<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Aspect of the Hunter Q&amp;A!  (Wall of Text Inc)</title>
	<atom:link href="http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html</link>
	<description>We grok hunters</description>
	<lastBuildDate>Sat, 19 Nov 2011 06:13:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Rubyoptics</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7854</link>
		<dc:creator>Rubyoptics</dc:creator>
		<pubDate>Tue, 28 Jul 2009 07:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7854</guid>
		<description>Great read pike, and voldenmist i love some of those ideas! A great way to make professions more inter-dependant again as well.  On the original post, here&#039;s my two-pence worth....I think that while a lot of the new idea that have come from blizz relating to the hunter class have been a good thing (pet talent trees being one prime example) i think at the same time there is a risk of making us fall even further into that &quot;easy-mode huntard&quot; role that people already percieve us to fill.  I mourn the loss of training you pet the old fashioned way as i felt it strengthened the bond between me and my beloved Loki even further...that i was devoting so much time and energy for his benefit didnt cause me to stress out so mch as fill me with excitement to moment i could infer &quot;claw - rank&quot; to his fluffy little self.  Coupled with the old &quot;hunters can now mash steady-shot&quot;quote it seems that a lot of the skill NEEDED to play our class is being taken away from us, another example of this being the complete redundancy for any need for CC in Wotlk.  I just wonder what direction Blizzard plans on taking us and our beloved hunters?
  And pike, im glad to see im not the only one still wandering around with a quiver ;)</description>
		<content:encoded><![CDATA[<p>Great read pike, and voldenmist i love some of those ideas! A great way to make professions more inter-dependant again as well.  On the original post, here&#8217;s my two-pence worth&#8230;.I think that while a lot of the new idea that have come from blizz relating to the hunter class have been a good thing (pet talent trees being one prime example) i think at the same time there is a risk of making us fall even further into that &#8220;easy-mode huntard&#8221; role that people already percieve us to fill.  I mourn the loss of training you pet the old fashioned way as i felt it strengthened the bond between me and my beloved Loki even further&#8230;that i was devoting so much time and energy for his benefit didnt cause me to stress out so mch as fill me with excitement to moment i could infer &#8220;claw &#8211; rank&#8221; to his fluffy little self.  Coupled with the old &#8220;hunters can now mash steady-shot&#8221;quote it seems that a lot of the skill NEEDED to play our class is being taken away from us, another example of this being the complete redundancy for any need for CC in Wotlk.  I just wonder what direction Blizzard plans on taking us and our beloved hunters?<br />
  And pike, im glad to see im not the only one still wandering around with a quiver <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Voldenmist</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7847</link>
		<dc:creator>Voldenmist</dc:creator>
		<pubDate>Mon, 27 Jul 2009 19:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7847</guid>
		<description>Great nice long read...kept me interested, good work again pike.

Want to throw out an idea and also agree with you on one point...but in order. :P

The whole arrow situation, you know, I was thinking of how they could implement it and still be fair and not a total chore to keep switching arrows (or forgetting too) for different occasions and to not have ONE arrow be the best. Not to mention how to keep it progression centric like they said they wanted. And I think I came up with a good idea: Make on-use items that enchants arrows for wither a limited time or have so many charges. The arrows themselves could be turned into one item (like thrown weapons) with either huge or no durability, which could still be bought by a vendor, or a slightly powerful arrow made from engineering (or bullets, respectfully) and then just have the on-use enchant put onto the arrow, so it will not make hunters OP in all situations and be mainly for raids. They could also prevent certain on-use ammo items in PVP/arenas to help keep that &quot;balanced.&quot; And here&#039;s the hook, these on use items would have to be MADE! have each profession have the ability to make at least one on-use ammo item that have close to the same effect in some ways but can be buffed through stacking. Examples: Let JC&#039;s make a diamond tip arrow/bullet that sometimes put a bleed on the target. Let Enchanters make one that would encase your arrow in ice, sometimes slowing your target (PVP!). Give the people you know inscription be able to make one that put an inscription on your ammo to either increase your haste. Give Engineers the schematic to make one that would set your ammo on fire. Rogues could make a hunter-only poison (or could be bought as the default item). And lastly, give those who know a high level first aid able to make and on-use ammo item that could sometimes heal your pet when your shots hit (would help with pet survivability). I think these would also help out with hunters being so situational and could help out with specific situations. These are just some of my ideas and examples on these ideas. This would also help keep professions viable to hunters (the fear of eng loosing out due to no more ammo won&#039;t happen and more professions could &quot;profit&quot;). These on-use items should also be able to be cheaply made in a sense that the only real part to make these should be some sort of item I have jokingly named the &quot;ammo sphere&quot; that could drop off of raid bosses and/or trash that could be used or opened to either make the on-use items or have random ingredients to make said items held within. That way they could still be obtainable but easier and cheaper to those who raid with the progression levels. Items could also have certain ranks for different progression levels.
(phew..and you thought you had a wall of text...I&#039;ll be copying and pasting this on the official forums and I&#039;ll add a link here so go bump it if you like this idea. If that&#039;s okay Pike?)

