Rep Grinds Aren’t the End of the World

Rep grinds can be a pain, sure, I understand! But I don’t get that people are quitting over them.

Do you remember back in Burning Crusade when you had to be Revered with a faction just to run that faction’s heroic? Yeah. Later they changed it to Honored, but still!

Remember Scryers/Aldors/Isle of Quel’Danas? That Isle of Quel’Danas got you all sorts of fancy purples. Scryers/Aldors was where you got certain inscriptions– shoulders if my memory serves me right. Other factions gave out other inscriptions based on rep.

Remember Sons of Hodir in Wrath? Man, those guys were a pain in the butt too.

Now here we are in MoP. You can get all of those inscriptions off of the Auction House– no rep needed. Instead we have a bunch of dailies/rep for gear. Now, there are two things that I think Blizzard could have done better here. First of all, there should be more turn-ins for rep. Think Sunfury Signets/whatever those Hodir things were called. I know Klaxxi has got something but those have a horrific drop rate.

Secondly I don’t think there should be a weekly cap on badges. I no longer play WoW for challenge (more on this later), but there are people who do, and they should be allowed to get as many badges as they want.

Other than those two gripes, I don’t have a problem with the current system. There are a ton of daily hubs, yes, but the alternative was that Blizz introduced one new daily hub each patch or something and then people would be crying about not having enough content at one time. It took me like a week and a half or something to get to Revered with Golden Lotus. That’s not bad. Personally I think that’s a perfectly reasonable rate of reputation gain.

So whilst I feel that the current system could use some improvements, I still don’t think it’s the end of the world as millions of posts on the official forums seem to be saying on a daily (LOL GET IT??) basis.

Cute cat picture to break up the wall of text. Move along.

Now I’m going to go back to the idea of challenge in WoW because it might make me biased on this whole dailies/rep grind situation, so I want to clear it up right now and admit that I’m coming at this from a different angle than everyone else is. I approach WoW as an inherently casual game. Yep. And no, that’s not an insult. It’s just the way I view things. If I want a really tough challenging video game I go play X-Com or Master of Orion 2 or something. Now that crap is unforgiving. That stuff will make you feel godly for making any sort of minor progress.

WoW is where I go to relax. It’s where I go to make cute blood elf boys look fancy with transmog and where I go to do farming and Tillers stuff and archeology. I am in no rush. I feel proud when I do a good job in an instance or solo some particularly tricky old raid boss or something but ultimately the game is a very forgiving one overall.

So because I am approaching the game from this standpoint, I am possibly biased when it comes to this sort of thing. Maybe I don’t understand raiders anymore. Maybe I don’t understand what it means to be “hardcore” in WoW anymore because I straight up quit raiding in WotLK. Maybe I’m not seeing it the way everyone else is seeing it. Who knows!

As far as I’m concerned, though, MoP is probably WoW’s best expac so far and, whilst dailies are a pain because they have always been a pain, I don’t think that MoP’s dailies are a particularly special case here. The expac is gonna be out for two years; spending a couple of weeks rep grinding just doesn’t bug me.

Okay! Time to go check on my farm! Stay chilly, free willies.

8 thoughts on “Rep Grinds Aren’t the End of the World”

  1. Here’s the problem with this, and I’m not angry at you, but this whole line of thinking.

    When people say that you don’t “have to” do things like the Klaxxi, the Golden Lotus, and so on, it’s wrong. If you are one of those sorts of people like me who likes to raid at that “upper tier 2” level (as I like to call it) – those guilds not quite as hardcore as the Paragons and Premonitions and vodkas, but still pushing server firsts, US top ten percent, etc. – we do have to, because playing at that level requires a maximal personal investment from everyone involved (with a few limits, which is what sets those “tier 1” guilds apart – no one’s asking guilds like that to race change on their own dime, etc). If I want to do what I find fun – raiding at a very high level – I have to do loads of shit this expansion that is boring as fuck: hours and hours of dailies that I don’t have the damn time to.

    Your commentary about the rep grinds of BC also ignore the fact that you could beast those reputations out in normal dungeons, and also ignores similar bitching from raiders about Scryers/Aldor’s unbelievable gold (or time) sinks. Sons of Hodir could be plowed through with Relics of Hodir, and later with Emblems of Triumph that came in like rain. These required reputations (for Valor Point gear, pre-raid crafting patterns, and required enchanting formulae) have no short-circuit in Mists. You MUST put in your weeks of Golden Lotus dailies, your weeks of August Celestials dailies, your weeks of Shadow-Pan dailies (and the latter two are gated BEHIND the first!). And this is also on top of the further reduction of convenience in Mists – no Have Group, Will Travel; no guild cauldrons; feasts are sub-optimal… Players with limited time and specific playstyles find their already limited time being choked out by all this ancillary crap that they must do.

