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	<title>Comments on: A Hunter&#039;s Guide To: Trial of the Champion (AKA &quot;The New Instance&quot;)</title>
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	<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html</link>
	<description>We grok hunters</description>
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		<title>By: Pirim</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8697</link>
		<dc:creator>Pirim</dc:creator>
		<pubDate>Sat, 19 Sep 2009 15:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8697</guid>
		<description>Indigo Haze already mentioned it, but this bit is really important: when you are fighting Eadric and Hammer of the Righteous is announced, there&#039;s a debuff on the said member of the party. If this debuff is somehow removed, the hammer is caught; in other case hammer &lt;b&gt;really hurts&lt;/b&gt;. And same person can get it twice in a row.

Never seen anyone die from this :) But it is that hidden trick, that rules WoW fights.</description>
		<content:encoded><![CDATA[<p>Indigo Haze already mentioned it, but this bit is really important: when you are fighting Eadric and Hammer of the Righteous is announced, there&#8217;s a debuff on the said member of the party. If this debuff is somehow removed, the hammer is caught; in other case hammer <b>really hurts</b>. And same person can get it twice in a row.</p>
<p>Never seen anyone die from this <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But it is that hidden trick, that rules WoW fights.</p>
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		<title>By: Faeldray</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8682</link>
		<dc:creator>Faeldray</dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8682</guid>
		<description>Some things that I&#039;ve discovered about this instance:

Eadric: You don&#039;t have to turn all the way around, you can just turn to the side. That way you can turn back that much quicker. Also, since your healer can heal while facing away from the group so they don&#039;t have to worry about turning around.

Paletress: If you have a pally or a priest with you, shadow resistance helps A LOT when it comes to the damage caused by the memory&#039;s fear. I&#039;ve actually seen it prevent wipes.

Black Knight Phase 2: I concentrate on keeping the addons preoccupied so they aren&#039;t beating on the healer or any other squishie. I can usually take on 2 or 3 at once before the damage is too much. Sure I do less DPS overall but we all survive in the end.

And if someone dies early on in the fight, they can release and come back fairly quickly. We&#039;ve had to do that a couple times with some of our less geared healers.</description>
		<content:encoded><![CDATA[<p>Some things that I&#8217;ve discovered about this instance:</p>
<p>Eadric: You don&#8217;t have to turn all the way around, you can just turn to the side. That way you can turn back that much quicker. Also, since your healer can heal while facing away from the group so they don&#8217;t have to worry about turning around.</p>
<p>Paletress: If you have a pally or a priest with you, shadow resistance helps A LOT when it comes to the damage caused by the memory&#8217;s fear. I&#8217;ve actually seen it prevent wipes.</p>
<p>Black Knight Phase 2: I concentrate on keeping the addons preoccupied so they aren&#8217;t beating on the healer or any other squishie. I can usually take on 2 or 3 at once before the damage is too much. Sure I do less DPS overall but we all survive in the end.</p>
<p>And if someone dies early on in the fight, they can release and come back fairly quickly. We&#8217;ve had to do that a couple times with some of our less geared healers.</p>
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		<title>By: RFairney</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8687</link>
		<dc:creator>RFairney</dc:creator>
		<pubDate>Tue, 15 Sep 2009 02:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8687</guid>
		<description>Dark Knight Phase3:  You need a good healer, but the most important thing is dps who can down him before he deals more damage than is healable.  If damage is too slow, no amount of healing can help when he&#039;s oneshotting people</description>
		<content:encoded><![CDATA[<p>Dark Knight Phase3:  You need a good healer, but the most important thing is dps who can down him before he deals more damage than is healable.  If damage is too slow, no amount of healing can help when he&#8217;s oneshotting people</p>
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		<title>By: clra2</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8681</link>
		<dc:creator>clra2</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8681</guid>
		<description>Good luck hunting the rifle down!  I got it on my 2nd or 3rd run through.  It&#039;s too bad they&#039;re nerfing ArP next patch seeing as how that rifle has a lot of it.</description>
		<content:encoded><![CDATA[<p>Good luck hunting the rifle down!  I got it on my 2nd or 3rd run through.  It&#8217;s too bad they&#8217;re nerfing ArP next patch seeing as how that rifle has a lot of it.</p>
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		<title>By: Indigo Haze</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8693</link>
		<dc:creator>Indigo Haze</dc:creator>
		<pubDate>Mon, 14 Sep 2009 12:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8693</guid>
		<description>I&#039;ve done this both as DPS (BM Hunter) and Tank (Prot Warrior)...

(1) Joust... ugh. Much suckage for the tank. Yes I&#039;ll be glad when they fix it.

Hate levels carry over from the joust to ground phase. Which is why most everyone runs away currently to force a reset. Unless the Tank is doing the bulk of the damage during Joust phase it&#039;s a pain to pick them up.

Careful about losing your mount mid-field... They don&#039;t just trample you.. they have all the same attacks that you have. And since you&#039;re not shielded their Charge will do 20k damage, lancing you is 8k... and they can &quot;triple strike&quot; (shield break, charge, lance) for a 30k total.

