Archive for the “enchants” Category

I’ve mostly been taking Mists of Pandaria nice and slow, as the pandaren themselves like to say. I’ve been inching my way through dailies and doing a couple of scenarios here and there and doing old content for transmog and unsuccessfully trying to convince myself that I don’t roleplay. *cough* I haven’t really focused on gearing or anything because I can always do that later, right?

Today, though, Mister Adequate and I tossed ourselves into a heroic just for fun. And we wound up with a Grade A Jerkball Healer who enjoyed telling us that we were the “worst DPS this expac” and other things even though there were no wipes or major issues. He also then promptly needed on things that he did not need and which would have been upgrades for Mister Adequate (Jerkball won the rolls, of course). Yes because obviously that’s how you help lower-geared players gear up! Nice logic there, broseph!

Anyways, then it got me wondering. Was I doing anything wrong? I knew my own DPS was low, but I figured it was just my gear. I can still hunter, right? I have been huntering since 2007, after all. Perhaps I had lost my magic touch? Perhaps I should hang up the gun right there and retire from Massive Quantities of Sustained Ranged DPS forever?

Suddenly I had to find out.

I rushed off to the nearest training dummy and pounded away on it for about five minutes. I carefully weaved my shots and timed my cooldowns and watched my procs and my DoTs. Then I took careful note of Recount, and rushed off to a place I literally have not been to since I was raiding in early Wrath of the Lich King: FemaleDwarf.com, the Hunter DPS analyzer.

I loaded in my Armory, set my shots the way I was doing them, and hit “Update DPS”



Well, what do you know.

My recount is within ten DPS of what FemaleDwarf was telling me was my theoretical high.

Huh.

So I can still hunter.

Something clicked inside me. I need to show all these jerkball PuGs exactly what the Worst DPS This Expac can do.

So I ran to the auction house. I spent about 5000g on every available MoP hunter enchant. I enchanted blues and greens; I didn’t care. Everything got enchanted. Then I bought a bunch of flasks. Then I went back to the training dummies.

My DPS has gone through the roof.

It’s time.

No More Mister Nice Pike.

Tomorrow everything gets reforged. It’s going to be beautiful.

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It’s Tuesday morning, the servers are down and some of you even have extended maintenance. Whether you’re at work or at home, there’s a good chance you’re bored. Never fear, Pike is here! To answer a few huntery questions I’ve been getting relatively frequently in comments/e-mails/Google searches/postcards. Except without the postcards. All I get in the mail are bills. /sob

But don’t take it from me. See for yourself what tragedy lies ahead when the paths of star-crossed lovers meet. And now: On with the show!

How much Attack Power does Agility give you as a hunter?: This is a flat 1:1 ratio. One Agility is one attack power. If you heard differently somewhere, you heard one of two things: either that Agility actually is worth more as Survival (which it is) so in a roundabout way, you do get more AP for it– or somebody who used to play a hunter a long time ago and then probably rerolled shaman/paladin in BC informed you that Agility gives you two attack power. Important: This stopped being the case with Burning Crusade. It’s 1 Agi = 1 AP now. A surprising number of people out there still aren’t aware of this. Don’t worry if you were led astray! Totally not your fault. *nods*

As a Beast Master hunter, should I be focusing on Agi gems or AP gems? Your “Stats for a Hunter” guide says Agi, is that still true?: That particular guide was written during the era of Burning Crusade and as such, while the basics of it are still correct, not all of it entirely is anymore. This is one of those points that has changed. At this time last year Agility was sort of the stat du jour for gems and enchants; AP and crit were still both very good, but “real hunters picked Agi”, so to speak.

These days, with your pet doing a bigger percentage of your damage (probably about 45-50% of your total DPS on a Patchwerk-style fight, as opposed to 30-35% of your total DPS in Burning Crusade) and Kill Command no longer having anything to do with your crits (and Cobra Strikes in general not proc’ing enough to justify stacking tons of crit), Attack Power is worth a lot more to you as a Beast Master than it was before, because it does, in fact, affect your pet’s Attack Power. Combine that with the fact that, for example, there have been no upgrades to Agility-based two-handed weapon enchants but some yummy AP ones, and you can see why AP is coming out the winner for Beast Masters these days.