Okay, not so much now. I agree with you on the whole mana issue...seriously...if hunters had energy or rage, I wouldn&#039;t be playing them, and if they get it or a similar mechanic, I don&#039;t think I could continue playing them for feeling like a brand new class and I hate to reroll...which might mean I may no longer play...but who knows.

Oh, and Y.</description>
		<content:encoded><![CDATA[<p>Great nice long read&#8230;kept me interested, good work again pike.</p>
<p>Want to throw out an idea and also agree with you on one point&#8230;but in order. <img src='http://www.aspectofthehare.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The whole arrow situation, you know, I was thinking of how they could implement it and still be fair and not a total chore to keep switching arrows (or forgetting too) for different occasions and to not have ONE arrow be the best. Not to mention how to keep it progression centric like they said they wanted. And I think I came up with a good idea: Make on-use items that enchants arrows for wither a limited time or have so many charges. The arrows themselves could be turned into one item (like thrown weapons) with either huge or no durability, which could still be bought by a vendor, or a slightly powerful arrow made from engineering (or bullets, respectfully) and then just have the on-use enchant put onto the arrow, so it will not make hunters OP in all situations and be mainly for raids. They could also prevent certain on-use ammo items in PVP/arenas to help keep that &#8220;balanced.&#8221; And here&#8217;s the hook, these on use items would have to be MADE! have each profession have the ability to make at least one on-use ammo item that have close to the same effect in some ways but can be buffed through stacking. Examples: Let JC&#8217;s make a diamond tip arrow/bullet that sometimes put a bleed on the target. Let Enchanters make one that would encase your arrow in ice, sometimes slowing your target (PVP!). Give the people you know inscription be able to make one that put an inscription on your ammo to either increase your haste. Give Engineers the schematic to make one that would set your ammo on fire. Rogues could make a hunter-only poison (or could be bought as the default item). And lastly, give those who know a high level first aid able to make and on-use ammo item that could sometimes heal your pet when your shots hit (would help with pet survivability). I think these would also help out with hunters being so situational and could help out with specific situations. These are just some of my ideas and examples on these ideas. This would also help keep professions viable to hunters (the fear of eng loosing out due to no more ammo won&#8217;t happen and more professions could &#8220;profit&#8221;). These on-use items should also be able to be cheaply made in a sense that the only real part to make these should be some sort of item I have jokingly named the &#8220;ammo sphere&#8221; that could drop off of raid bosses and/or trash that could be used or opened to either make the on-use items or have random ingredients to make said items held within. That way they could still be obtainable but easier and cheaper to those who raid with the progression levels. Items could also have certain ranks for different progression levels.<br />
(phew..and you thought you had a wall of text&#8230;I&#8217;ll be copying and pasting this on the official forums and I&#8217;ll add a link here so go bump it if you like this idea. If that&#8217;s okay Pike?)</p>
<p>Okay, not so much now. I agree with you on the whole mana issue&#8230;seriously&#8230;if hunters had energy or rage, I wouldn&#8217;t be playing them, and if they get it or a similar mechanic, I don&#8217;t think I could continue playing them for feeling like a brand new class and I hate to reroll&#8230;which might mean I may no longer play&#8230;but who knows.</p>
<p>Oh, and Y.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ziboo</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7851</link>
		<dc:creator>Ziboo</dc:creator>
		<pubDate>Mon, 27 Jul 2009 08:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7851</guid>
		<description>Nice write up Pike.

