

Something strange happened to me yesterday in Heroic Slave Pens. I was in the middle of “Totem Duty” on a boss fight when suddenly my Kill Command button seemed to get stuck. You know what a button looks like when you’re pressing it down and using it? It was stuck there.

No biggie, right?

Actually, yes.

See, the Kill Command Bug is a mean, horrible monster. The Kill Command Bug says “NO AUTO SHOT FOR YOU!” and then points and laughs as you cry.

Yes, so long as that Kill Command button looks like that, you cannot Auto Shot no matter how hard you try. You can Arcane. You can Steady. You can Multi. But you don’t fire any Auto Shots. And that, my friends, is Not Good when you’re mid-boss-fight in a Heroic.

Fortunately, amidst my panicking on Ventrilo, my boyfriend picked up Totem Duty for me as I sat there spamming Steady Shot over and over, feeling a bit like a lost and confused kitten. Auto Shot is the solid, unshakable rod that you weave your other shots around, and when it suddenly disappears, the defining aspect of playing a hunter– the shot rotation– just crumbles. It was a horrible feeling.

But then, suddenly! The button got unstuck and everything worked again! Hooray!

I wrote it off as a glitch caused by lag or something and didn’t worry about it. I got some new epic pants and spent basically the last of my gold gemming and armor-kit-ing them and went to bed satisfied.

This morning I went to go farm motes to make up for all the gold I’d spent on my new pants the day before. I figured I’d level a lowbie pet while I was at it; it makes things more interesting.

And then it happened again. The Kill Command button locked up and Auto Shot disappeared. Helplessly I watched my poor level 67 wolf’s health plummet as the level 71 Air Elemental pounded on him; some 40% of my DPS was gone and I couldn’t kill the mob fast enough. Barely he survived that thing. *shudders thinking about it*

This is when I alt+tab’d and turned to Google for help. It turns out the Kill Command Bug isn’t just something that happens to me, it happens to other hunters too. It occasionally happens with other things, like Rapid Fire. And so long as the bug is active, you also cannot feed your pet or log out.

And apparently, currently the only way to fix it is to crit.

So I ran around using Arcane Shot and Multi-Shot and Steady Shot until finally one of them crit. Ding! Auto Shot comes back home to me and everything is fine again.

It didn’t happen again for the rest of that playing session but lemme tell ya, I don’t think I’ll ever be able to look at the Kill Command button the same way again, at least not for a long time. It sits there taunting me. Just waiting to pounce. Just waiting to catch me unawares and pull the Shot Rotation Doormat out from under my feet again.

So what do we know about the Kill Command Bug? We know that Blizzard is aware of the problem although it doesn’t look like it will be fixed until the next patch (it’s in the “issues list” for patch 2.4).

We know that so long as the bug is active you cannot fire Auto Shot, or feed your pet or log out.

We know that the bug is “fixed” if you crit or if you forcibly restart the game (/reloadui does not work. It was one of the first things I tried too.)

It has been suggested that the bug is caused by hitting Kill Command too quickly after your Steady Shot. Guess that’s what I get for making Kill Command a hotkey and honing my reflexes so I pound it basically as soon as I can. =P I suppose I can take the bug as a compliment then?

Until the patch hits, hunters, be on the lookout. The Kill Command Bug could be coming for YOU next, when you least expect it.

Muahahahaha!

*huddles in the corner and whimpers*

You Know Your Main Is a Hunter When…

You Know Your Main Is a Hunter When:

– You instinctively back up and try to get range when you’re playing a caster class (or any other class, for that matter).

– You send your imp in to attack first when you play a warlock, and then wonder why he keeps dying or why he can’t hold aggro.

– You constantly shoot things with your bow. On your rogue. (Ranged Rogues: As bad as Melee Hunters?)

– Anytime you see a cool looking creature you reach for the Beast Lore icon and then get all disappointed when it isn’t there.

– Playing a cat druid or watching somebody else play a cat druid confuses the heck out of you. Because they are tracking humanoids with the track beasts icon.

– You keep reaching for the freezing trap/feign death/wing clip button or hotkey, and panicking when it isn’t there or doesn’t work.

– Not being able to track things makes you feel naked. (You will probably take up mining or herbalism as a profession, simply to semi-compensate).

– You miss having a pet so much that you go buy one of those little vanity pet cats from the Crazy Cat Lady in Elwynn, or a dragonhawk from Silvermoon, and you almost always have it out.

– You do horrible things to lowbie hunters who duel you. Like stand on their toes and not let them have range. Because you know what it’s like, don’t you?

– You feel pangs of jealousy when you see hunters run by with their pets.

– You buff hunters and their pets. Always. (Unless it’s Arcane Intellect). And pets get Thorns if you’re playing a druid. Pets, not the hunters. They need it the most; they’re the ones getting attacked (hopefully).

– You inspect the gear/talent tree of any and all unsuspecting hunters that happen to be standing next to you.

– …did I mention the instinctively backing up to get range thing? People tell you over and over you don’t have to do it, and yet I bet you do it anyway.

– Oh gosh you mean all my minions and I level at the same time?? /squeal of happiness

– You tell the newbie hunter in Deadmines to put their pet on passive and turn growl off and not use Serpent Sting before trapping something and NO DON’T HIT IT WITH YOUR AXE! WHAT ARE YOU DOING? /sob Oooh sorry, went overboard there. /blush

Well I don’t know about you guys, but I am guilty of every single one of those points, and probably countless more…

Alts are fun. But I think hunters will always be home.

(That said, I think I’m gonna try leveling a druid. No guarantees on how far I get before Hunteritis sets in again. But I promise I’ll try my best!)

They're Gonna Put Me In the Movies…

…all I gotta do is act naturally!

Yeah, I figured you guys might want to see a little more than just screenshots!

Our little guild’s second ever try on Moroes; the first try doesn’t really count, I think, because somebody got disconnected and the pull was a complete accident. Now I’m no BRK; watching this movie there are a few things I would have liked to have improved on, but overall I think I did a pretty good job that I can be proud of. Me and the other hunter were sort of bouncing traps off of each other during the second half; what you don’t hear in the movie is the two of us on Ventrilo discussing how we’re backing each other up.

About four minutes into the movie is a sort of funny moment as you can see both us hunters trying desperately to get green triangle into one of our traps… he was pretty heavily planted onto the off-tank at that point though.

And yes, the song is indeed “Scatman”. Partially because the other hunter requested that song, partially because it fit perfectly with the length of the movie, and I won’t deny, partially because this song has long been one of my favorite songs to WoW to. It’s overdone, but I like it.

Enjoy!

(And I realize the video is pretty small; I may try to see if I can post up a bigger, higher-quality version, if enough people would be interested.)

Everyday I'm Huntering