IMO:  Shaman &gt; Mage &gt; Rogue &gt; Hunter &gt; Warrior.  Healer, Sheeper, Poisoner, Annoyer and Free Ride. ;)

(2) Priest, Paladin, Monk is the kill order for the packs, kill from Left side (Horde side of room) to Right side. Once you drop the last pack then the NPC will walk forward and become active.

Paladin (Eadric): Tank &amp; Spank. Turn 180 when he starts to glow to avoid the stun. Hammer of the Righteous will ONLY be caught if (1) you&#039;re stun immune (Beast Within) or (2) the stun is dispelled BEFORE the hammer goes into the air (~2 sec cast time).  Once caught you only have one button on your bar... &quot;Return the serve&quot; so to speak. ;) If you kill him with it, congrats, you&#039;re a Face Roller!

Priest (Paletress): She comes out, you beat on her and then she goes immune and heals to full. Once she summons the Memory she will be immune to all damage, but continue to randomly serve up Holy Fire and Smites. Since she is immune you can&#039;t stop her casting so the Healer has to be on the ball. The Memory will have a varying amount of HP (depending on which memory she summons) and will be one of the NPCs that the person she has targeted when the summoning starts has killed (Haven&#039;t killed Ony? She won&#039;t summon Ony). Look at the achievements to see the various things she can summon. Largely Tank &amp; Spank for the Memory, occasional fear but no aggro wipe.  Beat it down, then beat her down.

(3) Black Knight. He&#039;s a total jerkwad.

Phase 1: Tank and Spank. Only thing to worry about is the Ghoul. It spawns randomly in the room, aggros to someone. Either Trap or MD to tank. Don&#039;t waste CDs here. It&#039;s too easy.

Phase 2: If you have good DPS you can blow CDs here. He will summon an Army of the Dead. If you have a DK in the group, they can pop AoD and the fun begins. ;) If not you can either Volley/Kite things around while the group deals with him (if you want to attempt the achievement) or you can just burninate the Knight... Any Ghouls alive when he dies however become explody... just FYI.

Phase 3: This is the deal-breaker here. If you blew your CDs for Phase 2 then you&#039;d better have good DPS. He&#039;s going to come up with an aura that stacks damage on the whole group. He&#039;s going to cast a debuff on a raid member at random (and yes, this CAN hit the tank) that DOUBLES the damage a party member receives. This is where you want to omgwtfpwn him. Usually Shamen will pop Heroism so if you have one in the group you&#039;re pretty safe to blow CDs in Phase 2. Unload it all, enjoy your &quot;Better Than Naxx 25&quot; loot.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done this both as DPS (BM Hunter) and Tank (Prot Warrior)&#8230;</p>
<p>(1) Joust&#8230; ugh. Much suckage for the tank. Yes I&#8217;ll be glad when they fix it.</p>
<p>Hate levels carry over from the joust to ground phase. Which is why most everyone runs away currently to force a reset. Unless the Tank is doing the bulk of the damage during Joust phase it&#8217;s a pain to pick them up.</p>
<p>Careful about losing your mount mid-field&#8230; They don&#8217;t just trample you.. they have all the same attacks that you have. And since you&#8217;re not shielded their Charge will do 20k damage, lancing you is 8k&#8230; and they can &#8220;triple strike&#8221; (shield break, charge, lance) for a 30k total.</p>
<p>IMO:  Shaman &gt; Mage &gt; Rogue &gt; Hunter &gt; Warrior.  Healer, Sheeper, Poisoner, Annoyer and Free Ride. <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>(2) Priest, Paladin, Monk is the kill order for the packs, kill from Left side (Horde side of room) to Right side. Once you drop the last pack then the NPC will walk forward and become active.</p>
<p>Paladin (Eadric): Tank &amp; Spank. Turn 180 when he starts to glow to avoid the stun. Hammer of the Righteous will ONLY be caught if (1) you&#8217;re stun immune (Beast Within) or (2) the stun is dispelled BEFORE the hammer goes into the air (~2 sec cast time).  Once caught you only have one button on your bar&#8230; &#8220;Return the serve&#8221; so to speak. <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  If you kill him with it, congrats, you&#8217;re a Face Roller!</p>
<p>Priest (Paletress): She comes out, you beat on her and then she goes immune and heals to full. Once she summons the Memory she will be immune to all damage, but continue to randomly serve up Holy Fire and Smites. Since she is immune you can&#8217;t stop her casting so the Healer has to be on the ball. The Memory will have a varying amount of HP (depending on which memory she summons) and will be one of the NPCs that the person she has targeted when the summoning starts has killed (Haven&#8217;t killed Ony? She won&#8217;t summon Ony). Look at the achievements to see the various things she can summon. Largely Tank &amp; Spank for the Memory, occasional fear but no aggro wipe.  Beat it down, then beat her down.</p>
<p>(3) Black Knight. He&#8217;s a total jerkwad.</p>
<p>Phase 1: Tank and Spank. Only thing to worry about is the Ghoul. It spawns randomly in the room, aggros to someone. Either Trap or MD to tank. Don&#8217;t waste CDs here. It&#8217;s too easy.</p>
<p>Phase 2: If you have good DPS you can blow CDs here. He will summon an Army of the Dead. If you have a DK in the group, they can pop AoD and the fun begins. <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  If not you can either Volley/Kite things around while the group deals with him (if you want to attempt the achievement) or you can just burninate the Knight&#8230; Any Ghouls alive when he dies however become explody&#8230; just FYI.</p>
<p>Phase 3: This is the deal-breaker here. If you blew your CDs for Phase 2 then you&#8217;d better have good DPS. He&#8217;s going to come up with an aura that stacks damage on the whole group. He&#8217;s going to cast a debuff on a raid member at random (and yes, this CAN hit the tank) that DOUBLES the damage a party member receives. This is where you want to omgwtfpwn him. Usually Shamen will pop Heroism so if you have one in the group you&#8217;re pretty safe to blow CDs in Phase 2. Unload it all, enjoy your &#8220;Better Than Naxx 25&#8243; loot.</p>
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		<title>By: Pike</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8692</link>
		<dc:creator>Pike</dc:creator>
		<pubDate>Mon, 14 Sep 2009 11:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8692</guid>
		<description>@ Renada and Neil - If I use all my cooldowns on phase one, they are back by phase three anyway, is sorta my reasoning =X</description>
		<content:encoded><![CDATA[<p>@ Renada and Neil &#8211; If I use all my cooldowns on phase one, they are back by phase three anyway, is sorta my reasoning =X</p>
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		<title>By: Twelfty</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8696</link>
		<dc:creator>Twelfty</dc:creator>
		<pubDate>Mon, 14 Sep 2009 09:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8696</guid>
		<description>Another tip for Paletress - Snake Trap during the memory phase.