Now remember, none of this means that agility or crit is bad. We still love them both. Just that AP gems are going to get you a bigger bang for your buck. Oh, and if you are dual-spec’d BM/Survival, I’ll say figure out which one you play more and gem for that. (Agi for Survival, and AP for BM).

So which pet really is the top DPS pet for Beast Masters?
: There is some confusion here and I think it comes from the fact that there are some discrepancies on the list between “top DPS pets alone” or “top DPS pets when combined with the hunter”. Here’s the deal:

Devilsaurs are the current top DPS pet for Beast Master hunters.

Fortunately, for those of us who don’t like the large size/wonky hitbox/etc. of the devilsaur, we have some options.

Wolves do not do particularly high amounts of DPS alone, but in conjunction with Furious Howl applying to the hunter they are the second best DPS pet– yes, even for Beast Masters– last I checked the theorycrafting sites. Remember, combined with Longevity, that buff is gonna be up some 66% of the time for us. That’s pretty good.

However, they are only a smidge ahead of Raptors, the third best choice. Raptors on their own do rather more DPS than wolves do, but they lack the buff so the combined hunter-pet DPS theorycrafts out to be a little lower. They are still a top-notch pet especially for Beast Masters: Savage Rend crits a lot which self-buffs the Raptor and I have personally found it makes a big difference. I have both a wolf and a raptor at level 80 and I usually bring the raptor to raids. I find, in my situation, that I tend to perform slightly better with him (aside from the fact that I am more attached to him >.>). So remember, the theorycrafting numbers aren’t always everything, you have to see what works for you.

“But Pike, I love my Spirit Beast/Cat/etc.”! Good! Please keep using the pet you love. Cats and Spirit Beasts are still quite viable, they just aren’t in the current “top three” on paper. But “on paper” is just that, on paper, and in my humble opinion it’s not as important as raiding with a pet you have had since level 10, or took forever to find, or just love dearly.

Well, hopefully all of that cleared up some confusion. As always, this site would not be complete without the comments, so feel free to leave ‘em!

Comments 23 Comments »

So you’ve hit 70 (or are getting precariously close to it), now what?

You want enchants. I see a lot of freshly-minted-70 hunters who do not have their gear enchanted, or have them enchanted incorrectly. Fear not, Pike is here to help while her WoWish avatar Tawyn goes off to get smashed at Brewfest (Seriously, part of Tawyn’s RP is that she’s an alcohol fiend. Brew-of-the-Month-Club has her name all over it.)

In this guide, I’m going to tell you the best enchants you can get per item slot, and how to get them. As a forewarning, do note that this list is PvE-oriented. So let’s start at the top:

Head:
Glyph of Ferocity:
Requires: Revered reputation with the Cenarion Expedition. 85 gold with the Revered discount (80 with Exalted).
Get It From: Fedryen Swiftspear in Zangarmarsh.
Additional Commentary: This will net you 34 Attack Power, and 16 Hit Rating. This is a great inscription that will help you a lot in your quest to get hit-capped. Work on your Cenarion Expedition rep as you move through your 60s (lots of stuff in Zangarmarsh and Blade’s Edge) and the remaining grind won’t be that bad at all.

Shoulders:
Aldor:
Inscription of Vengeance
Greater Inscription of Vengeance

Scryer:
Inscription of the Blade
Greater Inscription of the Blade

Requires: Honored for the green inscription, Exalted for the blue one, with either Scryer or Aldor. Aldor will need two Holy Dust for the lesser inscription and eight Holy Dust for the greater inscription, while Scryer will need two Arcane Runes and eight Arcane Runes, respectively.
Get It From
: The person standing in the back of either Aldor or Scryer bank, depending on who loves you the most.
Additional Commentary: When you first hit 70, chances are good that you will not yet be exalted with the Shattrath faction of your choice. But it doesn’t take much to be honored and net the lesser of the two available shoulder inscriptions for you. Once you’ve got that out of the way, you do want to work on getting up to exalted, eventually, so you can nab the Greater kind. Aldor’s is more AP-oriented and Scryer’s is more crit-oriented but they are both very solid inscriptions and you will be getting a good deal regardless of which faction you pick.

Cloak:
Enchant Cloak – Greater Agility
Requires: Greater Planar Essence x1, Arcane Dust x4, Primal Air x1
Get It From: An enchanter.
Additional Commentary: Simply the best hunter cloak enchant!