    That’s why people are so angry about this “you don’t have to” attitude from both Blizzard and the community – because we do, and basically dismissing our complaints out of hand because it doesn’t apply to you is rude as hell.

  2. @Rilgon – I agree it’s dismissive to say raiders shouldn’t have to do this stuff, and I agree that the system needs improvement, as I was saying in my post. I think where I was coming from was that I was seeing people who aren’t necessarily raiders or whatever just saying “I’M QUITTING BECAUSE DAILIES ARE BORING” without any other constructive input. Dailies have always been boring and honestly I think WoW needs to come up with a better device entirely, but who knows how easy that is.

  3. In my case, well, I finally gave up.

    For the last two years I have been a backup raider, my RL schedule won’t let me commit to a schedule. I spent countless hours leveling toons, gearing them, grinding rep, heroics, LFR, whatever it took to be ready.

    In that time I raided about 10 nights.

    When I looked at the amount of things I don’t like Thani would have to do to be ready and weighed it against 10-15 evenings of actual fun spaced out over two years (not to mention $40 for the xpac and $360 for two years subscription) I decided it simply was no longer worth it.

    If there was a way I could just raid with friends without all the other stuff I likely would have stayed.

  4. @Dechion – I think that this is where the root of the problem is. When you have hardcore raiders, casual raiders, and everything inbetween, it’s difficult to find a system that can work for everyone. This is why I think everything needs to be redone from the ground up.

  5. “I have to keep breathing, or else I will die.”

    Totally down with using the words “have to” in this context.

    “I have to do the maximum amount of dailies every day because it increases the probability that my guild will down Boss X a week earlier than we otherwise would by an amount less than 1%.”

    Not so much.

    I do think Blizzard could reduce some of the lamentations and beating of breasts associated with the current rep grinds if they added some alternate, if less efficient, sources of reputation. For example, by the end of Wrath you could earn reputation with the Sons of Hodir by searching for Everfrost Chips, buying Relics of Ulduar on the AH, or by running dungeons and purchasing Commendation Badges with whatever emblems were in those days. Dailies could still be optimal in terms of Rep per hour, but there would be options for those who felt they needed them.

  6. What Ratshag said here:

    “Dailies could still be optimal in terms of Rep per hour, but there would be options for those who felt they needed them.”

    And what I said here:

    I certainly don’t particularly like dailies and I’d rather do something challenging or interesting. But rep grinds are rep grinds…except when the only way to do them is with dailies.

    Vanilla had no reputations like Mists (AQ event was a server wide thing and a one time deal).

    BC reps could be ground out in dungeons or turn-ins.

    Same in Wrath.

    Same in Cata.

    Only in Mists are dailies the only option, and you can only do so many a day. Doesn’t matter if you can dedicate 5 hours on a day, can only do dailies for 30 minutes or whatever for the faction you need rep with.

    That said…

    ““I have to do the maximum amount of dailies every day because it increases the probability that my guild will down Boss X a week earlier than we otherwise would by an amount less than 1%.”

    Not so much.”

    When you’re relatively undergeared for heroic modes (Paragon did at least two 25 man runs for their single 10 man team, just so you know) and wiping on DPS check bosses like Gara’jal at 1-2%, then yeah, the gear really matters.

    Saying you don’t “have” to get the gear is like saying you don’t “have” to use flasks. Or “have” to get enchants/gems. Or “have” to wear pants.

  7. It’s the gating of the VP vendor. That’s the root of this issue, and really IS the whole issue in its entirety. Why did they put valor gear behind rep, instead of just Valor points? He was not gated in Cata, and wasn’t in most, if not all, of Wrath, iirc. Have badges/valor points, can get gear; just go talk to your local VP/badge vendor. Ungate him again, and this all goes away in an instant.

  8. Thought of one other thing, the original analogy for the current system I came up with when I first encountered it:

    Imagine WoW is a computer baseball game. In LK and Cata, when you got enough badges/VPs for a new piece of gear, let’s say that was like hitting a home run. What happens in the baseball game? Your player rounds the bases, touches home plate, and your team scores a run.

    In MoP, w/ the added rep requirement, it’s more like this: you hit a homerun. Your player trots to first base. In between first and second, the umpire stops him, and says, “Before you can continue and score, you have to go to right field and catch twenty fly balls first.”

    …WHA?!! How does that have anything to do with hitting the home run at all?

Comments are closed.