The little snakes have a chance of soaking up a smite, saving a bunch of work for the healer.</description>
		<content:encoded><![CDATA[<p>Another tip for Paletress &#8211; Snake Trap during the memory phase.</p>
<p>The little snakes have a chance of soaking up a smite, saving a bunch of work for the healer.</p>
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		<title>By: Shintar</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8691</link>
		<dc:creator>Shintar</dc:creator>
		<pubDate>Mon, 14 Sep 2009 09:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8691</guid>
		<description>Random damage on pets during the Paletress fight is largely due to her random smites as somebody else already said. Sometimes people also forget to immediately pull their pet off of her when the memory spawns and then it might kill itself since her shield is reflective and does damage to attackers. (Setting your pet on her intentionally as someone suggested above is bad advice I think, it will just die very quickly.)

Also, during p2 of the Black Knight it&#039;s helpful to drop a frost trap near his feet, as that slows the adds and makes it easier for the tank to keep them close or for ranged people to kite them when/if they get aggro.</description>
		<content:encoded><![CDATA[<p>Random damage on pets during the Paletress fight is largely due to her random smites as somebody else already said. Sometimes people also forget to immediately pull their pet off of her when the memory spawns and then it might kill itself since her shield is reflective and does damage to attackers. (Setting your pet on her intentionally as someone suggested above is bad advice I think, it will just die very quickly.)</p>
<p>Also, during p2 of the Black Knight it&#8217;s helpful to drop a frost trap near his feet, as that slows the adds and makes it easier for the tank to keep them close or for ranged people to kite them when/if they get aggro.</p>
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		<title>By: Rilgon Arcsinh</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8695</link>
		<dc:creator>Rilgon Arcsinh</dc:creator>
		<pubDate>Mon, 14 Sep 2009 08:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8695</guid>
		<description>&lt;i&gt;The second thing is that he’ll do a big flash of light which will blind you for a few seconds and make you unable to attack.&lt;/i&gt;

From where I come from, we call this &quot;Fisher Price My First Lunatic Gaze&quot;.

Once you get to Yogg-Saron, you&#039;ll get it. ;)</description>
		<content:encoded><![CDATA[<p><i>The second thing is that he’ll do a big flash of light which will blind you for a few seconds and make you unable to attack.</i></p>
<p>From where I come from, we call this &#8220;Fisher Price My First Lunatic Gaze&#8221;.</p>
<p>Once you get to Yogg-Saron, you&#8217;ll get it. <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Neil</title>
		<link>http://www.aspectofthehare.net/2009/09/a-hunters-guide-to-trial-of-the-champion-aka-the-new-instance.html/comment-page-1#comment-8694</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Mon, 14 Sep 2009 08:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2504#comment-8694</guid>
		<description>I like the guide, and I&#039;m glad to see you&#039;re getting in some quality time with ToC!

I do have to second Reanda&#039;s point that the third phase of Black Knight is the best time for cooldowns since the sooner he dies, the less stressful it is on the healers.</description>
		<content:encoded><![CDATA[<p>I like the guide, and I&#8217;m glad to see you&#8217;re getting in some quality time with ToC!</p>
<p>I do have to second Reanda&#8217;s point that the third phase of Black Knight is the best time for cooldowns since the sooner he dies, the less stressful it is on the healers.</p>
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