Chest:
Enchant Chest – Exceptional Stats
Requires: Large Prismatic Shard x4, Arcane Dust x4, Greater Planar Essence x4
Get It From: An enchanter.
Additional Commentary: +6 to all stats doesn’t exactly sound special but it’s a well-rounded enchant, and really the best we’ve got.

Wrist:
Enchant Bracer – Assault
Requiers: Arcane Dust x6.
Get It From: An enchanter.
Additional Commentary: Straight-forward, best hunter wrist enchant, and very nicely priced to boot!

Gloves:
Enchant Gloves – Assault (the K-Mart Gloves Enchant)
Enchant Gloves – Superior Agility
Requires: Assault: Arcane Dust x8. Superior Agility: Small Prismatic Shard x3, Greater Planar Essence x3, Primal Air x2
Get It From: An enchanter.
Additional Commentary: Superior Agility is the better of these two enchants, as it will give you AP and Crit and scale with Blessing of Kings. But Assault is a heckuva lot cheaper, and is a decent alternative if you have just recently hit 70 and are short on change.

Legs:
Nethercleft Leg Armor
Nethercobra Leg Armor
Requires: Nethercleft: Heavy Knothide Leather x4, Thick Clefthoof Leather x16, Primal Earth x8, Primal Nether. Nethercobra: Heavy Knothide Leather x4, Cobra Scales x4, Primal Air x8, Primal Nether.
Get It From: A leatherworker, or the Auction House.
Additional Commentary: If you are having stamina problems that e-mail spam cannot solve, or you do a lot of PvP, the first choice will be fine for you. As you move from five-mans/heroics into raiding content and/or are very much PvE oriented, the second choice is much better DPS-wise.

Feet:
Enchant Boots – Dexterity
Requires: Greater Planar Essence x8, Arcane Dust x8
Get It From: An enchanter.
Additional Commentary: Hunter-tested, hunter-approved!

One-Handed Weapon:
Enchant Weapon – Greater Agility
Requires: Arcane Dust x8, Greater Planar Essence x4, Large Prismatic Shard x6, Primal Air x2
Get It From: An enchanter.

yle="font-weight:bold;">Additional Commentary: The best enchant for dual-wielding. ’nuff said.

Two-Handed Weapon:
Enchant 2H Weapon – Savagery
Enchant 2H Weapon – Major Agility
Requires: Savagery: Large Prismatic Shard x4, Arcane Dust x40. Major Agility: Large Prismatic Shard x8, Greater Planar Essence x6, Arcane Dust x20.
Get It From: An enchanter.
Additional Commentary: These are both solid hunter enchants. But the way I see it, Savagery is more of a “just turned 70″ enchant as opposed to Agi which is more of a “raiding 70″ enchant. Savagery is cheaper and will be a big boost to your AP, which in my experience, is harder to come by in the early-70 game than it becomes later on. Major Agility is my personal preferred enchant here because it also gives you some crit, and of course, scales with Kings. But if you are a pre-Kara 70 who is still working on five-mans and Heroics and you don’t wind up with pally buffs very often, Savagery is a fine replacement.

Ranged Weapon:
Khorium Scope
Biznicks 247×128 Accurascope
Stabilized Eternium Scope
Requires: Khorium Scope: Hardened Adamantite Tube, Khorium Bar, Star of Elune. Accurascope: Lava Core, Essence of Earth, Delicate Arcanite Converter, Dark Iron Bar, Thorium Tube. Stabilized Eternium Scope: Hardened Adamantite Tube x2, Felsteel Stabilizer x6, Star of Elune x2
Get It From: An engineer, or the Auction House.
Additional Commentary: You are a hunter; you should always have a scope on your weapon, period. Don’t just save it up for that one special drop that may or may not happen. Get a scope. Khorium Scope is the cheapest here and if you are short on money and want a decent upgrade, it’s your best bet. The Accurascope, while it does amazing things to your hit rating, is often in short supply because of Molten Core’s sad relegation into the closet. In all honesty, the prize of most hunters is probably Stabilized Eternium Scope. It’s expensive. It’s worth it.

Okay, that’ll do it. Let me know if I made any silly mistakes or left something out in my quest to get this done or otherwise fracked something up. Remember: don’t underestimate the power of enchants! A hunter who always wants to perform at their best will have all their gear enchanted with the best enchants they can get, and that is a hunter who people will remember. Good luck!

Comments 13 Comments »

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