Crossing fingers that BM does become more viable.  &lt;3 that spec!

Really want endless arrows.  I do like having a quiver (should show on the toon though imho), but hate buying arrows all the time - do dailies a couple of instance runs, raid and questing - 2-3K arrows easy to use.  On my server 100g+ just for arrows and we still have repair bills!</description>
		<content:encoded><![CDATA[<p>Nice write up Pike.</p>
<p>Crossing fingers that BM does become more viable.  &lt;3 that spec!</p>
<p>Really want endless arrows.  I do like having a quiver (should show on the toon though imho), but hate buying arrows all the time &#8211; do dailies a couple of instance runs, raid and questing &#8211; 2-3K arrows easy to use.  On my server 100g+ just for arrows and we still have repair bills!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chapooke</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7850</link>
		<dc:creator>Chapooke</dc:creator>
		<pubDate>Mon, 27 Jul 2009 06:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7850</guid>
		<description>Thanks so much for posting your thoughts. I really love playing my hunter - even now I&#039;m surv instead of BM - but if BM were just a little more dpssy then I&#039;d go back in a flash.

&lt;3</description>
		<content:encoded><![CDATA[<p>Thanks so much for posting your thoughts. I really love playing my hunter &#8211; even now I&#8217;m surv instead of BM &#8211; but if BM were just a little more dpssy then I&#8217;d go back in a flash.</p>
<p>&lt;3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Theaah</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7849</link>
		<dc:creator>Theaah</dc:creator>
		<pubDate>Mon, 27 Jul 2009 05:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7849</guid>
		<description>I want a snake arrow because, dude. Shooting snakes at people? Pure awesome.</description>
		<content:encoded><![CDATA[<p>I want a snake arrow because, dude. Shooting snakes at people? Pure awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: clra2</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7853</link>
		<dc:creator>clra2</dc:creator>
		<pubDate>Mon, 27 Jul 2009 05:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7853</guid>
		<description>WTB BM unique instant shot!!  PST!!</description>
		<content:encoded><![CDATA[<p>WTB BM unique instant shot!!  PST!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Armond</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7852</link>
		<dc:creator>Armond</dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7852</guid>
		<description>ICE FUCKING CUBE ARROWS GET.</description>
		<content:encoded><![CDATA[<p>ICE FUCKING CUBE ARROWS GET.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harvok</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7848</link>
		<dc:creator>Harvok</dc:creator>
		<pubDate>Sun, 26 Jul 2009 22:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7848</guid>
		<description>soooo...Pike.... I herd you liek Mudkipz...</description>
		<content:encoded><![CDATA[<p>soooo&#8230;Pike&#8230;. I herd you liek Mudkipz&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Anthony</title>
		<link>http://www.aspectofthehare.net/2009/07/aspect-of-the-hunter-qa.html/comment-page-1#comment-7846</link>
		<dc:creator>Chris Anthony</dc:creator>
		<pubDate>Sun, 26 Jul 2009 21:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.aspectofthehare.net/?p=2099#comment-7846</guid>
		<description>The pet-diversity thing is what bugs me about hunters right now. It seems like a lot of hunters &lt;b&gt;don&#039;t&lt;/b&gt; care about pet control, beyond &quot;I guess if my pet is dead I don&#039;t get the raid buff it gives&quot;. When you think of your pet as a walking buff dispenser instead of an actual component of your character, you&#039;re missing half the point of being a hunter, as far as I&#039;m concerned.</description>
		<content:encoded><![CDATA[<p>The pet-diversity thing is what bugs me about hunters right now. It seems like a lot of hunters <b>don&#8217;t</b> care about pet control, beyond &#8220;I guess if my pet is dead I don&#8217;t get the raid buff it gives&#8221;. When you think of your pet as a walking buff dispenser instead of an actual component of your character, you&#8217;re missing half the point of being a hunter, as far as I&#8217;m concerned.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

